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cl Cobby balance: Tend Wounds is -2 Steps (Scalpel > Healing w Hemo > Cautery) fix: Borgs can now perform Tend Wounds add: Anti-spam on Tend Wounds (Starting Message only, Result Message untouched) admin: The incise step for Tend Wounds does not cause damage, making it borg friendly. /cl Why Tend wounds should be the baseline so let's make it easy to perform.
136 lines
6.8 KiB
Plaintext
136 lines
6.8 KiB
Plaintext
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//make incision
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/datum/surgery_step/incise
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name = "make incision"
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implements = list(/obj/item/scalpel = 100, /obj/item/melee/transforming/energy/sword = 75, /obj/item/kitchen/knife = 65,
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/obj/item/shard = 45, /obj/item = 30) // 30% success with any sharp item.
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time = 16
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/datum/surgery_step/incise/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You begin to make an incision in [target]'s [parse_zone(target_zone)]...</span>",
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"[user] begins to make an incision in [target]'s [parse_zone(target_zone)].",
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"[user] begins to make an incision in [target]'s [parse_zone(target_zone)].")
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/datum/surgery_step/incise/tool_check(mob/user, obj/item/tool)
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if(implement_type == /obj/item && !tool.is_sharp())
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return FALSE
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return TRUE
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/datum/surgery_step/incise/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if ishuman(target)
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var/mob/living/carbon/human/H = target
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if (!(NOBLOOD in H.dna.species.species_traits))
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display_results(user, target, "<span class='notice'>Blood pools around the incision in [H]'s [parse_zone(target_zone)].</span>",
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"Blood pools around the incision in [H]'s [parse_zone(target_zone)].",
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"")
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H.bleed_rate += 3
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return TRUE
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/datum/surgery_step/incise/nobleed //silly friendly!
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/datum/surgery_step/incise/nobleed/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You begin to <i>carefully</i> make an incision in [target]'s [parse_zone(target_zone)]...</span>",
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"[user] begins to <i>carefully</i> make an incision in [target]'s [parse_zone(target_zone)].",
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"[user] begins to <i>carefully</i> make an incision in [target]'s [parse_zone(target_zone)].")
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/datum/surgery_step/incise/nobleed/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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return TRUE
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//clamp bleeders
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/datum/surgery_step/clamp_bleeders
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name = "clamp bleeders"
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implements = list(/obj/item/hemostat = 100, TOOL_WIRECUTTER = 60, /obj/item/stack/packageWrap = 35, /obj/item/stack/cable_coil = 15)
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time = 24
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/datum/surgery_step/clamp_bleeders/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You begin to clamp bleeders in [target]'s [parse_zone(target_zone)]...</span>",
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"[user] begins to clamp bleeders in [target]'s [parse_zone(target_zone)].",
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"[user] begins to clamp bleeders in [target]'s [parse_zone(target_zone)].")
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/datum/surgery_step/clamp_bleeders/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if(locate(/datum/surgery_step/saw) in surgery.steps)
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target.heal_bodypart_damage(20,0)
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if (ishuman(target))
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var/mob/living/carbon/human/H = target
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H.bleed_rate = max( (H.bleed_rate - 3), 0)
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return ..()
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//retract skin
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/datum/surgery_step/retract_skin
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name = "retract skin"
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implements = list(/obj/item/retractor = 100, TOOL_SCREWDRIVER = 45, TOOL_WIRECUTTER = 35)
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time = 24
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/datum/surgery_step/retract_skin/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You begin to retract the skin in [target]'s [parse_zone(target_zone)]...</span>",
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"[user] begins to retract the skin in [target]'s [parse_zone(target_zone)].",
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"[user] begins to retract the skin in [target]'s [parse_zone(target_zone)].")
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//close incision
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/datum/surgery_step/close
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name = "mend incision"
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implements = list(/obj/item/cautery = 100, /obj/item/gun/energy/laser = 90, TOOL_WELDER = 70,
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/obj/item = 30) // 30% success with any hot item.
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time = 24
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/datum/surgery_step/close/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You begin to mend the incision in [target]'s [parse_zone(target_zone)]...</span>",
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"[user] begins to mend the incision in [target]'s [parse_zone(target_zone)].",
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"[user] begins to mend the incision in [target]'s [parse_zone(target_zone)].")
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/datum/surgery_step/close/tool_check(mob/user, obj/item/tool)
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if(implement_type == TOOL_WELDER || implement_type == /obj/item)
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return tool.is_hot()
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return TRUE
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/datum/surgery_step/close/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if(locate(/datum/surgery_step/saw) in surgery.steps)
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target.heal_bodypart_damage(45,0)
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if (ishuman(target))
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var/mob/living/carbon/human/H = target
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H.bleed_rate = max( (H.bleed_rate - 3), 0)
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return ..()
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//saw bone
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/datum/surgery_step/saw
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name = "saw bone"
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implements = list(/obj/item/circular_saw = 100, /obj/item/melee/transforming/energy/sword/cyborg/saw = 100,
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/obj/item/melee/arm_blade = 75, /obj/item/mounted_chainsaw = 65, /obj/item/twohanded/required/chainsaw = 50,
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/obj/item/twohanded/fireaxe = 50, /obj/item/hatchet = 35, /obj/item/kitchen/knife/butcher = 25)
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time = 54
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/datum/surgery_step/saw/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You begin to saw through the bone in [target]'s [parse_zone(target_zone)]...</span>",
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"[user] begins to saw through the bone in [target]'s [parse_zone(target_zone)].",
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"[user] begins to saw through the bone in [target]'s [parse_zone(target_zone)].")
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/datum/surgery_step/saw/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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target.apply_damage(50, BRUTE, "[target_zone]")
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display_results(user, target, "<span class='notice'>You saw [target]'s [parse_zone(target_zone)] open.</span>",
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"[user] saws [target]'s [parse_zone(target_zone)] open!",
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"[user] saws [target]'s [parse_zone(target_zone)] open!")
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return 1
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//drill bone
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/datum/surgery_step/drill
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name = "drill bone"
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implements = list(/obj/item/surgicaldrill = 100, /obj/item/screwdriver/power = 80, /obj/item/pickaxe/drill = 60, /obj/item/mecha_parts/mecha_equipment/drill = 60, TOOL_SCREWDRIVER = 20)
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time = 30
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/datum/surgery_step/drill/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You begin to drill into the bone in [target]'s [parse_zone(target_zone)]...</span>",
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"[user] begins to drill into the bone in [target]'s [parse_zone(target_zone)].",
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"[user] begins to drill into the bone in [target]'s [parse_zone(target_zone)].")
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/datum/surgery_step/drill/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You drill into [target]'s [parse_zone(target_zone)].</span>",
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"[user] drills into [target]'s [parse_zone(target_zone)]!",
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"[user] drills into [target]'s [parse_zone(target_zone)]!")
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return 1
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