mirror of
https://github.com/Bubberstation/Bubberstation.git
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112 lines
4.1 KiB
Plaintext
112 lines
4.1 KiB
Plaintext
/obj/structure/plasticflaps
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name = "plastic flaps"
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desc = "Definitely can't get past those. No way."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "plasticflaps"
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armor = list(melee = 100, bullet = 80, laser = 80, energy = 100, bomb = 50, bio = 100, rad = 100, fire = 50, acid = 50)
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density = FALSE
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anchored = TRUE
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layer = ABOVE_MOB_LAYER
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var/state = PLASTIC_FLAPS_NORMAL
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/obj/structure/plasticflaps/examine(mob/user)
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. = ..()
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switch(state)
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if(PLASTIC_FLAPS_NORMAL)
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to_chat(user, "<span class='notice'>[src] are <b>screwed</b> to the floor.</span>")
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if(PLASTIC_FLAPS_DETACHED)
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to_chat(user, "<span class='notice'>[src] are no longer <i>screwed</i> to the floor, and the flaps can be <b>cut</b> apart.</span>")
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/obj/structure/plasticflaps/attackby(obj/item/W, mob/user, params)
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add_fingerprint(user)
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if(istype(W, /obj/item/weapon/screwdriver))
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if(state == PLASTIC_FLAPS_NORMAL)
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playsound(src.loc, W.usesound, 100, 1)
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user.visible_message("<span class='warning'>[user] unscrews [src] from the floor.</span>", "<span class='notice'>You start to unscrew [src] from the floor...</span>", "You hear rustling noises.")
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if(do_after(user, 100*W.toolspeed, target = src))
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if(state != PLASTIC_FLAPS_NORMAL)
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return
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state = PLASTIC_FLAPS_DETACHED
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anchored = FALSE
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to_chat(user, "<span class='notice'>You unscrew [src] from the floor.</span>")
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else if(state == PLASTIC_FLAPS_DETACHED)
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playsound(src.loc, W.usesound, 100, 1)
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user.visible_message("<span class='warning'>[user] screws [src] to the floor.</span>", "<span class='notice'>You start to screw [src] to the floor...</span>", "You hear rustling noises.")
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if(do_after(user, 40*W.toolspeed, target = src))
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if(state != PLASTIC_FLAPS_DETACHED)
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return
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state = PLASTIC_FLAPS_NORMAL
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anchored = TRUE
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to_chat(user, "<span class='notice'>You screw [src] from the floor.</span>")
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else if(istype(W, /obj/item/weapon/wirecutters))
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if(state == PLASTIC_FLAPS_DETACHED)
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playsound(src.loc, W.usesound, 100, 1)
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user.visible_message("<span class='warning'>[user] cuts apart [src].</span>", "<span class='notice'>You start to cut apart [src].</span>", "You hear cutting.")
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if(do_after(user, 50*W.toolspeed, target = src))
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if(state != PLASTIC_FLAPS_DETACHED)
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return
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to_chat(user, "<span class='notice'>You cut apart [src].</span>")
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var/obj/item/stack/sheet/plastic/five/P = new(loc)
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P.add_fingerprint(user)
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qdel(src)
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else
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. = ..()
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/obj/structure/plasticflaps/CanAStarPass(ID, to_dir, caller)
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if(isliving(caller))
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if(isbot(caller))
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return 1
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var/mob/living/M = caller
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if(!M.ventcrawler && M.mob_size != MOB_SIZE_TINY)
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return 0
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return 1 //diseases, stings, etc can pass
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/obj/structure/plasticflaps/CanPass(atom/movable/A, turf/T)
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if(istype(A) && A.checkpass(PASSGLASS))
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return prob(60)
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var/obj/structure/bed/B = A
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if(istype(A, /obj/structure/bed) && (B.has_buckled_mobs() || B.density))//if it's a bed/chair and is dense or someone is buckled, it will not pass
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return 0
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if(istype(A, /obj/structure/closet/cardboard))
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var/obj/structure/closet/cardboard/C = A
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if(C.move_delay)
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return 0
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if(istype(A, /obj/mecha))
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return 0
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else if(isliving(A)) // You Shall Not Pass!
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var/mob/living/M = A
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if(isbot(A)) //Bots understand the secrets
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return 1
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if(M.buckled && istype(M.buckled, /mob/living/simple_animal/bot/mulebot)) // mulebot passenger gets a free pass.
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return 1
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if(!M.lying && !M.ventcrawler && M.mob_size != MOB_SIZE_TINY) //If your not laying down, or a ventcrawler or a small creature, no pass.
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return 0
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return ..()
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/obj/structure/plasticflaps/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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new /obj/item/stack/sheet/plastic/five(loc)
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qdel(src)
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/obj/structure/plasticflaps/mining //A specific type for mining that doesn't allow airflow because of them damn crates
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name = "airtight plastic flaps"
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desc = "Heavy duty, airtight, plastic flaps."
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CanAtmosPass = ATMOS_PASS_NO
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/obj/structure/plasticflaps/mining/New()
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air_update_turf(1)
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. = ..()
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/obj/structure/plasticflaps/mining/Destroy()
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var/atom/oldloc = loc
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. = ..()
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if (oldloc)
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oldloc.air_update_turf(1)
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