mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-31 20:11:56 +00:00
Implements the Modernizing radiation design document ( https://hackmd.io/@tgstation/rJNIyeBHt ) and replaces the current radiation sources with the new system, as well as replacing/removing a bunch of old consumers of radiation that either had no reason to exist, or could be replaced by something else. Diverges from the doc in that items radiation don't go up like explained. I was going to, but items get irradiated so easily that it just feels pretty lame. Items still get irradiated, but it's mostly just so that radiation sources look cooler (wow, lots of stuff around going green), and for things like the geiger counter. Instead of the complicated radiation_wave system, radiation now just checks everything between the radiation source and the potential target, losing power along the way based on the radiation insulation of whats in between. If this reaches too low a point (specified by radiation_pulse consumers), then the radiation will not pass. Otherwise, will roll a chance to irradiate. Uranium structures allow a delay before irradiating, so stay away!
1289 lines
42 KiB
Plaintext
1289 lines
42 KiB
Plaintext
/*
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* Vending machine types - Can be found under /code/modules/vending/
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*/
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/*
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/obj/machinery/vending/[vendors name here] // --vending machine template :)
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name = ""
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desc = ""
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icon = ''
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icon_state = ""
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products = list()
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contraband = list()
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premium = list()
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*/
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#define MAX_VENDING_INPUT_AMOUNT 30
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/**
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* # vending record datum
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*
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* A datum that represents a product that is vendable
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*/
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/datum/data/vending_product
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name = "generic"
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///Typepath of the product that is created when this record "sells"
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var/product_path = null
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///How many of this product we currently have
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var/amount = 0
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///How many we can store at maximum
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var/max_amount = 0
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///Does the item have a custom price override
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var/custom_price
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///Does the item have a custom premium price override
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var/custom_premium_price
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///Whether spessmen with an ID with an age below AGE_MINOR (20 by default) can buy this item
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var/age_restricted = FALSE
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///Whether the product can be recolored by the GAGS system
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var/colorable
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/**
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* # vending machines
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*
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* Captalism in the year 2525, everything in a vending machine, even love
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*/
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/obj/machinery/vending
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name = "\improper Vendomat"
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desc = "A generic vending machine."
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icon = 'icons/obj/vending.dmi'
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icon_state = "generic"
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layer = BELOW_OBJ_LAYER
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density = TRUE
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verb_say = "beeps"
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verb_ask = "beeps"
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verb_exclaim = "beeps"
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max_integrity = 300
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integrity_failure = 0.33
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armor = list(MELEE = 20, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 50, ACID = 70)
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circuit = /obj/item/circuitboard/machine/vendor
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payment_department = ACCOUNT_SRV
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light_power = 0.5
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light_range = MINIMUM_USEFUL_LIGHT_RANGE
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/// Is the machine active (No sales pitches if off)!
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var/active = 1
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///Are we ready to vend?? Is it time??
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var/vend_ready = TRUE
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///Next world time to send a purchase message
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var/purchase_message_cooldown
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///The ref of the last mob to shop with us
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var/last_shopper
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var/tilted = FALSE
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var/tiltable = TRUE
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var/squish_damage = 75
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var/forcecrit = 0
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var/num_shards = 7
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var/list/pinned_mobs = list()
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///Icon for the maintenance panel overlay
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var/panel_type = "panel1"
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/**
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* List of products this machine sells
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*
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* form should be list(/type/path = amount, /type/path2 = amount2)
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*/
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var/list/products = list()
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/**
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* List of products this machine sells when you hack it
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*
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* form should be list(/type/path = amount, /type/path2 = amount2)
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*/
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var/list/contraband = list()
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/**
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* List of premium products this machine sells
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*
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* form should be list(/type/path, /type/path2) as there is only ever one in stock
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*/
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var/list/premium = list()
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///String of slogans separated by semicolons, optional
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var/product_slogans = ""
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///String of small ad messages in the vending screen - random chance
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var/product_ads = ""
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var/list/product_records = list()
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var/list/hidden_records = list()
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var/list/coin_records = list()
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var/list/slogan_list = list()
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///Small ad messages in the vending screen - random chance of popping up whenever you open it
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var/list/small_ads = list()
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///Message sent post vend (Thank you for shopping!)
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var/vend_reply
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///Last world tick we sent a vent reply
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var/last_reply = 0
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///Last world tick we sent a slogan message out
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var/last_slogan = 0
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///How many ticks until we can send another
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var/slogan_delay = 6000
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///Icon when vending an item to the user
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var/icon_vend
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///Icon to flash when user is denied a vend
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var/icon_deny
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///World ticks the machine is electified for
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var/seconds_electrified = MACHINE_NOT_ELECTRIFIED
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///When this is TRUE, we fire items at customers! We're broken!
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var/shoot_inventory = 0
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///How likely this is to happen (prob 100) per second
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var/shoot_inventory_chance = 1
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//Stop spouting those godawful pitches!
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var/shut_up = 0
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///can we access the hidden inventory?
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var/extended_inventory = 0
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///Are we checking the users ID
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var/scan_id = 1
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///Coins that we accept?
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var/obj/item/coin/coin
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///Bills we accept?
