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* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#52761) Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks. Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work. This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping. To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway. Requested by @optimumtact. Changelog cl admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again. /cl * Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
/datum/element/earhealing
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element_flags = ELEMENT_DETACH
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var/list/user_by_item = list()
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/datum/element/earhealing/New()
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START_PROCESSING(SSdcs, src)
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/datum/element/earhealing/Attach(datum/target)
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. = ..()
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if(!isitem(target))
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return ELEMENT_INCOMPATIBLE
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RegisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
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/datum/element/earhealing/Detach(datum/target)
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. = ..()
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UnregisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
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user_by_item -= target
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/datum/element/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
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SIGNAL_HANDLER
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if(slot == ITEM_SLOT_EARS && istype(user))
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user_by_item[source] = user
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else
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user_by_item -= source
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/datum/element/earhealing/process()
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for(var/i in user_by_item)
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var/mob/living/carbon/user = user_by_item[i]
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var/obj/item/organ/ears/ears = user.getorganslot(ORGAN_SLOT_EARS)
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if(!ears || HAS_TRAIT_NOT_FROM(user, TRAIT_DEAF, EAR_DAMAGE))
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continue
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ears.deaf = max(ears.deaf - 0.25, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
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ears.damage = max(ears.damage - 0.025, 0)
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CHECK_TICK
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