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Implements the Modernizing radiation design document ( https://hackmd.io/@tgstation/rJNIyeBHt ) and replaces the current radiation sources with the new system, as well as replacing/removing a bunch of old consumers of radiation that either had no reason to exist, or could be replaced by something else. Diverges from the doc in that items radiation don't go up like explained. I was going to, but items get irradiated so easily that it just feels pretty lame. Items still get irradiated, but it's mostly just so that radiation sources look cooler (wow, lots of stuff around going green), and for things like the geiger counter. Instead of the complicated radiation_wave system, radiation now just checks everything between the radiation source and the potential target, losing power along the way based on the radiation insulation of whats in between. If this reaches too low a point (specified by radiation_pulse consumers), then the radiation will not pass. Otherwise, will roll a chance to irradiate. Uranium structures allow a delay before irradiating, so stay away!
19 lines
833 B
Plaintext
19 lines
833 B
Plaintext
/**
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* # Ninja Hood
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*
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* Space ninja's hood. Provides armor and blocks AI tracking.
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*
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* A hood that only exists as a part of space ninja's starting kit. Provides armor equal of space ninja's suit and disallows an AI to track the wearer.
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*
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*/
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/obj/item/clothing/head/helmet/space/space_ninja
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desc = "What may appear to be a simple black garment is in fact a highly sophisticated nano-weave helmet. Standard issue ninja gear."
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name = "ninja hood"
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icon_state = "s-ninja"
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inhand_icon_state = "s-ninja_mask"
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armor = list(MELEE = 40, BULLET = 30, LASER = 20,ENERGY = 15, BOMB = 30, BIO = 30, FIRE = 100, ACID = 100)
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strip_delay = 12
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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blockTracking = TRUE//Roughly the only unique thing about this helmet.
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flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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