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var/obj/item/stack/spacecash/bill
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///Default price of items if not overridden
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var/default_price = 25
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///Default price of premium items if not overridden
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var/extra_price = 50
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///Whether our age check is currently functional
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var/age_restrictions = TRUE
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/**
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* Is this item on station or not
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*
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* if it doesn't originate from off-station during mapload, everything is free
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*/
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var/onstation = TRUE //if it doesn't originate from off-station during mapload, everything is free
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///A variable to change on a per instance basis on the map that allows the instance to force cost and ID requirements
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var/onstation_override = FALSE //change this on the object on the map to override the onstation check. DO NOT APPLY THIS GLOBALLY.
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///ID's that can load this vending machine wtih refills
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var/list/canload_access_list
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var/list/vending_machine_input = list()
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///Display header on the input view
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var/input_display_header = "Custom Vendor"
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//The type of refill canisters used by this machine.
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var/obj/item/vending_refill/refill_canister = null
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/// how many items have been inserted in a vendor
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var/loaded_items = 0
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///Name of lighting mask for the vending machine
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var/light_mask
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/// used for narcing on underages
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var/obj/item/radio/Radio
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/**
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* Initialize the vending machine
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*
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* Builds the vending machine inventory, sets up slogans and other such misc work
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*
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* This also sets the onstation var to:
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* * FALSE - if the machine was maploaded on a zlevel that doesn't pass the is_station_level check
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* * TRUE - all other cases
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*/
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/obj/machinery/vending/Initialize(mapload)
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var/build_inv = FALSE
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if(!refill_canister)
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circuit = null
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build_inv = TRUE
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. = ..()
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wires = new /datum/wires/vending(src)
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if(build_inv) //non-constructable vending machine
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build_inventory(products, product_records)
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build_inventory(contraband, hidden_records)
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build_inventory(premium, coin_records)
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slogan_list = splittext(product_slogans, ";")
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// So not all machines speak at the exact same time.
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// The first time this machine says something will be at slogantime + this random value,
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// so if slogantime is 10 minutes, it will say it at somewhere between 10 and 20 minutes after the machine is crated.
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last_slogan = world.time + rand(0, slogan_delay)
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power_change()
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if(onstation_override) //overrides the checks if true.
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onstation = TRUE
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return
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if(mapload) //check if it was initially created off station during mapload.
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if(!is_station_level(z))
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onstation = FALSE
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if(circuit)
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circuit.onstation = onstation //sync up the circuit so the pricing schema is carried over if it's reconstructed.
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else if(circuit && (circuit.onstation != onstation)) //check if they're not the same to minimize the amount of edited values.
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onstation = circuit.onstation //if it was constructed outside mapload, sync the vendor up with the circuit's var so you can't bypass price requirements by moving / reconstructing it off station.
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Radio = new /obj/item/radio(src)
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Radio.listening = 0
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/obj/machinery/vending/Destroy()
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QDEL_NULL(wires)
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QDEL_NULL(coin)
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QDEL_NULL(bill)
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QDEL_NULL(Radio)
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return ..()
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/obj/machinery/vending/can_speak()
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return !shut_up
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/obj/machinery/vending/RefreshParts() //Better would be to make constructable child
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if(!component_parts)
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return
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product_records = list()
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hidden_records = list()
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coin_records = list()
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build_inventory(products, product_records, start_empty = TRUE)
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build_inventory(contraband, hidden_records, start_empty = TRUE)
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build_inventory(premium, coin_records, start_empty = TRUE)
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for(var/obj/item/vending_refill/VR in component_parts)
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restock(VR)
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/obj/machinery/vending/deconstruct(disassembled = TRUE)
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if(!refill_canister) //the non constructable vendors drop metal instead of a machine frame.
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if(!(flags_1 & NODECONSTRUCT_1))
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new /obj/item/stack/sheet/iron(loc, 3)
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qdel(src)
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else
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..()
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/obj/machinery/vending/update_appearance(updates=ALL)
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. = ..()
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if(machine_stat & BROKEN)
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set_light(0)
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return
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set_light(powered() ? MINIMUM_USEFUL_LIGHT_RANGE : 0)
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/obj/machinery/vending/update_icon_state()
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if(machine_stat & BROKEN)
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icon_state = "[initial(icon_state)]-broken"
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return ..()
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icon_state = "[initial(icon_state)][powered() ? null : "-off"]"
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return ..()
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/obj/machinery/vending/update_overlays()
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. = ..()
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if(!light_mask)
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return
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if(!(machine_stat & BROKEN) && powered())
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. += emissive_appearance(icon, light_mask)
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/obj/machinery/vending/atom_break(damage_flag)
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. = ..()
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if(!.)
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return
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var/dump_amount = 0
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var/found_anything = TRUE
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while (found_anything)
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found_anything = FALSE
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for(var/record in shuffle(product_records))
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var/datum/data/vending_product/R = record
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if(R.amount <= 0) //Try to use a record that actually has something to dump.
