Files
Bubberstation/code/modules/unit_tests/security_officer_distribution.dm
Mothblocks 5a4c87a9fc tgui Preferences Menu + total rewrite of the preferences backend (#61313)
About The Pull Request

Rewrites the entire preferences menu in tgui. Rewrites the entire backend to be built upon datumized preferences, rather than constant additions to the preferences base datum.

Splits game preferences into its own window.

Antagonists are now split into their individual rulesets. You can now be a roundstart heretic without signing up for latejoin heretic, as an example.

This iteration matches parity, and provides very little new functionality, but adding anything new will be much easier.

Fixes #60823
Fixes #28907
Fixes #44887
Fixes #59912
Fixes #58458
Fixes #59181
Major TODOs

Quirk icons, from @Fikou (with some slight adjustments from me)
Lore text, from @EOBGames (4/6, need moths and then ethereal lore from @AMonkeyThatCodes)
Heavy documentation on how one would add new preferences, species, jobs, etc

    A lot of specialized testing so that people's real data don't get corrupted

Changelog

cl Mothblocks, Floyd on lots of the design
refactor: The preferences menu has been completely rewritten in tgui.
refactor: The "Stop Sounds" verb has been moved to OOC.
/cl
2021-09-15 10:11:11 +12:00

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#define SECURITY_OFFICER_DEPARTMENTS list("a", "b", "c", "d")
#define SECURITY_OFFICER_DEPARTMENTS_TO_NAMES (list( \
"a" = SEC_DEPT_ENGINEERING, \
"b" = SEC_DEPT_MEDICAL, \
"c" = SEC_DEPT_SCIENCE, \
"d" = SEC_DEPT_SUPPLY, \
))
/// Test that security officers with specific distributions get their departments.
/datum/unit_test/security_officer_roundstart_distribution
/datum/unit_test/security_officer_roundstart_distribution/proc/test(
list/preferences,
list/expected,
)
var/list/outcome = get_officer_departments(preferences, SECURITY_OFFICER_DEPARTMENTS)
var/failure_message = "Tested with [json_encode(preferences)] and expected [json_encode(expected)], got [json_encode(outcome)]"
if (outcome.len == expected.len)
for (var/index in 1 to outcome.len)
if (outcome[index] != expected[index])
Fail(failure_message)
return
else
Fail(failure_message)
/datum/unit_test/security_officer_roundstart_distribution/Run()
test_distributions()
test_with_mock_players()
/datum/unit_test/security_officer_roundstart_distribution/proc/test_distributions()
test(list("a"), list("a"))
test(list("a", "b"), list("a", "a"))
test(list("a", "b", "c"), list("a", "a", "a"))
test(list("a", "a", "b"), list("a", "a", "a"))
test(list("a", "a", "b", "b"), list("a", "a", "b", "b"))
test(list("a", "a", "a", "b"), list("a", "a", "b", "b"))
test(list("a", "b", "c", "d"), list("a", "b", "b", "a"))
test(list(SEC_DEPT_NONE), list("d"))
test(list("a", SEC_DEPT_NONE), list("a", "a"))
test(list(SEC_DEPT_NONE, SEC_DEPT_NONE, SEC_DEPT_NONE, SEC_DEPT_NONE), list("d", "d", "c", "c"))
/datum/unit_test/security_officer_roundstart_distribution/proc/test_with_mock_players()
var/mob/dead/new_player/officer_a = create_officer("a")
var/mob/dead/new_player/officer_b = create_officer("b")
var/mob/dead/new_player/officer_c = create_officer("c")
var/mob/dead/new_player/officer_d = create_officer("d")
var/list/outcome = SSticker.decide_security_officer_departments(
list(officer_a, officer_b, officer_c, officer_d),
SECURITY_OFFICER_DEPARTMENTS,
)
TEST_ASSERT_EQUAL(outcome[REF(officer_a.new_character)], SECURITY_OFFICER_DEPARTMENTS_TO_NAMES["a"], "Officer A's department outcome was incorrect.")
TEST_ASSERT_EQUAL(outcome[REF(officer_b.new_character)], SECURITY_OFFICER_DEPARTMENTS_TO_NAMES["b"], "Officer B's department outcome was incorrect.")
TEST_ASSERT_EQUAL(outcome[REF(officer_c.new_character)], SECURITY_OFFICER_DEPARTMENTS_TO_NAMES["b"], "Officer C's department outcome was incorrect.")
TEST_ASSERT_EQUAL(outcome[REF(officer_d.new_character)], SECURITY_OFFICER_DEPARTMENTS_TO_NAMES["a"], "Officer D's department outcome was incorrect.")
/datum/unit_test/security_officer_roundstart_distribution/proc/create_officer(preference)
var/mob/dead/new_player/new_player = allocate(/mob/dead/new_player)
var/datum/client_interface/mock_client = new
mock_client.prefs = new
var/write_success = mock_client.prefs.write_preference(
GLOB.preference_entries[/datum/preference/choiced/security_department],
SECURITY_OFFICER_DEPARTMENTS_TO_NAMES[preference],
)
TEST_ASSERT(write_success, "Couldn't write department [SECURITY_OFFICER_DEPARTMENTS_TO_NAMES[preference]]")
var/mob/living/carbon/human/new_character = allocate(/mob/living/carbon/human)
new_character.mind_initialize()
new_character.mind.set_assigned_role(SSjob.GetJobType(/datum/job/security_officer))
new_player.new_character = new_character
new_player.mock_client = mock_client
return new_player
/// Test that latejoin security officers are put into the correct department
/datum/unit_test/security_officer_latejoin_distribution
/datum/unit_test/security_officer_latejoin_distribution/proc/test(
preference,
list/preferences_of_others,
expected,
)
var/list/distribution = list()
for (var/officer_preference in preferences_of_others)
var/mob/officer = allocate(/mob/living/carbon/human)
distribution[officer] = officer_preference
var/result = get_new_officer_distribution_from_late_join(
preference,
SECURITY_OFFICER_DEPARTMENTS,
distribution,
)
var/failure_message = "Latejoin distribution was incorrect (preference = [preference], preferences_of_others = [json_encode(preferences_of_others)])."
TEST_ASSERT_EQUAL(result, expected, failure_message)
/datum/unit_test/security_officer_latejoin_distribution/Run()
test("a", list(), "a")
test("b", list(), "b")
test("a", list("b"), "b")
test("a", list("a", "a"), "b")
test("a", list("a", "a", "b"), "b")
test("a", list("a", "a", "b", "b"), "c")
test("a", list("a", "a", "b", "b", "c", "c", "d", "d"), "a")
#undef SECURITY_OFFICER_DEPARTMENTS