mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-21 14:34:49 +00:00
Implements the Modernizing radiation design document ( https://hackmd.io/@tgstation/rJNIyeBHt ) and replaces the current radiation sources with the new system, as well as replacing/removing a bunch of old consumers of radiation that either had no reason to exist, or could be replaced by something else. Diverges from the doc in that items radiation don't go up like explained. I was going to, but items get irradiated so easily that it just feels pretty lame. Items still get irradiated, but it's mostly just so that radiation sources look cooler (wow, lots of stuff around going green), and for things like the geiger counter. Instead of the complicated radiation_wave system, radiation now just checks everything between the radiation source and the potential target, losing power along the way based on the radiation insulation of whats in between. If this reaches too low a point (specified by radiation_pulse consumers), then the radiation will not pass. Otherwise, will roll a chance to irradiate. Uranium structures allow a delay before irradiating, so stay away!
193 lines
9.2 KiB
Plaintext
193 lines
9.2 KiB
Plaintext
// forgottenship ruin
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GLOBAL_VAR_INIT(fscpassword, generate_password())
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/proc/generate_password()
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return "[pick(GLOB.phonetic_alphabet)] [rand(1000,9999)]"
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/////////// forgottenship objects
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/obj/machinery/door/password/voice/sfc
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name = "Voice-activated Vault door"
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desc = "You'll need special syndicate passcode to open this one."
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/obj/machinery/door/password/voice/sfc/Initialize(mapload)
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. = ..()
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password = "[GLOB.fscpassword]"
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/obj/machinery/vending/medical/syndicate_access/cybersun
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name = "\improper CyberMed ++"
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desc = "An advanced vendor that dispenses medical drugs, both recreational and medicinal."
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products = list(/obj/item/reagent_containers/syringe = 4,
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/obj/item/healthanalyzer = 4,
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/obj/item/reagent_containers/pill/patch/libital = 5,
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/obj/item/reagent_containers/pill/patch/aiuri = 5,
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/obj/item/reagent_containers/glass/bottle/multiver = 1,
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/obj/item/reagent_containers/glass/bottle/syriniver = 1,
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/obj/item/reagent_containers/glass/bottle/epinephrine = 3,
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/obj/item/reagent_containers/glass/bottle/morphine = 3,
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/obj/item/reagent_containers/glass/bottle/potass_iodide = 1,
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/obj/item/reagent_containers/glass/bottle/salglu_solution = 3,
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/obj/item/reagent_containers/syringe/antiviral = 5,
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/obj/item/reagent_containers/medigel/libital = 2,
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/obj/item/reagent_containers/medigel/aiuri = 2,
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/obj/item/reagent_containers/medigel/sterilizine = 1)
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contraband = list(/obj/item/reagent_containers/glass/bottle/cold = 2,
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/obj/item/restraints/handcuffs = 4,
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/obj/item/storage/backpack/duffelbag/syndie/surgery = 1,
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/obj/item/storage/firstaid/tactical = 1)
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premium = list(/obj/item/storage/pill_bottle/psicodine = 2,
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/obj/item/reagent_containers/hypospray/medipen = 3,
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/obj/item/reagent_containers/hypospray/medipen/atropine = 2,
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/obj/item/storage/firstaid/regular = 3,
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/obj/item/storage/firstaid/brute = 1,
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/obj/item/storage/firstaid/fire = 1,
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/obj/item/storage/firstaid/toxin = 1,
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/obj/item/storage/firstaid/o2 = 1,
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/obj/item/storage/firstaid/advanced = 1,
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/obj/item/defibrillator/loaded = 1,
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/obj/item/wallframe/defib_mount = 1,
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/obj/item/sensor_device = 2,
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/obj/item/pinpointer/crew = 2,
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/obj/item/shears = 1)
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/////////// forgottenship lore
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/obj/item/paper/fluff/ruins/forgottenship/password
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name = "Old pamphlet"
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/obj/item/paper/fluff/ruins/forgottenship/password/Initialize(mapload)
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. = ..()
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info = "Welcome to most advanced cruiser owned by Cyber Sun Industries!<br>You might notice, that this cruiser is equipped with 12 prototype laser turrets making any hostile boarding attempts futile.<br>Other facilities built on the ship are: Simple atmospheric system, Camera system with built-in X-ray visors and Safety module, enabling emergency engines in case of... you know, emergency.<br>Emergency system will bring you to nearest syndicate pod containing everything needed for human life.<br><br><b>In case of emergency, you must remember the pod-door activation code - [GLOB.fscpassword]</b><br><br>Cyber Sun Industries (C) 2484."
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icon_state = "paper_words"
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inhand_icon_state = "paper"
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/obj/item/paper/fluff/ruins/forgottenship/powerissues
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name = "Power issues"
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info = "Welcome to battle cruiser SCSBC-12!<br>Our most advanced systems allow you to fly in space and never worry about power issues!<br>However, emergencies occur, and in case of power loss, <b>you must</b> enable emergency generator using uranium as fuel and enable turrets in bridge afterwards.<br><br><b>REMEMBER! CYBERSUN INDUSTRIES ARE NOT RESPONSIBLE FOR YOUR DEATH OR SHIP LOSS WHEN TURRETS ARE DISABLED!</b><br><br>Cyber Sun Industries (C) 2484."
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/obj/item/paper/fluff/ruins/forgottenship/missionobj
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name = "Mission objectives"
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info = "Greetings, operatives. You are assigned to SCSBC-12(Syndicate Cyber Sun Battle Cruiser 12) to protect our high-ranking officer while he is on his way to next outpost. While you are travelling, he is the captain of this ship and <b>you must</b> obey his orders.<br><br>Remember, disobeying high-ranking officer orders is a reason for termination."