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continue
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var/dump_path = R.product_path
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if(!dump_path)
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continue
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R.amount--
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// busting open a vendor will destroy some of the contents
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if(found_anything && prob(80))
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continue
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var/obj/O = new dump_path(loc)
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step(O, pick(GLOB.alldirs))
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found_anything = TRUE
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dump_amount++
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if (dump_amount >= 16)
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return
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GLOBAL_LIST_EMPTY(vending_products)
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/**
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* Build the inventory of the vending machine from it's product and record lists
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*
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* This builds up a full set of /datum/data/vending_products from the product list of the vending machine type
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* Arguments:
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* * productlist - the list of products that need to be converted
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* * recordlist - the list containing /datum/data/vending_product datums
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* * startempty - should we set vending_product record amount from the product list (so it's prefilled at roundstart)
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*/
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/obj/machinery/vending/proc/build_inventory(list/productlist, list/recordlist, start_empty = FALSE)
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default_price = round(initial(default_price) * SSeconomy.inflation_value())
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extra_price = round(initial(extra_price) * SSeconomy.inflation_value())
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for(var/typepath in productlist)
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var/amount = productlist[typepath]
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if(isnull(amount))
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amount = 0
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var/obj/item/temp = typepath
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var/datum/data/vending_product/R = new /datum/data/vending_product()
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GLOB.vending_products[typepath] = 1
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R.name = initial(temp.name)
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R.product_path = typepath
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if(!start_empty)
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R.amount = amount
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R.max_amount = amount
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///Prices of vending machines are all increased uniformly.
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R.custom_price = round(initial(temp.custom_price) * SSeconomy.inflation_value())
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R.custom_premium_price = round(initial(temp.custom_premium_price) * SSeconomy.inflation_value())
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R.age_restricted = initial(temp.age_restricted)
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R.colorable = !!(initial(temp.greyscale_config) && initial(temp.greyscale_colors) && (initial(temp.flags_1) & IS_PLAYER_COLORABLE_1))
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recordlist += R
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/**
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* Reassign the prices of the vending machine as a result of the inflation value, as provided by SSeconomy
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*
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* This rebuilds both /datum/data/vending_products lists for premium and standard products based on their most relevant pricing values.
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* Arguments:
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* * recordlist - the list of standard product datums in the vendor to refresh their prices.
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* * premiumlist - the list of premium product datums in the vendor to refresh their prices.
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*/
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/obj/machinery/vending/proc/reset_prices(list/recordlist, list/premiumlist)
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default_price = round(initial(default_price) * SSeconomy.inflation_value())
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extra_price = round(initial(extra_price) * SSeconomy.inflation_value())
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for(var/R in recordlist)
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var/datum/data/vending_product/record = R
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var/obj/item/potential_product = record.product_path
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record.custom_price = round(initial(potential_product.custom_price) * SSeconomy.inflation_value())
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for(var/R in premiumlist)
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var/datum/data/vending_product/record = R
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var/obj/item/potential_product = record.product_path
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var/premium_sanity = round(initial(potential_product.custom_premium_price))
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if(premium_sanity)
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record.custom_premium_price = round(premium_sanity * SSeconomy.inflation_value())
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continue
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//For some ungodly reason, some premium only items only have a custom_price
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record.custom_premium_price = round(extra_price + (initial(potential_product.custom_price) * (SSeconomy.inflation_value() - 1)))
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/**
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* Refill a vending machine from a refill canister
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*
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* This takes the products from the refill canister and then fills the products,contraband and premium product categories
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*
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* Arguments:
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* * canister - the vending canister we are refilling from
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*/
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/obj/machinery/vending/proc/restock(obj/item/vending_refill/canister)
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if (!canister.products)
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canister.products = products.Copy()
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if (!canister.contraband)
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canister.contraband = contraband.Copy()
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if (!canister.premium)
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canister.premium = premium.Copy()
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. = 0
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. += refill_inventory(canister.products, product_records)
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. += refill_inventory(canister.contraband, hidden_records)
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. += refill_inventory(canister.premium, coin_records)
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/**
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* Refill our inventory from the passed in product list into the record list
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*
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* Arguments:
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* * productlist - list of types -> amount
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* * recordlist - existing record datums
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*/
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/obj/machinery/vending/proc/refill_inventory(list/productlist, list/recordlist)
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. = 0
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for(var/R in recordlist)
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var/datum/data/vending_product/record = R
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var/diff = min(record.max_amount - record.amount, productlist[record.product_path])
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if (diff)
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productlist[record.product_path] -= diff
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record.amount += diff
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. += diff
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/**
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* Set up a refill canister that matches this machines products
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*
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* This is used when the machine is deconstructed, so the items aren't "lost"
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*/
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/obj/machinery/vending/proc/update_canister()
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if (!component_parts)
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return
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var/obj/item/vending_refill/R = locate() in component_parts
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if (!R)
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CRASH("Constructible vending machine did not have a refill canister")
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R.products = unbuild_inventory(product_records)
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R.contraband = unbuild_inventory(hidden_records)
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R.premium = unbuild_inventory(coin_records)
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/**
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* Given a record list, go through and and return a list of type -> amount
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*/
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/obj/machinery/vending/proc/unbuild_inventory(list/recordlist)
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. = list()
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for(var/R in recordlist)
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var/datum/data/vending_product/record = R
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.[record.product_path] += record.amount
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/obj/machinery/vending/crowbar_act(mob/living/user, obj/item/I)
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if(!component_parts)
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return FALSE
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default_deconstruction_crowbar(I)
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return TRUE
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/obj/machinery/vending/wrench_act(mob/living/user, obj/item/I)
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..()
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if(panel_open)
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default_unfasten_wrench(user, I, time = 60)
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unbuckle_all_mobs(TRUE)
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return TRUE
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/obj/machinery/vending/screwdriver_act(mob/living/user, obj/item/I)
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if(..())
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return TRUE
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if(anchored)
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default_deconstruction_screwdriver(user, icon_state, icon_state, I)
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cut_overlays()
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if(panel_open)
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add_overlay(panel_type)
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updateUsrDialog()
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else
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to_chat(user, span_warning("You must first secure [src]."))
