mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-01 04:21:42 +00:00
About The Pull Request Rewrites the entire preferences menu in tgui. Rewrites the entire backend to be built upon datumized preferences, rather than constant additions to the preferences base datum. Splits game preferences into its own window. Antagonists are now split into their individual rulesets. You can now be a roundstart heretic without signing up for latejoin heretic, as an example. This iteration matches parity, and provides very little new functionality, but adding anything new will be much easier. Fixes #60823 Fixes #28907 Fixes #44887 Fixes #59912 Fixes #58458 Fixes #59181 Major TODOs Quirk icons, from @Fikou (with some slight adjustments from me) Lore text, from @EOBGames (4/6, need moths and then ethereal lore from @AMonkeyThatCodes) Heavy documentation on how one would add new preferences, species, jobs, etc A lot of specialized testing so that people's real data don't get corrupted Changelog cl Mothblocks, Floyd on lots of the design refactor: The preferences menu has been completely rewritten in tgui. refactor: The "Stop Sounds" verb has been moved to OOC. /cl
123 lines
2.8 KiB
Plaintext
123 lines
2.8 KiB
Plaintext
//This is intended to be a full wrapper. DO NOT directly modify its values
|
|
///Container for client viewsize
|
|
/datum/view_data
|
|
var/width = 0
|
|
var/height = 0
|
|
var/default = ""
|
|
var/is_suppressed = FALSE
|
|
var/client/chief = null
|
|
|
|
/datum/view_data/New(client/owner, view_string)
|
|
default = view_string
|
|
chief = owner
|
|
apply()
|
|
|
|
/datum/view_data/proc/setDefault(string)
|
|
default = string
|
|
apply()
|
|
|
|
/datum/view_data/proc/safeApplyFormat()
|
|
if(isZooming())
|
|
assertFormat()
|
|
return
|
|
resetFormat()
|
|
|
|
/datum/view_data/proc/assertFormat()//T-Pose
|
|
winset(chief, "mapwindow.map", "zoom=0")
|
|
|
|
/datum/view_data/proc/resetFormat()//Cuck
|
|
winset(chief, "mapwindow.map", "zoom=[chief.prefs.read_preference(/datum/preference/numeric/pixel_size)]")
|
|
|
|
/datum/view_data/proc/setZoomMode()
|
|
winset(chief, "mapwindow.map", "zoom-mode=[chief.prefs.read_preference(/datum/preference/choiced/scaling_method)]")
|
|
|
|
/datum/view_data/proc/isZooming()
|
|
return (width || height)
|
|
|
|
/datum/view_data/proc/resetToDefault()
|
|
width = 0
|
|
height = 0
|
|
apply()
|
|
|
|
/datum/view_data/proc/add(toAdd)
|
|
width += toAdd
|
|
height += toAdd
|
|
apply()
|
|
|
|
/datum/view_data/proc/addTo(toAdd)
|
|
var/list/shitcode = getviewsize(toAdd)
|
|
width += shitcode[1]
|
|
height += shitcode[2]
|
|
apply()
|
|
|
|
/datum/view_data/proc/setTo(toAdd)
|
|
var/list/shitcode = getviewsize(toAdd) //Backward compatability to account
|
|
width = shitcode[1] //for a change in how sizes get calculated. we used to include world.view in
|
|
height = shitcode[2] //this, but it was jank, so I had to move it
|
|
apply()
|
|
|
|
/datum/view_data/proc/setBoth(wid, hei)
|
|
width = wid
|
|
height = hei
|
|
apply()
|
|
|
|
/datum/view_data/proc/setWidth(wid)
|
|
width = wid
|
|
apply()
|
|
|
|
/datum/view_data/proc/setHeight(hei)
|
|
width = hei
|
|
apply()
|
|
|
|
/datum/view_data/proc/addToWidth(toAdd)
|
|
width += toAdd
|
|
apply()
|
|
|
|
/datum/view_data/proc/addToHeight(screen, toAdd)
|
|
height += toAdd
|
|
apply()
|
|
|
|
/datum/view_data/proc/apply()
|
|
chief.change_view(getView())
|
|
safeApplyFormat()
|
|
|
|
/datum/view_data/proc/supress()
|
|
is_suppressed = TRUE
|
|
apply()
|
|
|
|
/datum/view_data/proc/unsupress()
|
|
is_suppressed = FALSE
|
|
apply()
|
|
|
|
/datum/view_data/proc/getView()
|
|
var/list/temp = getviewsize(default)
|
|
if(is_suppressed)
|
|
return "[temp[1]]x[temp[2]]"
|
|
return "[width + temp[1]]x[height + temp[2]]"
|
|
|
|
/datum/view_data/proc/zoomIn()
|
|
resetToDefault()
|
|
animate(chief, pixel_x = 0, pixel_y = 0, 0, FALSE, LINEAR_EASING, ANIMATION_END_NOW)
|
|
|
|
/datum/view_data/proc/zoomOut(radius = 0, offset = 0, direction = FALSE)
|
|
if(direction)
|
|
var/_x = 0
|
|
var/_y = 0
|
|
switch(direction)
|
|
if(NORTH)
|
|
_y = offset
|
|
if(EAST)
|
|
_x = offset
|
|
if(SOUTH)
|
|
_y = -offset
|
|
if(WEST)
|
|
_x = -offset
|
|
animate(chief, pixel_x = world.icon_size*_x, pixel_y = world.icon_size*_y, 0, FALSE, LINEAR_EASING, ANIMATION_END_NOW)
|
|
//Ready for this one?
|
|
setTo(radius)
|
|
|
|
/proc/getScreenSize(widescreen)
|
|
if(widescreen)
|
|
return CONFIG_GET(string/default_view)
|
|
return CONFIG_GET(string/default_view_square)
|