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About The Pull Request Rewrites the entire preferences menu in tgui. Rewrites the entire backend to be built upon datumized preferences, rather than constant additions to the preferences base datum. Splits game preferences into its own window. Antagonists are now split into their individual rulesets. You can now be a roundstart heretic without signing up for latejoin heretic, as an example. This iteration matches parity, and provides very little new functionality, but adding anything new will be much easier. Fixes #60823 Fixes #28907 Fixes #44887 Fixes #59912 Fixes #58458 Fixes #59181 Major TODOs Quirk icons, from @Fikou (with some slight adjustments from me) Lore text, from @EOBGames (4/6, need moths and then ethereal lore from @AMonkeyThatCodes) Heavy documentation on how one would add new preferences, species, jobs, etc A lot of specialized testing so that people's real data don't get corrupted Changelog cl Mothblocks, Floyd on lots of the design refactor: The preferences menu has been completely rewritten in tgui. refactor: The "Stop Sounds" verb has been moved to OOC. /cl
113 lines
4.5 KiB
Plaintext
113 lines
4.5 KiB
Plaintext
#define SECURITY_OFFICER_DEPARTMENTS list("a", "b", "c", "d")
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#define SECURITY_OFFICER_DEPARTMENTS_TO_NAMES (list( \
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"a" = SEC_DEPT_ENGINEERING, \
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"b" = SEC_DEPT_MEDICAL, \
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"c" = SEC_DEPT_SCIENCE, \
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"d" = SEC_DEPT_SUPPLY, \
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))
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/// Test that security officers with specific distributions get their departments.
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/datum/unit_test/security_officer_roundstart_distribution
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/datum/unit_test/security_officer_roundstart_distribution/proc/test(
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list/preferences,
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list/expected,
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)
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var/list/outcome = get_officer_departments(preferences, SECURITY_OFFICER_DEPARTMENTS)
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var/failure_message = "Tested with [json_encode(preferences)] and expected [json_encode(expected)], got [json_encode(outcome)]"
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if (outcome.len == expected.len)
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for (var/index in 1 to outcome.len)
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if (outcome[index] != expected[index])
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Fail(failure_message)
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return
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else
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Fail(failure_message)
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/datum/unit_test/security_officer_roundstart_distribution/Run()
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test_distributions()
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test_with_mock_players()
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/datum/unit_test/security_officer_roundstart_distribution/proc/test_distributions()
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test(list("a"), list("a"))
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test(list("a", "b"), list("a", "a"))
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test(list("a", "b", "c"), list("a", "a", "a"))
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test(list("a", "a", "b"), list("a", "a", "a"))
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test(list("a", "a", "b", "b"), list("a", "a", "b", "b"))
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test(list("a", "a", "a", "b"), list("a", "a", "b", "b"))
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test(list("a", "b", "c", "d"), list("a", "b", "b", "a"))
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test(list(SEC_DEPT_NONE), list("d"))
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test(list("a", SEC_DEPT_NONE), list("a", "a"))
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test(list(SEC_DEPT_NONE, SEC_DEPT_NONE, SEC_DEPT_NONE, SEC_DEPT_NONE), list("d", "d", "c", "c"))
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/datum/unit_test/security_officer_roundstart_distribution/proc/test_with_mock_players()
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var/mob/dead/new_player/officer_a = create_officer("a")
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var/mob/dead/new_player/officer_b = create_officer("b")
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var/mob/dead/new_player/officer_c = create_officer("c")
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var/mob/dead/new_player/officer_d = create_officer("d")
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var/list/outcome = SSticker.decide_security_officer_departments(
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list(officer_a, officer_b, officer_c, officer_d),
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SECURITY_OFFICER_DEPARTMENTS,
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)
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TEST_ASSERT_EQUAL(outcome[REF(officer_a.new_character)], SECURITY_OFFICER_DEPARTMENTS_TO_NAMES["a"], "Officer A's department outcome was incorrect.")
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TEST_ASSERT_EQUAL(outcome[REF(officer_b.new_character)], SECURITY_OFFICER_DEPARTMENTS_TO_NAMES["b"], "Officer B's department outcome was incorrect.")
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TEST_ASSERT_EQUAL(outcome[REF(officer_c.new_character)], SECURITY_OFFICER_DEPARTMENTS_TO_NAMES["b"], "Officer C's department outcome was incorrect.")
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TEST_ASSERT_EQUAL(outcome[REF(officer_d.new_character)], SECURITY_OFFICER_DEPARTMENTS_TO_NAMES["a"], "Officer D's department outcome was incorrect.")
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/datum/unit_test/security_officer_roundstart_distribution/proc/create_officer(preference)
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var/mob/dead/new_player/new_player = allocate(/mob/dead/new_player)
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var/datum/client_interface/mock_client = new
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mock_client.prefs = new
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var/write_success = mock_client.prefs.write_preference(
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GLOB.preference_entries[/datum/preference/choiced/security_department],
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SECURITY_OFFICER_DEPARTMENTS_TO_NAMES[preference],
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)
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TEST_ASSERT(write_success, "Couldn't write department [SECURITY_OFFICER_DEPARTMENTS_TO_NAMES[preference]]")
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var/mob/living/carbon/human/new_character = allocate(/mob/living/carbon/human)
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new_character.mind_initialize()
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new_character.mind.set_assigned_role(SSjob.GetJobType(/datum/job/security_officer))
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new_player.new_character = new_character
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new_player.mock_client = mock_client
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return new_player
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/// Test that latejoin security officers are put into the correct department
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/datum/unit_test/security_officer_latejoin_distribution
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/datum/unit_test/security_officer_latejoin_distribution/proc/test(
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preference,
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list/preferences_of_others,
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expected,
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)
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var/list/distribution = list()
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for (var/officer_preference in preferences_of_others)
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var/mob/officer = allocate(/mob/living/carbon/human)
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distribution[officer] = officer_preference
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var/result = get_new_officer_distribution_from_late_join(
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preference,
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SECURITY_OFFICER_DEPARTMENTS,
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distribution,
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)
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var/failure_message = "Latejoin distribution was incorrect (preference = [preference], preferences_of_others = [json_encode(preferences_of_others)])."
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TEST_ASSERT_EQUAL(result, expected, failure_message)
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/datum/unit_test/security_officer_latejoin_distribution/Run()
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test("a", list(), "a")
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test("b", list(), "b")
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test("a", list("b"), "b")
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test("a", list("a", "a"), "b")
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test("a", list("a", "a", "b"), "b")
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test("a", list("a", "a", "b", "b"), "c")
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test("a", list("a", "a", "b", "b", "c", "c", "d", "d"), "a")
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#undef SECURITY_OFFICER_DEPARTMENTS
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