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return TRUE
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/obj/machinery/vending/attackby(obj/item/I, mob/living/user, params)
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if(panel_open && is_wire_tool(I))
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wires.interact(user)
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return
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if(refill_canister && istype(I, refill_canister))
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if (!panel_open)
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to_chat(user, span_warning("You should probably unscrew the service panel first!"))
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else if (machine_stat & (BROKEN|NOPOWER))
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to_chat(user, span_notice("[src] does not respond."))
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else
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//if the panel is open we attempt to refill the machine
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var/obj/item/vending_refill/canister = I
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if(canister.get_part_rating() == 0)
|
|
to_chat(user, span_warning("[canister] is empty!"))
|
|
else
|
|
// instantiate canister if needed
|
|
var/transferred = restock(canister)
|
|
if(transferred)
|
|
to_chat(user, span_notice("You loaded [transferred] items in [src]."))
|
|
else
|
|
to_chat(user, span_warning("There's nothing to restock!"))
|
|
return
|
|
if(compartmentLoadAccessCheck(user) && !user.combat_mode)
|
|
if(canLoadItem(I))
|
|
loadingAttempt(I,user)
|
|
updateUsrDialog() //can't put this on the proc above because we spam it below
|
|
|
|
if(istype(I, /obj/item/storage/bag)) //trays USUALLY
|
|
var/obj/item/storage/T = I
|
|
var/loaded = 0
|
|
var/denied_items = 0
|
|
for(var/obj/item/the_item in T.contents)
|
|
if(contents.len >= MAX_VENDING_INPUT_AMOUNT) // no more than 30 item can fit inside, legacy from snack vending although not sure why it exists
|
|
to_chat(user, span_warning("[src]'s compartment is full."))
|
|
break
|
|
if(canLoadItem(the_item) && loadingAttempt(the_item,user))
|
|
SEND_SIGNAL(T, COMSIG_TRY_STORAGE_TAKE, the_item, src, TRUE)
|
|
loaded++
|
|
else
|
|
denied_items++
|
|
if(denied_items)
|
|
to_chat(user, span_warning("[src] refuses some items!"))
|
|
if(loaded)
|
|
to_chat(user, span_notice("You insert [loaded] dishes into [src]'s compartment."))
|
|
updateUsrDialog()
|
|
else
|
|
. = ..()
|
|
if(tiltable && !tilted && I.force)
|
|
switch(rand(1, 100))
|
|
if(1 to 5)
|
|
freebie(user, 3)
|
|
if(6 to 15)
|
|
freebie(user, 2)
|
|
if(16 to 25)
|
|
freebie(user, 1)
|
|
if(76 to 90)
|
|
tilt(user)
|
|
if(91 to 100)
|
|
tilt(user, crit=TRUE)
|
|
|
|
/obj/machinery/vending/proc/freebie(mob/fatty, freebies)
|
|
visible_message(span_notice("[src] yields [freebies > 1 ? "several free goodies" : "a free goody"]!"))
|
|
|
|
for(var/i in 1 to freebies)
|
|
playsound(src, 'sound/machines/machine_vend.ogg', 50, TRUE, extrarange = -3)
|
|
for(var/datum/data/vending_product/R in shuffle(product_records))
|
|
|
|
if(R.amount <= 0) //Try to use a record that actually has something to dump.
|
|
continue
|
|
var/dump_path = R.product_path
|
|
if(!dump_path)
|
|
continue
|
|
|
|
R.amount--
|
|
new dump_path(get_turf(src))
|
|
break
|
|
|
|
///Tilts ontop of the atom supplied, if crit is true some extra shit can happen. Returns TRUE if it dealt damage to something.
|
|
/obj/machinery/vending/proc/tilt(atom/fatty, crit=FALSE)
|
|
visible_message(span_danger("[src] tips over!"))
|
|
tilted = TRUE
|
|
layer = ABOVE_MOB_LAYER
|
|
|
|
var/crit_case
|
|
if(crit)
|
|
crit_case = rand(1,6)
|
|
|
|
if(forcecrit)
|
|
crit_case = forcecrit
|
|
|
|
. = FALSE
|
|
|
|
if(in_range(fatty, src))
|
|
for(var/mob/living/L in get_turf(fatty))
|
|
var/was_alive = (L.stat != DEAD)
|
|
var/mob/living/carbon/C = L
|
|
|
|
SEND_SIGNAL(L, COMSIG_ON_VENDOR_CRUSH)
|
|
|
|
|
|
if(istype(C))
|
|
var/crit_rebate = 0 // lessen the normal damage we deal for some of the crits
|
|
|
|
if(crit_case < 5) // the body/head asplode case has its own description
|
|
C.visible_message(span_danger("[C] is crushed by [src]!"), \
|
|
span_userdanger("You are crushed by [src]!"))
|
|
|
|
switch(crit_case) // only carbons can have the fun crits
|
|
if(1) // shatter their legs and bleed 'em
|
|
crit_rebate = 60
|
|
C.bleed(150)
|
|
var/obj/item/bodypart/l_leg/l = C.get_bodypart(BODY_ZONE_L_LEG)
|
|
if(l)
|
|
l.receive_damage(brute=200)
|
|
var/obj/item/bodypart/r_leg/r = C.get_bodypart(BODY_ZONE_R_LEG)
|
|
if(r)
|
|
r.receive_damage(brute=200)
|
|
if(l || r)
|
|
C.visible_message(span_danger("[C]'s legs shatter with a sickening crunch!"), \
|
|
span_userdanger("Your legs shatter with a sickening crunch!"))
