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Dynamic now plays a part in controlling random event antagonists Dynamic 2021's carefully tuned pacing is demolished by random event antags spawning new antags right after Dynamic spawns a midround. While I do in some respect believe this is simply the roll of the dice, it's just too volatile for me to feel justified ignoring it.
18 lines
728 B
Plaintext
18 lines
728 B
Plaintext
/// This is the only ruleset that should be picked this round, used by admins and should not be on rulesets in code.
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#define ONLY_RULESET (1 << 0)
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/// Only one ruleset with this flag will be picked.
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#define HIGH_IMPACT_RULESET (1 << 1)
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/// This ruleset can only be picked once. Anything that does not have a scaling_cost MUST have this.
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#define LONE_RULESET (1 << 2)
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/// No round event was hijacked this cycle
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#define HIJACKED_NOTHING "HIJACKED_NOTHING"
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/// This cycle, a round event was hijacked when the last midround event was too recent.
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#define HIJACKED_TOO_RECENT "HIJACKED_TOO_RECENT"
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/// This cycle, a round event was hijacked when the next midround event is too soon.
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#define HIJACKED_TOO_SOON "HIJACKED_TOO_SOON"
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