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Such as spawning ruins or generating terrain. This also makes so cleaned rocks properly dont drop ash, but have to be mined
495 lines
14 KiB
Plaintext
495 lines
14 KiB
Plaintext
/obj/structure/flora
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resistance_flags = FLAMMABLE
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max_integrity = 150
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anchored = TRUE
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//trees
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/obj/structure/flora/tree
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name = "tree"
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desc = "A large tree."
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density = TRUE
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pixel_x = -16
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layer = FLY_LAYER
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var/log_amount = 10
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/obj/structure/flora/tree/attackby(obj/item/W, mob/user, params)
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if(log_amount && (!(flags_1 & NODECONSTRUCT_1)))
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if(W.get_sharpness() && W.force > 0)
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if(W.hitsound)
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playsound(get_turf(src), W.hitsound, 100, FALSE, FALSE)
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user.visible_message("<span class='notice'>[user] begins to cut down [src] with [W].</span>","<span class='notice'>You begin to cut down [src] with [W].</span>", "<span class='hear'>You hear the sound of sawing.</span>")
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if(do_after(user, 1000/W.force, target = src)) //5 seconds with 20 force, 8 seconds with a hatchet, 20 seconds with a shard.
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user.visible_message("<span class='notice'>[user] fells [src] with the [W].</span>","<span class='notice'>You fell [src] with the [W].</span>", "<span class='hear'>You hear the sound of a tree falling.</span>")
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playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 100 , FALSE, FALSE)
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user.log_message("cut down [src] at [AREACOORD(src)]", LOG_ATTACK)
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for(var/i=1 to log_amount)
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new /obj/item/grown/log/tree(get_turf(src))
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var/obj/structure/flora/stump/S = new(loc)
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S.name = "[name] stump"
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qdel(src)
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else
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return ..()
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/obj/structure/flora/stump
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name = "stump"
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desc = "This represents our promise to the crew, and the station itself, to cut down as many trees as possible." //running naked through the trees
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icon = 'icons/obj/flora/pinetrees.dmi'
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icon_state = "tree_stump"
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density = FALSE
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pixel_x = -16
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/obj/structure/flora/tree/pine
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name = "pine tree"
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desc = "A coniferous pine tree."
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icon = 'icons/obj/flora/pinetrees.dmi'
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icon_state = "pine_1"
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var/list/icon_states = list("pine_1", "pine_2", "pine_3")
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/obj/structure/flora/tree/pine/Initialize()
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. = ..()
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if(islist(icon_states?.len))
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icon_state = pick(icon_states)
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/obj/structure/flora/tree/pine/xmas
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name = "xmas tree"
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desc = "A wondrous decorated Christmas tree."
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icon_state = "pine_c"
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icon_states = null
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flags_1 = NODECONSTRUCT_1 //protected by the christmas spirit
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/obj/structure/flora/tree/pine/xmas/presents
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icon_state = "pinepresents"
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desc = "A wondrous decorated Christmas tree. It has presents!"
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var/gift_type = /obj/item/a_gift/anything
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var/unlimited = FALSE
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var/static/list/took_presents //shared between all xmas trees
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/obj/structure/flora/tree/pine/xmas/presents/Initialize()
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. = ..()
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if(!took_presents)
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took_presents = list()
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/obj/structure/flora/tree/pine/xmas/presents/attack_hand(mob/living/user)
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. = ..()
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if(.)
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return
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if(!user.ckey)
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return
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if(took_presents[user.ckey] && !unlimited)
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to_chat(user, "<span class='warning'>There are no presents with your name on.</span>")
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return
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to_chat(user, "<span class='warning'>After a bit of rummaging, you locate a gift with your name on it!</span>")
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if(!unlimited)
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took_presents[user.ckey] = TRUE
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var/obj/item/G = new gift_type(src)
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user.put_in_hands(G)
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/obj/structure/flora/tree/pine/xmas/presents/unlimited
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desc = "A wonderous decorated Christmas tree. It has a seemly endless supply of presents!"
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unlimited = TRUE
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/obj/structure/flora/tree/dead
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icon = 'icons/obj/flora/deadtrees.dmi'
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desc = "A dead tree. How it died, you know not."
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icon_state = "tree_1"
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/obj/structure/flora/tree/palm
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icon = 'icons/misc/beach2.dmi'
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desc = "A tree straight from the tropics."