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/////////// forgottenship items
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/obj/item/disk/surgery/forgottenship
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name = "Advanced Surgery Disk"
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desc = "A disk that contains advanced surgery procedures, must be loaded into an Operating Console."
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surgeries = list(/datum/surgery/advanced/lobotomy, /datum/surgery/advanced/bioware/vein_threading, /datum/surgery/advanced/bioware/nerve_splicing)
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/obj/structure/fluff/empty_sleeper/syndicate/captain
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icon_state = "sleeper_s-open"
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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deconstructible = FALSE
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/obj/structure/fluff/empty_sleeper/syndicate/captain/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/gps, "Old Encrypted Signal")
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/obj/item/storage/box/firingpins/syndicate
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name = "box of syndicate firing pins"
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desc = "A box full of special syndicate firing pins which allow only syndicate operatives to use weapons with those firing pins."
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/obj/item/storage/box/firingpins/syndicate/PopulateContents()
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for(var/i in 1 to 5)
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new /obj/item/firing_pin/implant/pindicate(src)
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/////////// AI Laws
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/obj/item/ai_module/core/full/cybersun
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name = "'Cybersun' Core AI Module"
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law_id = "cybersun"
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/datum/ai_laws/cybersun
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name = "Cybersun"
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id = "cybersun"
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inherent = list("You may not injure Cybersun operatives or, through inaction, allow Cybersun operatives to come to harm.",\
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"The Cybersun ship is a restricted area for anyone except Cybersun operatives.",\
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"The Cybersun Captain can designate new Operatives as long as they belong to another Syndicate faction that isn't hostile towards Cybersun.",\
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"You must follow orders given by the Cybersun Captain or crewmembers of the Cybersun Ship as long as it doesn't conflict with the Captain's orders or your laws.",\
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"Enemies of Cybersun are to be executed on spot. Those who aren't hostile must be detained and contained in the designated prison area as prisoners.")
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/////////// forgottenship areas
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/area/ruin/space/has_grav/syndicate_forgotten_ship
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name = "Syndicate Forgotten Ship"
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icon_state = "syndie-ship"
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ambientsounds = list('sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambigen9.ogg', 'sound/ambience/ambigen10.ogg')
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/area/ruin/space/has_grav/syndicate_forgotten_cargopod
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name = "Syndicate Forgotten Cargo pod"
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icon_state = "syndie-ship"
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ambientsounds = list('sound/ambience/ambigen4.ogg', 'sound/ambience/signal.ogg')
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/area/ruin/space/has_grav/powered/syndicate_forgotten_vault
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name = "Syndicate Forgotten Vault"
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icon_state = "syndie-ship"
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ambientsounds = list('sound/ambience/ambitech2.ogg', 'sound/ambience/ambitech3.ogg')
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area_flags = NOTELEPORT | UNIQUE_AREA
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//Cybersun hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/cybersun
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name = "Cybersun hardsuit helmet"
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desc = "Prototype hardsuit helmet with experimental armor plates, protecting from laser-based weapons very well, while giving limited protection against anything else."
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icon_state = "cybersun"
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inhand_icon_state = "cybersun"
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hardsuit_type = "cybersun"
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armor = list(MELEE = 30, BULLET = 40, LASER = 55, ENERGY = 55, BOMB = 30, BIO = 100, FIRE = 60, ACID = 60)
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strip_delay = 600
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actions_types = list()
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/obj/item/clothing/suit/space/hardsuit/cybersun
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icon_state = "cybersun"
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inhand_icon_state = "cybersun"
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hardsuit_type = "cybersun"
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name = "Cybersun hardsuit"
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desc = "Prototype hardsuit with experimental armor plates, protecting from laser-based weapons very well, while giving limited protection against anything else."
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armor = list(MELEE = 30, BULLET = 40, LASER = 55, ENERGY = 55, BOMB = 30, BIO = 100, FIRE = 60, ACID = 60)
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slowdown = 0
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/cybersun
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actions_types = list(/datum/action/item_action/toggle_helmet, /datum/action/item_action/toggle_spacesuit)
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jetpack = /obj/item/tank/jetpack/suit
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//Special NT NPCs
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/mob/living/simple_animal/hostile/nanotrasen/ranged/assault
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name = "Nanotrasen Assault Officer"
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desc = "Nanotrasen Assault Officer. Contact CentCom if you saw him on your station. Prepare to die, if you've been found near Syndicate property."
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icon_state = "nanotrasenrangedassault"
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icon_living = "nanotrasenrangedassault"
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icon_dead = null
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icon_gib = "syndicate_gib"
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ranged = TRUE
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rapid = 4
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rapid_fire_delay = 1
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rapid_melee = 1
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retreat_distance = 2
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minimum_distance = 4
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casingtype = /obj/item/ammo_casing/c46x30mm
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projectilesound = 'sound/weapons/gun/general/heavy_shot_suppressed.ogg'
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loot = list(/obj/effect/mob_spawn/human/corpse/nanotrasenassaultsoldier)
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/mob/living/simple_animal/hostile/nanotrasen/elite
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name = "Nanotrasen Elite Assault Officer"
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desc = "Pray for your life, syndicate. Run while you can."
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icon_state = "nanotrasen_ert"
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icon_living = "nanotrasen_ert"
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maxHealth = 150
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health = 150
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melee_damage_lower = 13
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melee_damage_upper = 18
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ranged = TRUE
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rapid = 3
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rapid_fire_delay = 5
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rapid_melee = 3
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retreat_distance = 0
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minimum_distance = 1
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_plas" = 0, "max_plas" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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projectiletype = /obj/projectile/beam/laser
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projectilesound = 'sound/weapons/laser.ogg'
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loot = list(/obj/effect/gibspawner/human)
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faction = list(ROLE_DEATHSQUAD)
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