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13d76e6da2ab6568f1a767dbd75b8b2167f1cdfd
Bubberstation/code/modules/projectiles
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Giacomand e7718541d6 Changed the projectile code to have a lower probability to hit your target area the further away you are, instead of the further the original target was. This is more logical and makes sense. I also changed how it decides which zone to hit instead, if the random check fails.
Fixes #922
2013-07-10 09:35:07 +01:00
..
ammunition
Alien runtimes fixes from Cael.
2013-01-13 22:08:16 +00:00
guns
Fixes temperature guns for the doubly last time
2013-06-19 22:04:02 -04:00
projectile
Some Fixes
2013-06-20 18:33:32 -04:00
ammunition.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
gun.dm
Fixes clumsiness with prepare_shot
2013-06-20 21:42:11 -04:00
projectile.dm
Changed the projectile code to have a lower probability to hit your target area the further away you are, instead of the further the original target was. This is more logical and makes sense. I also changed how it decides which zone to hit instead, if the random check fails.
2013-07-10 09:35:07 +01:00
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