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icon_state = "palm1"
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/obj/structure/flora/tree/palm/Initialize()
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. = ..()
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icon_state = pick("palm1","palm2")
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pixel_x = 0
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/obj/structure/festivus
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name = "festivus pole"
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icon = 'icons/obj/flora/pinetrees.dmi'
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icon_state = "festivus_pole"
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desc = "During last year's Feats of Strength the Research Director was able to suplex this passing immobile rod into a planter."
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/obj/structure/festivus/anchored
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name = "suplexed rod"
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desc = "A true feat of strength, almost as good as last year."
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icon_state = "anchored_rod"
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anchored = TRUE
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/obj/structure/flora/tree/dead/Initialize()
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icon_state = "tree_[rand(1, 6)]"
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. = ..()
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/obj/structure/flora/tree/jungle
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name = "tree"
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icon_state = "tree"
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desc = "It's seriously hampering your view of the jungle."
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icon = 'icons/obj/flora/jungletrees.dmi'
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pixel_x = -48
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pixel_y = -20
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/obj/structure/flora/tree/jungle/Initialize()
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icon_state = "[icon_state][rand(1, 6)]"
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. = ..()
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/obj/structure/flora/tree/jungle/small
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pixel_y = 0
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pixel_x = -32
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icon = 'icons/obj/flora/jungletreesmall.dmi'
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//grass
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/obj/structure/flora/grass
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name = "grass"
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desc = "A patch of overgrown grass."
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icon = 'icons/obj/flora/snowflora.dmi'
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gender = PLURAL //"this is grass" not "this is a grass"
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/obj/structure/flora/grass/brown
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icon_state = "snowgrass1bb"
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/obj/structure/flora/grass/brown/Initialize()
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icon_state = "snowgrass[rand(1, 3)]bb"
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. = ..()
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/obj/structure/flora/grass/green
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icon_state = "snowgrass1gb"
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/obj/structure/flora/grass/green/Initialize()
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icon_state = "snowgrass[rand(1, 3)]gb"
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. = ..()
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/obj/structure/flora/grass/both
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icon_state = "snowgrassall1"
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/obj/structure/flora/grass/both/Initialize()
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icon_state = "snowgrassall[rand(1, 3)]"
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. = ..()
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//bushes
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/obj/structure/flora/bush
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name = "bush"
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desc = "Some type of shrub."
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icon = 'icons/obj/flora/snowflora.dmi'
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icon_state = "snowbush1"
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anchored = TRUE
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/obj/structure/flora/bush/Initialize()
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icon_state = "snowbush[rand(1, 6)]"
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. = ..()
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//newbushes
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/obj/structure/flora/ausbushes
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name = "bush"
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desc = "Some kind of plant."
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icon = 'icons/obj/flora/ausflora.dmi'
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icon_state = "firstbush_1"
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/obj/structure/flora/ausbushes/Initialize()
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if(icon_state == "firstbush_1")
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icon_state = "firstbush_[rand(1, 4)]"
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. = ..()
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/obj/structure/flora/ausbushes/reedbush
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icon_state = "reedbush_1"
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/obj/structure/flora/ausbushes/reedbush/Initialize()
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icon_state = "reedbush_[rand(1, 4)]"
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. = ..()
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/obj/structure/flora/ausbushes/leafybush
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icon_state = "leafybush_1"
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/obj/structure/flora/ausbushes/leafybush/Initialize()
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icon_state = "leafybush_[rand(1, 3)]"
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. = ..()
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/obj/structure/flora/ausbushes/palebush
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icon_state = "palebush_1"
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/obj/structure/flora/ausbushes/palebush/Initialize()
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icon_state = "palebush_[rand(1, 4)]"
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. = ..()
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/obj/structure/flora/ausbushes/stalkybush
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icon_state = "stalkybush_1"
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/obj/structure/flora/ausbushes/stalkybush/Initialize()
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icon_state = "stalkybush_[rand(1, 3)]"
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. = ..()
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/obj/structure/flora/ausbushes/grassybush
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icon_state = "grassybush_1"
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/obj/structure/flora/ausbushes/grassybush/Initialize()
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icon_state = "grassybush_[rand(1, 4)]"
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. = ..()
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/obj/structure/flora/ausbushes/fernybush
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icon_state = "fernybush_1"
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/obj/structure/flora/ausbushes/fernybush/Initialize()
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icon_state = "fernybush_[rand(1, 3)]"
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. = ..()