|
|
if(2) // pin them beneath the machine until someone untilts it
|
|
forceMove(get_turf(C))
|
|
buckle_mob(C, force=TRUE)
|
|
C.visible_message(span_danger("[C] is pinned underneath [src]!"), \
|
|
span_userdanger("You are pinned down by [src]!"))
|
|
if(3) // glass candy
|
|
crit_rebate = 50
|
|
for(var/i = 0, i < num_shards, i++)
|
|
var/obj/item/shard/shard = new /obj/item/shard(get_turf(C))
|
|
shard.embedding = list(embed_chance = 100, ignore_throwspeed_threshold = TRUE, impact_pain_mult=1, pain_chance=5)
|
|
shard.updateEmbedding()
|
|
C.hitby(shard, skipcatch = TRUE, hitpush = FALSE)
|
|
shard.embedding = list()
|
|
shard.updateEmbedding()
|
|
if(4) // paralyze this binch
|
|
// the new paraplegic gets like 4 lines of losing their legs so skip them
|
|
visible_message(span_danger("[C]'s spinal cord is obliterated with a sickening crunch!"), ignored_mobs = list(C))
|
|
C.gain_trauma(/datum/brain_trauma/severe/paralysis/paraplegic)
|
|
if(5) // limb squish!
|
|
for(var/i in C.bodyparts)
|
|
var/obj/item/bodypart/squish_part = i
|
|
if(squish_part.is_organic_limb())
|
|
var/type_wound = pick(list(/datum/wound/blunt/critical, /datum/wound/blunt/severe, /datum/wound/blunt/moderate))
|
|
squish_part.force_wound_upwards(type_wound)
|
|
else
|
|
squish_part.receive_damage(brute=30)
|
|
C.visible_message(span_danger("[C]'s body is maimed underneath the mass of [src]!"), \
|
|
span_userdanger("Your body is maimed underneath the mass of [src]!"))
|
|
if(6) // skull squish!
|
|
var/obj/item/bodypart/head/O = C.get_bodypart(BODY_ZONE_HEAD)
|
|
if(O)
|
|
C.visible_message(span_danger("[O] explodes in a shower of gore beneath [src]!"), \
|
|
span_userdanger("Oh f-"))
|
|
O.dismember()
|
|
O.drop_organs()
|
|
qdel(O)
|
|
new /obj/effect/gibspawner/human/bodypartless(get_turf(C))
|
|
|
|
if(prob(30))
|
|
C.apply_damage(max(0, squish_damage - crit_rebate), forced=TRUE, spread_damage=TRUE) // the 30% chance to spread the damage means you escape breaking any bones
|
|
else
|
|
C.take_bodypart_damage((squish_damage - crit_rebate)*0.5, wound_bonus = 5) // otherwise, deal it to 2 random limbs (or the same one) which will likely shatter something
|
|
C.take_bodypart_damage((squish_damage - crit_rebate)*0.5, wound_bonus = 5)
|
|
C.AddElement(/datum/element/squish, 80 SECONDS)
|
|
else
|
|
L.visible_message(span_danger("[L] is crushed by [src]!"), \
|
|
span_userdanger("You are crushed by [src]!"))
|
|
L.apply_damage(squish_damage, forced=TRUE)
|
|
if(crit_case)
|
|
L.apply_damage(squish_damage, forced=TRUE)
|
|
if(was_alive && L.stat == DEAD && L.client)
|
|
L.client.give_award(/datum/award/achievement/misc/vendor_squish, L) // good job losing a fight with an inanimate object idiot
|
|
|
|
L.Paralyze(60)
|
|
L.emote("scream")
|
|
. = TRUE
|
|
playsound(L, 'sound/effects/blobattack.ogg', 40, TRUE)
|
|
playsound(L, 'sound/effects/splat.ogg', 50, TRUE)
|
|
add_memory_in_range(L, 7, MEMORY_VENDING_CRUSHED, list(DETAIL_PROTAGONIST = L, DETAIL_WHAT_BY = src), story_value = STORY_VALUE_AMAZING, memory_flags = MEMORY_CHECK_BLINDNESS, protagonist_memory_flags = MEMORY_SKIP_UNCONSCIOUS)
|
|
|
|
var/matrix/M = matrix()
|
|
M.Turn(pick(90, 270))
|
|
transform = M
|
|
|
|
if(get_turf(fatty) != get_turf(src))
|
|
throw_at(get_turf(fatty), 1, 1, spin=FALSE, quickstart=FALSE)
|
|
|
|
/obj/machinery/vending/proc/untilt(mob/user)
|
|
if(user)
|
|
user.visible_message(span_notice("[user] rights [src]."), \
|
|
span_notice("You right [src]."))
|
|
|
|
unbuckle_all_mobs(TRUE)
|
|
|
|
tilted = FALSE
|
|
layer = initial(layer)
|
|
|
|
var/matrix/M = matrix()
|
|
M.Turn(0)
|
|
transform = M
|
|
|
|
/obj/machinery/vending/proc/loadingAttempt(obj/item/I, mob/user)
|
|
. = TRUE
|
|
if(!user.transferItemToLoc(I, src))
|
|
return FALSE
|
|
if(vending_machine_input[format_text(I.name)])
|
|
vending_machine_input[format_text(I.name)]++
|
|
else
|
|
vending_machine_input[format_text(I.name)] = 1
|
|
to_chat(user, span_notice("You insert [I] into [src]'s input compartment."))
