mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-06-16 03:34:03 +01:00
0f3c4e51f7
Implements the Modernizing radiation design document ( https://hackmd.io/@tgstation/rJNIyeBHt ) and replaces the current radiation sources with the new system, as well as replacing/removing a bunch of old consumers of radiation that either had no reason to exist, or could be replaced by something else. Diverges from the doc in that items radiation don't go up like explained. I was going to, but items get irradiated so easily that it just feels pretty lame. Items still get irradiated, but it's mostly just so that radiation sources look cooler (wow, lots of stuff around going green), and for things like the geiger counter. Instead of the complicated radiation_wave system, radiation now just checks everything between the radiation source and the potential target, losing power along the way based on the radiation insulation of whats in between. If this reaches too low a point (specified by radiation_pulse consumers), then the radiation will not pass. Otherwise, will roll a chance to irradiate. Uranium structures allow a delay before irradiating, so stay away!
143 lines
5.5 KiB
Plaintext
143 lines
5.5 KiB
Plaintext
/obj/item/screwdriver
|
|
name = "screwdriver"
|
|
desc = "You can be totally screwy with this."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "screwdriver_map"
|
|
inhand_icon_state = "screwdriver"
|
|
worn_icon_state = "screwdriver"
|
|
belt_icon_state = "screwdriver"
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
flags_1 = CONDUCT_1 | IS_PLAYER_COLORABLE_1
|
|
slot_flags = ITEM_SLOT_BELT
|
|
force = 5
|
|
w_class = WEIGHT_CLASS_TINY
|
|
throwforce = 5
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
custom_materials = list(/datum/material/iron=75)
|
|
attack_verb_continuous = list("stabs")
|
|
attack_verb_simple = list("stab")
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
|
|
tool_behaviour = TOOL_SCREWDRIVER
|
|
toolspeed = 1
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 50, ACID = 30)
|
|
drop_sound = 'sound/items/handling/screwdriver_drop.ogg'
|
|
pickup_sound = 'sound/items/handling/screwdriver_pickup.ogg'
|
|
sharpness = SHARP_POINTY
|
|
greyscale_config = /datum/greyscale_config/screwdriver
|
|
greyscale_config_inhand_left = /datum/greyscale_config/screwdriver_inhand_left
|
|
greyscale_config_inhand_right = /datum/greyscale_config/screwdriver_inhand_right
|
|
greyscale_config_belt = /datum/greyscale_config/screwdriver_belt
|
|
/// If the item should be assigned a random color
|
|
var/random_color = TRUE
|
|
/// List of possible random colors
|
|
var/static/list/screwdriver_colors = list(
|
|
"blue" = "#1861d5",
|
|
"red" = "#ff0000",
|
|
"pink" = "#d5188d",
|
|
"brown" = "#a05212",
|
|
"green" = "#0e7f1b",
|
|
"cyan" = "#18a2d5",
|
|
"yellow" = "#ffa500"
|
|
)
|
|
|
|
/obj/item/screwdriver/suicide_act(mob/user)
|
|
user.visible_message(span_suicide("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
return(BRUTELOSS)
|
|
|
|
/obj/item/screwdriver/Initialize(mapload)
|
|
if(random_color)
|
|
var/our_color = pick(screwdriver_colors)
|
|
set_greyscale(colors=list(screwdriver_colors[our_color]))
|
|
. = ..()
|
|
AddElement(/datum/element/eyestab)
|
|
|
|
/obj/item/screwdriver/abductor
|
|
name = "alien screwdriver"
|
|
desc = "An ultrasonic screwdriver."
|
|
icon = 'icons/obj/abductor.dmi'
|
|
icon_state = "screwdriver_a"
|
|
inhand_icon_state = "screwdriver_nuke"
|
|
custom_materials = list(/datum/material/iron=5000, /datum/material/silver=2500, /datum/material/plasma = 1000, /datum/material/titanium = 2000, /datum/material/diamond = 2000)
|
|
usesound = 'sound/items/pshoom.ogg'
|
|
toolspeed = 0.1
|
|
random_color = FALSE
|
|
greyscale_config_inhand_left = null
|
|
greyscale_config_inhand_right = null
|
|
|
|
/obj/item/screwdriver/abductor/get_belt_overlay()
|
|
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_nuke")
|
|
|
|
/obj/item/screwdriver/power
|
|
name = "hand drill"
|
|
desc = "A simple powered hand drill."
|
|
icon_state = "drill"
|
|
belt_icon_state = null
|
|
inhand_icon_state = "drill"
|
|
worn_icon_state = "drill"
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
custom_materials = list(/datum/material/iron=3500, /datum/material/silver=1500, /datum/material/titanium=2500) //what research value?
|
|
force = 8 //might or might not be too high, subject to change
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
throwforce = 8
|
|
throw_speed = 2
|
|
throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
|
|
attack_verb_continuous = list("drills", "screws", "jabs", "whacks")
|
|
attack_verb_simple = list("drill", "screw", "jab", "whack")
|
|
hitsound = 'sound/items/drill_hit.ogg'
|
|
usesound = 'sound/items/drill_use.ogg'
|
|
toolspeed = 0.7
|
|
random_color = FALSE
|
|
greyscale_config = null
|
|
greyscale_config_belt = null
|
|
greyscale_config_inhand_left = null
|
|
greyscale_config_inhand_right = null
|
|
|
|
/obj/item/screwdriver/power/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/transforming, \
|
|
force_on = force, \
|
|
throwforce_on = throwforce, \
|
|
hitsound_on = hitsound, \
|
|
w_class_on = w_class, \
|
|
clumsy_check = FALSE)
|
|
RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, .proc/on_transform)
|
|
|
|
/*
|
|
* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
|
|
*
|
|
* Toggles between crowbar and wirecutters and gives feedback to the user.
|
|
*/
|
|
/obj/item/screwdriver/power/proc/on_transform(obj/item/source, mob/user, active)
|
|
SIGNAL_HANDLER
|
|
|
|
tool_behaviour = (active ? TOOL_WRENCH : TOOL_SCREWDRIVER)
|
|
balloon_alert(user, "attached [active ? "bolt bit" : "screw bit"]")
|
|
playsound(user ? user : src, 'sound/items/change_drill.ogg', 50, TRUE)
|
|
return COMPONENT_NO_DEFAULT_MESSAGE
|
|
|
|
/obj/item/screwdriver/power/examine()
|
|
. = ..()
|
|
. += " It's fitted with a [tool_behaviour == TOOL_SCREWDRIVER ? "screw" : "bolt"] bit."
|
|
|
|
/obj/item/screwdriver/power/suicide_act(mob/user)
|
|
if(tool_behaviour == TOOL_SCREWDRIVER)
|
|
user.visible_message(span_suicide("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
else
|
|
user.visible_message(span_suicide("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
playsound(loc, 'sound/items/drill_use.ogg', 50, TRUE, -1)
|
|
return(BRUTELOSS)
|
|
|
|
/obj/item/screwdriver/cyborg
|
|
name = "automated screwdriver"
|
|
desc = "A powerful automated screwdriver, designed to be both precise and quick."
|
|
icon = 'icons/obj/items_cyborg.dmi'
|
|
icon_state = "screwdriver_cyborg"
|
|
hitsound = 'sound/items/drill_hit.ogg'
|
|
usesound = 'sound/items/drill_use.ogg'
|
|
toolspeed = 0.5
|
|
random_color = FALSE
|