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Bubberstation/code/modules/wiremod/shell/moneybot.dm
T
LemonInTheDark ae5a4f955d Pulls apart the vestiges of components still hanging onto signals (#75914)
## About The Pull Request

Signals were initially only usable with component listeners, which while
no longer the case has lead to outdated documentation, names, and a
similar location in code.

This pr pulls the two apart. Partially because mso thinks we should, but
also because they really aren't directly linked anymore, and having them
in this midstate just confuses people.

[Renames comp_lookup to listen_lookup, since that's what it
does](https://github.com/tgstation/tgstation/commit/102b79694fa8eb57ecf7b36032616a9e368ccced)

[Moves signal procs over to their own
file](https://github.com/tgstation/tgstation/commit/33d07d01fd336726b4f6f6f1b61bb0b3f11a00dc)

[Renames the PREQDELETING and QDELETING comsigs to drop the parent bit
since they can hook to more then just comps
now](https://github.com/tgstation/tgstation/commit/335ea4ad081ec63c42cfa05856e582cca833af6e)

[Does something similar to the attackby comsigs (PARENT ->
ATOM)](https://github.com/tgstation/tgstation/commit/210e57051df63f88dac3dd83321236da825aae5e)

[And finally passes over the examine
signals](https://github.com/tgstation/tgstation/commit/65917658fb8a1e7d28ae23c9437a583d646f0302)

## Why It's Good For The Game

Code makes more sense, things are better teased apart, s just good imo

## Changelog
🆑
refactor: Pulled apart the last vestiges of names/docs directly linking
signals to components
/🆑
2023-06-09 06:14:31 +00:00

154 lines
4.8 KiB
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/**
* # Money Bot
*
* Immobile (but not dense) shell that can receive and dispense money.
*/
/obj/structure/money_bot
name = "money bot"
icon = 'icons/obj/wiremod.dmi'
icon_state = "setup_large"
density = FALSE
light_system = MOVABLE_LIGHT
light_on = FALSE
var/stored_money = 0
var/locked = FALSE
/obj/structure/money_bot/deconstruct(disassembled)
new /obj/item/holochip(drop_location(), stored_money)
return ..()
/obj/structure/money_bot/proc/add_money(to_add)
stored_money += to_add
SEND_SIGNAL(src, COMSIG_MONEYBOT_ADD_MONEY, to_add)
/obj/structure/money_bot/Initialize(mapload)
. = ..()
AddComponent(/datum/component/shell, list(
new /obj/item/circuit_component/money_bot(),
new /obj/item/circuit_component/money_dispenser()
), SHELL_CAPACITY_LARGE)
/obj/structure/money_bot/wrench_act(mob/living/user, obj/item/tool)
if(locked)
return
set_anchored(!anchored)
tool.play_tool_sound(src)
balloon_alert(user, anchored ? "secured" : "unsecured")
return TRUE
/obj/item/circuit_component/money_dispenser
display_name = "Money Dispenser"
desc = "Used to dispense money from the money bot. Money is taken from the internal storage of money."
circuit_flags = CIRCUIT_FLAG_INPUT_SIGNAL|CIRCUIT_FLAG_OUTPUT_SIGNAL
/// The amount of money to dispense
var/datum/port/input/dispense_amount
/// Outputs a signal when it fails to output any money.
var/datum/port/output/on_fail
var/obj/structure/money_bot/attached_bot
/obj/item/circuit_component/money_dispenser/populate_ports()
dispense_amount = add_input_port("Amount", PORT_TYPE_NUMBER)
on_fail = add_output_port("On Failed", PORT_TYPE_SIGNAL)
/obj/item/circuit_component/money_dispenser/register_shell(atom/movable/shell)
. = ..()
if(istype(shell, /obj/structure/money_bot))
attached_bot = shell
/obj/item/circuit_component/money_dispenser/unregister_shell(atom/movable/shell)
attached_bot = null
return ..()
/obj/item/circuit_component/money_dispenser/input_received(datum/port/input/port)
if(!attached_bot)
return
var/to_dispense = clamp(dispense_amount.value, 0, attached_bot.stored_money)
if(!to_dispense)
on_fail.set_output(COMPONENT_SIGNAL)
return
attached_bot.add_money(-to_dispense)
new /obj/item/holochip(drop_location(), to_dispense)
/obj/item/circuit_component/money_bot
display_name = "Money Bot"
var/obj/structure/money_bot/attached_bot
desc = "Used to receive input signals when money is inserted into the money bot shell and also keep track of the total money in the shell."
/// Total money in the shell
var/datum/port/output/total_money
/// Amount of the last money inputted into the shell
var/datum/port/output/money_input
/// Trigger for when money is inputted into the shell
var/datum/port/output/money_trigger
/// The person who input the money
var/datum/port/output/entity
/obj/item/circuit_component/money_bot/populate_ports()
total_money = add_output_port("Total Money", PORT_TYPE_NUMBER)
money_input = add_output_port("Last Input Money", PORT_TYPE_NUMBER)
entity = add_output_port("User", PORT_TYPE_ATOM)
money_trigger = add_output_port("Money Input", PORT_TYPE_SIGNAL)
/obj/item/circuit_component/money_bot/register_shell(atom/movable/shell)
. = ..()
if(istype(shell, /obj/structure/money_bot))
attached_bot = shell
total_money.set_output(attached_bot.stored_money)
RegisterSignal(shell, COMSIG_ATOM_ATTACKBY, PROC_REF(handle_money_insert))
RegisterSignal(shell, COMSIG_MONEYBOT_ADD_MONEY, PROC_REF(handle_money_update))
RegisterSignal(parent, COMSIG_CIRCUIT_SET_LOCKED, PROC_REF(on_set_locked))
attached_bot.locked = parent.locked
/obj/item/circuit_component/money_bot/unregister_shell(atom/movable/shell)
UnregisterSignal(shell, list(
COMSIG_ATOM_ATTACKBY,
COMSIG_MONEYBOT_ADD_MONEY,
))
total_money.set_output(null)
if(attached_bot)
attached_bot.locked = FALSE
UnregisterSignal(parent, COMSIG_CIRCUIT_SET_LOCKED)
attached_bot = null
return ..()
/obj/item/circuit_component/money_bot/proc/handle_money_insert(atom/source, obj/item/item, mob/living/attacker)
SIGNAL_HANDLER
if(!attached_bot || !iscash(item))
return
var/amount_to_insert = item.get_item_credit_value()
if(!amount_to_insert)
balloon_alert(attacker, "this has no value!")
return
attached_bot.add_money(amount_to_insert)
balloon_alert(attacker, "inserted [amount_to_insert] credits.")
money_input.set_output(amount_to_insert)
entity.set_output(attacker)
money_trigger.set_output(COMPONENT_SIGNAL)
qdel(item)
/obj/item/circuit_component/money_bot/proc/handle_money_update(atom/source)
SIGNAL_HANDLER
if(attached_bot)
total_money.set_output(attached_bot.stored_money)
/**
* Locks the attached bot when the circuit is locked.
*
* Arguments:
* * new_value - A boolean that determines if the circuit is locked or not.
**/
/obj/item/circuit_component/money_bot/proc/on_set_locked(datum/source, new_value)
SIGNAL_HANDLER
attached_bot.locked = new_value