|
|
loaded_items++
|
|
|
|
/obj/machinery/vending/unbuckle_mob(mob/living/buckled_mob, force=FALSE)
|
|
if(!force)
|
|
return
|
|
. = ..()
|
|
|
|
/**
|
|
* Is the passed in user allowed to load this vending machines compartments
|
|
*
|
|
* Arguments:
|
|
* * user - mob that is doing the loading of the vending machine
|
|
*/
|
|
/obj/machinery/vending/proc/compartmentLoadAccessCheck(mob/user)
|
|
if(!canload_access_list)
|
|
return TRUE
|
|
else
|
|
var/do_you_have_access = FALSE
|
|
var/req_access_txt_holder = req_access_txt
|
|
for(var/i in canload_access_list)
|
|
req_access_txt = i
|
|
if(!allowed(user) && !(obj_flags & EMAGGED) && scan_id)
|
|
continue
|
|
else
|
|
do_you_have_access = TRUE
|
|
break //you passed don't bother looping anymore
|
|
req_access_txt = req_access_txt_holder // revert to normal (before the proc ran)
|
|
if(do_you_have_access)
|
|
return TRUE
|
|
else
|
|
to_chat(user, span_warning("[src]'s input compartment blinks red: Access denied."))
|
|
return FALSE
|
|
|
|
/obj/machinery/vending/exchange_parts(mob/user, obj/item/storage/part_replacer/W)
|
|
if(!istype(W))
|
|
return FALSE
|
|
if((flags_1 & NODECONSTRUCT_1) && !W.works_from_distance)
|
|
return FALSE
|
|
if(!component_parts || !refill_canister)
|
|
return FALSE
|
|
|
|
var/moved = 0
|
|
if(panel_open || W.works_from_distance)
|
|
if(W.works_from_distance)
|
|
display_parts(user)
|
|
for(var/I in W)
|
|
if(istype(I, refill_canister))
|
|
moved += restock(I)
|
|
else
|
|
display_parts(user)
|
|
if(moved)
|
|
to_chat(user, span_notice("[moved] items restocked."))
|
|
W.play_rped_sound()
|
|
return TRUE
|
|
|
|
/obj/machinery/vending/on_deconstruction()
|
|
update_canister()
|
|
. = ..()
|
|
|
|
/obj/machinery/vending/emag_act(mob/user)
|
|
if(obj_flags & EMAGGED)
|
|
return
|
|
obj_flags |= EMAGGED
|
|
to_chat(user, span_notice("You short out the product lock on [src]."))
|
|
|
|
/obj/machinery/vending/_try_interact(mob/user)
|
|
if(seconds_electrified && !(machine_stat & NOPOWER))
|
|
if(shock(user, 100))
|
|
return
|
|
|
|
if(tilted && !user.buckled && !isAI(user))
|
|
to_chat(user, span_notice("You begin righting [src]."))
|
|
if(do_after(user, 50, target=src))
|
|
untilt(user)
|
|
return
|
|
|
|
return ..()
|
|
|
|
/obj/machinery/vending/ui_assets(mob/user)
|
|
return list(
|
|
get_asset_datum(/datum/asset/spritesheet/vending),
|
|
)
|
|
|
|
/obj/machinery/vending/ui_interact(mob/user, datum/tgui/ui)
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
ui = new(user, src, "Vending", name)
|
|
ui.open()
|
|
|
|
/obj/machinery/vending/ui_static_data(mob/user)
|
|
. = list()
|
|
.["onstation"] = onstation
|
|
.["department"] = payment_department
|
|
.["jobDiscount"] = VENDING_DISCOUNT
|
|
.["product_records"] = list()
|
|
for (var/datum/data/vending_product/R in product_records)
|
|
var/list/data = list(
|
|
path = replacetext(replacetext("[R.product_path]", "/obj/item/", ""), "/", "-"),
|
|
name = R.name,
|
|
price = R.custom_price || default_price,
|
|
max_amount = R.max_amount,
|
|
ref = REF(R)
|
|
)
|
|
.["product_records"] += list(data)
|
|
.["coin_records"] = list()
|
|
for (var/datum/data/vending_product/R in coin_records)
|
|
var/list/data = list(
|
|
path = replacetext(replacetext("[R.product_path]", "/obj/item/", ""), "/", "-"),
|
|
name = R.name,
|
|
price = R.custom_premium_price || extra_price,
|
|
max_amount = R.max_amount,
|
|
ref = REF(R),
|
|
premium = TRUE
|
|
)
|
|
.["coin_records"] += list(data)
|
|
.["hidden_records"] = list()
|
|
for (var/datum/data/vending_product/R in hidden_records)
|
|
var/list/data = list(
|
|
path = replacetext(replacetext("[R.product_path]", "/obj/item/", ""), "/", "-"),
|
|
name = R.name,
|
|
price = R.custom_premium_price || extra_price,
|
|
max_amount = R.max_amount,
|
|
ref = REF(R),
|
|
premium = TRUE
|
|
)
|
|
.["hidden_records"] += list(data)
|
|
|
|
/obj/machinery/vending/ui_data(mob/user)
|
|
. = list()
|
|
var/obj/item/card/id/C
|
|
if(isliving(user))
|
|
var/mob/living/L = user
|
|
C = L.get_idcard(TRUE)
|
|
if(C?.registered_account)
|
|
.["user"] = list()
|
|
.["user"]["name"] = C.registered_account.account_holder
|
|
.["user"]["cash"] = C.registered_account.account_balance
|
|
if(C.registered_account.account_job)
|
|
.["user"]["job"] = C.registered_account.account_job.title
|
|
.["user"]["department"] = C.registered_account.account_job.paycheck_department
|
|
else
|
|
.["user"]["job"] = "No Job"
|
|
.["user"]["department"] = "No Department"
|
|
.["stock"] = list()
|
|
for (var/datum/data/vending_product/R in product_records + coin_records + hidden_records)
|
|
var/list/product_data = list(
|
|
name = R.name,
|
|
amount = R.amount,
|
|
colorable = R.colorable,
|
|
)
|
|
.["stock"][R.name] = product_data
|
|
.["extended_inventory"] = extended_inventory
|
|
|
|
/obj/machinery/vending/ui_act(action, params)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
switch(action)
|
|
if("vend")
|
|
. = vend(params)
|
|
if("select_colors")
|
|
. = select_colors(params)
|
|
|
|
/obj/machinery/vending/proc/can_vend(user, silent=FALSE)
|
|
. = FALSE
|
|
if(!vend_ready)
|
|
return
|
|
if(panel_open)
|
|
to_chat(user, span_warning("The vending machine cannot dispense products while its service panel is open!"))