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/obj/structure/flora/ausbushes/sunnybush
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icon_state = "sunnybush_1"
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/obj/structure/flora/ausbushes/sunnybush/Initialize()
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icon_state = "sunnybush_[rand(1, 3)]"
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. = ..()
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/obj/structure/flora/ausbushes/genericbush
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icon_state = "genericbush_1"
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/obj/structure/flora/ausbushes/genericbush/Initialize()
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icon_state = "genericbush_[rand(1, 4)]"
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. = ..()
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/obj/structure/flora/ausbushes/pointybush
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icon_state = "pointybush_1"
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/obj/structure/flora/ausbushes/pointybush/Initialize()
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icon_state = "pointybush_[rand(1, 4)]"
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. = ..()
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/obj/structure/flora/ausbushes/lavendergrass
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icon_state = "lavendergrass_1"
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/obj/structure/flora/ausbushes/lavendergrass/Initialize()
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icon_state = "lavendergrass_[rand(1, 4)]"
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. = ..()
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/obj/structure/flora/ausbushes/ywflowers
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icon_state = "ywflowers_1"
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/obj/structure/flora/ausbushes/ywflowers/Initialize()
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icon_state = "ywflowers_[rand(1, 3)]"
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. = ..()
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/obj/structure/flora/ausbushes/brflowers
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icon_state = "brflowers_1"
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/obj/structure/flora/ausbushes/brflowers/Initialize()
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icon_state = "brflowers_[rand(1, 3)]"
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. = ..()
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/obj/structure/flora/ausbushes/ppflowers
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icon_state = "ppflowers_1"
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/obj/structure/flora/ausbushes/ppflowers/Initialize()
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icon_state = "ppflowers_[rand(1, 3)]"
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. = ..()
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/obj/structure/flora/ausbushes/sparsegrass
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icon_state = "sparsegrass_1"
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/obj/structure/flora/ausbushes/sparsegrass/Initialize()
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icon_state = "sparsegrass_[rand(1, 3)]"
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. = ..()
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/obj/structure/flora/ausbushes/fullgrass
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icon_state = "fullgrass_1"
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/obj/structure/flora/ausbushes/fullgrass/Initialize()
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icon_state = "fullgrass_[rand(1, 3)]"
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. = ..()
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/obj/item/kirbyplants
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name = "potted plant"
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icon = 'icons/obj/flora/plants.dmi'
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icon_state = "plant-01"
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desc = "A little bit of nature contained in a pot."
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layer = ABOVE_MOB_LAYER
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w_class = WEIGHT_CLASS_HUGE
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force = 10
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throwforce = 13
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throw_speed = 2
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throw_range = 4
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/// Can this plant be trimmed by someone with TRAIT_BONSAI
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var/trimmable = TRUE
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var/list/static/random_plant_states
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/obj/item/kirbyplants/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/tactical)
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AddComponent(/datum/component/two_handed, require_twohands=TRUE, force_unwielded=10, force_wielded=10)
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AddComponent(/datum/component/beauty, 500)
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/obj/item/kirbyplants/attackby(obj/item/I, mob/living/user, params)
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. = ..()
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if(trimmable && HAS_TRAIT(user,TRAIT_BONSAI) && isturf(loc) && I.get_sharpness())
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to_chat(user,"<span class='notice'>You start trimming [src].</span>")
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if(do_after(user,3 SECONDS,target=src))
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to_chat(user,"<span class='notice'>You finish trimming [src].</span>")
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change_visual()
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/// Cycle basic plant visuals
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/obj/item/kirbyplants/proc/change_visual()
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if(!random_plant_states)
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generate_states()
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var/current = random_plant_states.Find(icon_state)
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var/next = WRAP(current+1,1,length(random_plant_states))
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icon_state = random_plant_states[next]
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/obj/item/kirbyplants/random
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icon = 'icons/obj/flora/_flora.dmi'
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icon_state = "random_plant"
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/obj/item/kirbyplants/random/Initialize()
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. = ..()
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icon = 'icons/obj/flora/plants.dmi'
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if(!random_plant_states)
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generate_states()
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icon_state = pick(random_plant_states)
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/obj/item/kirbyplants/proc/generate_states()
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random_plant_states = list()
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for(var/i in 1 to 25)
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var/number
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if(i < 10)
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number = "0[i]"
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else
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number = "[i]"
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random_plant_states += "plant-[number]"
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random_plant_states += "applebush"
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/obj/item/kirbyplants/dead
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name = "RD's potted plant"
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desc = "A gift from the botanical staff, presented after the RD's reassignment. There's a tag on it that says \"Y'all come back now, y'hear?\"\nIt doesn't look very healthy..."
