mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-14 02:43:16 +00:00
- All combat mechs now start with a tracking beacon pre-installed.
Tracking beacons no longer self-destruct when EMPing a mech from the console.
Tracking beacons now do an EMP_HEAVY instead of an EMP_LIGHT.
Taking any EMP damage now disables mech equipment/weapons for three seconds (refreshes on further - EMP damage, does not stack). During this time, if the user is in a combat mech, their mouse circle changes from green to red, and an error message from the mech is given to the pilot. At the end of the duration, the mouse swaps back to green and a sound beep is played.
Why It's Good For The Game
Adds some counter-play against mechs without making them nearly impossible to build. Hostile mechs can, of course, remove the console, but this is an obviously deliberate action, and more consoles can be created by printing the boards from any of the three circuit imprinters. Additionally, the weapons disable time means that fighting one with an ion rifle is a lot less dangerous if you can get a shot in before getting killed.
Non-combat mechs are not automatically beacon'd to allow traitor roboticists a workaround in the form of the Hidden Weapons Bay. They do, however, still temporarily lose use of their equipment when getting ion'd/EMP'd.
Changelog
cl
balance: Utility mechs no longer automatically get beacons.
balance: Tracking beacons no longer delete themselves when EMPing a mech, and instead have a ten-second cooldown in-between EMPs. They also now do heavy EMP damage rather than light.
balance: Mechs that take EMP damage lose the use of their weapons and equipment temporarily. Movement and abilities are not effected.
balance: Mechs taking EMP damage no longer roll for a random malfunction.
/cl
I'm not done with mechs yet, I have plans for changing how weapons work (specifically physical projectile weapons). But this is a good starting place, and hopefully makes rogue mechs less of a pain in the ass while not restricting their creation and use against blobs/xenos/whatever.