|
|
return
|
|
return TRUE
|
|
|
|
/obj/machinery/vending/proc/select_colors(list/params)
|
|
. = TRUE
|
|
if(!can_vend(usr))
|
|
return
|
|
var/datum/data/vending_product/product = locate(params["ref"])
|
|
var/atom/fake_atom = product.product_path
|
|
|
|
var/list/allowed_configs = list()
|
|
var/config = initial(fake_atom.greyscale_config)
|
|
if(!config)
|
|
return
|
|
allowed_configs += "[config]"
|
|
if(ispath(fake_atom, /obj/item))
|
|
var/obj/item/item = fake_atom
|
|
if(initial(item.greyscale_config_worn))
|
|
allowed_configs += "[initial(item.greyscale_config_worn)]"
|
|
if(initial(item.greyscale_config_inhand_left))
|
|
allowed_configs += "[initial(item.greyscale_config_inhand_left)]"
|
|
if(initial(item.greyscale_config_inhand_right))
|
|
allowed_configs += "[initial(item.greyscale_config_inhand_right)]"
|
|
|
|
var/datum/greyscale_modify_menu/menu = new(
|
|
src, usr, allowed_configs, CALLBACK(src, .proc/vend_greyscale, params),
|
|
starting_icon_state=initial(fake_atom.icon_state),
|
|
starting_config=initial(fake_atom.greyscale_config),
|
|
starting_colors=initial(fake_atom.greyscale_colors)
|
|
)
|
|
menu.ui_interact(usr)
|
|
|
|
/obj/machinery/vending/proc/vend_greyscale(list/params, datum/greyscale_modify_menu/menu)
|
|
if(usr != menu.user)
|
|
return
|
|
if(!menu.target.can_interact(usr))
|
|
return
|
|
vend(params, menu.split_colors)
|
|
|
|
/obj/machinery/vending/proc/vend(list/params, list/greyscale_colors)
|
|
. = TRUE
|
|
if(!can_vend(usr))
|
|
return
|
|
vend_ready = FALSE //One thing at a time!!
|
|
var/datum/data/vending_product/R = locate(params["ref"])
|
|
var/list/record_to_check = product_records + coin_records
|
|
if(extended_inventory)
|
|
record_to_check = product_records + coin_records + hidden_records
|
|
if(!R || !istype(R) || !R.product_path)
|
|
vend_ready = TRUE
|
|
return
|
|
var/price_to_use = default_price
|
|
if(R.custom_price)
|
|
price_to_use = R.custom_price
|
|
if(R in hidden_records)
|
|
if(!extended_inventory)
|
|
vend_ready = TRUE
|
|
return
|
|
else if (!(R in record_to_check))
|
|
vend_ready = TRUE
|
|
message_admins("Vending machine exploit attempted by [ADMIN_LOOKUPFLW(usr)]!")
|
|
return
|
|
if (R.amount <= 0)
|
|
say("Sold out of [R.name].")
|
|
flick(icon_deny,src)
|
|
vend_ready = TRUE
|
|
return
|
|
if(onstation)
|
|
var/obj/item/card/id/C
|
|
if(isliving(usr))
|
|
var/mob/living/L = usr
|
|
C = L.get_idcard(TRUE)
|
|
if(!C)
|
|
say("No card found.")
|
|
flick(icon_deny,src)
|
|
vend_ready = TRUE
|
|
return
|
|
else if (!C.registered_account)
|
|
say("No account found.")
|
|
flick(icon_deny,src)
|
|
vend_ready = TRUE
|
|
return
|
|
else if(!C.registered_account.account_job)
|
|
say("Departmental accounts have been blacklisted from personal expenses due to embezzlement.")
|
|
flick(icon_deny, src)
|
|
vend_ready = TRUE
|
|
return
|
|
else if(age_restrictions && R.age_restricted && (!C.registered_age || C.registered_age < AGE_MINOR))
|
|
say("You are not of legal age to purchase [R.name].")