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icon_state = "plant-25"
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trimmable = FALSE
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/obj/item/kirbyplants/photosynthetic
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name = "photosynthetic potted plant"
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desc = "A bioluminescent plant."
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icon_state = "plant-09"
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light_color = COLOR_BRIGHT_BLUE
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light_range = 3
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/obj/item/kirbyplants/fullysynthetic
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name = "plastic potted plant"
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desc = "A fake, cheap looking, plastic tree. Perfect for people who kill every plant they touch."
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icon_state = "plant-26"
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custom_materials = (list(/datum/material/plastic = 8000))
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trimmable = FALSE
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/obj/item/kirbyplants/fullysynthetic/Initialize()
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. = ..()
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icon_state = "plant-[rand(26, 29)]"
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/obj/item/kirbyplants/potty
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name = "Potty the Potted Plant"
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desc = "A secret agent staffed in the station's bar to protect the mystical cakehat."
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icon_state = "potty"
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trimmable = FALSE
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//a rock is flora according to where the icon file is
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//and now these defines
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/obj/structure/flora/rock
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icon_state = "basalt"
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desc = "A volcanic rock. Pioneers used to ride these babies for miles."
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icon = 'icons/obj/flora/rocks.dmi'
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resistance_flags = FIRE_PROOF
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density = TRUE
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/// Itemstack that is dropped when a rock is mined with a pickaxe
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var/obj/item/stack/mineResult = /obj/item/stack/ore/glass/basalt
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/// Amount of the itemstack to drop
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var/mineAmount = 20
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/obj/structure/flora/rock/Initialize()
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. = ..()
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icon_state = "[icon_state][rand(1,3)]"
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/obj/structure/flora/rock/attackby(obj/item/W, mob/user, params)
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if(!mineResult || W.tool_behaviour != TOOL_MINING)
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return ..()
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if(flags_1 & NODECONSTRUCT_1)
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return ..()
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to_chat(user, "<span class='notice'>You start mining...</span>")
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if(W.use_tool(src, user, 40, volume=50))
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to_chat(user, "<span class='notice'>You finish mining the rock.</span>")
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if(mineResult && mineAmount)
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new mineResult(loc, mineAmount)
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SSblackbox.record_feedback("tally", "pick_used_mining", 1, W.type)
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qdel(src)
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/obj/structure/flora/rock/pile
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icon_state = "lavarocks"
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desc = "A pile of rocks."
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//Jungle grass
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/obj/structure/flora/grass/jungle
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name = "jungle grass"
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desc = "Thick alien flora."
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icon = 'icons/obj/flora/jungleflora.dmi'
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icon_state = "grassa"
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/obj/structure/flora/grass/jungle/Initialize()
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icon_state = "[icon_state][rand(1, 5)]"
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. = ..()
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/obj/structure/flora/grass/jungle/b
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icon_state = "grassb"
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//Jungle rocks
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/obj/structure/flora/rock/jungle
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icon_state = "rock"
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desc = "A pile of rocks."
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icon = 'icons/obj/flora/jungleflora.dmi'
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density = FALSE
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/obj/structure/flora/rock/jungle/Initialize()
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. = ..()
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icon_state = "[initial(icon_state)][rand(1,5)]"
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//Jungle bushes
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/obj/structure/flora/junglebush
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name = "bush"
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desc = "A wild plant that is found in jungles."
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icon = 'icons/obj/flora/jungleflora.dmi'
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icon_state = "busha"
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/obj/structure/flora/junglebush/Initialize()
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icon_state = "[icon_state][rand(1, 3)]"
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. = ..()
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/obj/structure/flora/junglebush/b
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icon_state = "bushb"
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/obj/structure/flora/junglebush/c
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icon_state = "bushc"
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/obj/structure/flora/junglebush/large
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icon_state = "bush"
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icon = 'icons/obj/flora/largejungleflora.dmi'
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pixel_x = -16
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pixel_y = -12
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layer = ABOVE_ALL_MOB_LAYER
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/obj/structure/flora/rock/pile/largejungle
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name = "rocks"
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icon_state = "rocks"
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icon = 'icons/obj/flora/largejungleflora.dmi'
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density = FALSE
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pixel_x = -16
|
|
pixel_y = -16
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/obj/structure/flora/rock/pile/largejungle/Initialize()
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. = ..()
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icon_state = "[initial(icon_state)][rand(1,3)]"
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