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* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
75 lines
2.1 KiB
Plaintext
75 lines
2.1 KiB
Plaintext
/obj/item/weapon/teleportation_scroll
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name = "scroll of teleportation"
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desc = "A scroll for moving around."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "scroll"
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var/uses = 4
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w_class = WEIGHT_CLASS_SMALL
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item_state = "paper"
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throw_speed = 3
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throw_range = 7
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origin_tech = "bluespace=6"
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resistance_flags = FLAMMABLE
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/obj/item/weapon/teleportation_scroll/apprentice
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name = "lesser scroll of teleportation"
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uses = 1
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origin_tech = "bluespace=5"
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/obj/item/weapon/teleportation_scroll/attack_self(mob/user)
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user.set_machine(src)
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var/dat = "<B>Teleportation Scroll:</B><BR>"
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dat += "Number of uses: [src.uses]<BR>"
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dat += "<HR>"
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dat += "<B>Four uses, use them wisely:</B><BR>"
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dat += "<A href='byond://?src=\ref[src];spell_teleport=1'>Teleport</A><BR>"
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dat += "Kind regards,<br>Wizards Federation<br><br>P.S. Don't forget to bring your gear, you'll need it to cast most spells.<HR>"
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user << browse(dat, "window=scroll")
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onclose(user, "scroll")
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return
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/obj/item/weapon/teleportation_scroll/Topic(href, href_list)
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..()
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if (usr.stat || usr.restrained() || src.loc != usr)
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return
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if (!ishuman(usr))
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return 1
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var/mob/living/carbon/human/H = usr
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if(H.is_holding(src))
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H.set_machine(src)
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if (href_list["spell_teleport"])
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if(uses)
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teleportscroll(H)
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if(H)
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attack_self(H)
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return
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/obj/item/weapon/teleportation_scroll/proc/teleportscroll(mob/user)
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var/A
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A = input(user, "Area to jump to", "BOOYEA", A) as null|anything in GLOB.teleportlocs
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if(!src || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !A || !uses)
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return
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var/area/thearea = GLOB.teleportlocs[A]
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var/datum/effect_system/smoke_spread/smoke = new
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smoke.set_up(2, user.loc)
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smoke.attach(user)
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smoke.start()
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var/list/L = list()
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for(var/turf/T in get_area_turfs(thearea.type))
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if(!is_blocked_turf(T))
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L += T
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if(!L.len)
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to_chat(user, "The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry.")
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return
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user.forceMove(pick(L))
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smoke.start()
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uses--
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