|
|
if(!(usr in GLOB.narcd_underages))
|
|
Radio.set_frequency(FREQ_SECURITY)
|
|
Radio.talk_into(src, "SECURITY ALERT: Underaged crewmember [usr] recorded attempting to purchase [R.name] in [get_area(src)]. Please watch for substance abuse.", FREQ_SECURITY)
|
|
GLOB.narcd_underages += usr
|
|
flick(icon_deny,src)
|
|
vend_ready = TRUE
|
|
return
|
|
var/datum/bank_account/account = C.registered_account
|
|
if(account.account_job && account.account_job.paycheck_department == payment_department)
|
|
price_to_use = max(round(price_to_use * VENDING_DISCOUNT), 1) //No longer free, but signifigantly cheaper.
|
|
if(coin_records.Find(R) || hidden_records.Find(R))
|
|
price_to_use = R.custom_premium_price ? R.custom_premium_price : extra_price
|
|
if(price_to_use && !account.adjust_money(-price_to_use))
|
|
say("You do not possess the funds to purchase [R.name].")
|
|
flick(icon_deny,src)
|
|
vend_ready = TRUE
|
|
return
|
|
var/datum/bank_account/D = SSeconomy.get_dep_account(payment_department)
|
|
if(D)
|
|
D.adjust_money(price_to_use)
|
|
SSblackbox.record_feedback("amount", "vending_spent", price_to_use)
|
|
log_econ("[price_to_use] credits were inserted into [src] by [D.account_holder] to buy [R].")
|
|
if(last_shopper != REF(usr) || purchase_message_cooldown < world.time)
|
|
say("Thank you for shopping with [src]!")
|
|
purchase_message_cooldown = world.time + 5 SECONDS
|
|
//This is not the best practice, but it's safe enough here since the chances of two people using a machine with the same ref in 5 seconds is fuck low
|
|
last_shopper = REF(usr)
|
|
use_power(5)
|
|
if(icon_vend) //Show the vending animation if needed
|
|
flick(icon_vend,src)
|
|
playsound(src, 'sound/machines/machine_vend.ogg', 50, TRUE, extrarange = -3)
|
|
var/obj/item/vended_item = new R.product_path(get_turf(src))
|
|
if(greyscale_colors)
|
|
vended_item.set_greyscale(colors=greyscale_colors)
|
|
R.amount--
|
|
if(usr.CanReach(src) && usr.put_in_hands(vended_item))
|
|
to_chat(usr, span_notice("You take [R.name] out of the slot."))
|
|
else
|
|
to_chat(usr, span_warning("[capitalize(R.name)] falls onto the floor!"))
|
|
SSblackbox.record_feedback("nested tally", "vending_machine_usage", 1, list("[type]", "[R.product_path]"))
|
|
vend_ready = TRUE
|
|
|
|
/obj/machinery/vending/process(delta_time)
|
|
if(machine_stat & (BROKEN|NOPOWER))
|
|
return PROCESS_KILL
|
|
if(!active)
|
|
return
|
|
|
|
if(seconds_electrified > MACHINE_NOT_ELECTRIFIED)
|
|
seconds_electrified--
|
|
|
|
//Pitch to the people! Really sell it!
|
|
if(last_slogan + slogan_delay <= world.time && slogan_list.len > 0 && !shut_up && DT_PROB(2.5, delta_time))
|
|
var/slogan = pick(slogan_list)
|
|
speak(slogan)
|
|
last_slogan = world.time
|
|
|
|
if(shoot_inventory && DT_PROB(shoot_inventory_chance, delta_time))
|
|
throw_item()
|
|
/**
|
|
* Speak the given message verbally
|
|
*
|
|
* Checks if the machine is powered and the message exists
|
|
*
|
|
* Arguments:
|
|
* * message - the message to speak
|
|
*/
|
|
/obj/machinery/vending/proc/speak(message)
|
|
if(machine_stat & (BROKEN|NOPOWER))
|
|
return
|
|
if(!message)
|
|
return
|
|
|
|
say(message)
|
|
|
|
/obj/machinery/vending/power_change()
|
|
. = ..()
|
|
if(powered())
|
|
START_PROCESSING(SSmachines, src)
|
|
|
|
//Somebody cut an important wire and now we're following a new definition of "pitch."
|
|
/**
|
|
* Throw an item from our internal inventory out in front of us
|
|
*
|
|
* This is called when we are hacked, it selects a random product from the records that has an amount > 0
|
|
* This item is then created and tossed out in front of us with a visible message
|
|
*/
|
|
/obj/machinery/vending/proc/throw_item()
|
|
var/obj/throw_item = null
|
|
var/mob/living/target = locate() in view(7,src)
|
|
if(!target)
|
|
return FALSE
|
|
|
|
for(var/datum/data/vending_product/R in shuffle(product_records))
|
|
if(R.amount <= 0) //Try to use a record that actually has something to dump.
|
|
continue
|
|
var/dump_path = R.product_path
|
|
if(!dump_path)
|
|
continue
|
|
|
|
R.amount--
|
|
throw_item = new dump_path(loc)
|
|
break
|
|
if(!throw_item)
|
|
return FALSE
|
|
|
|
pre_throw(throw_item)
|
|
|
|
throw_item.throw_at(target, 16, 3)
|
|
visible_message(span_danger("[src] launches [throw_item] at [target]!"))
|
|
return TRUE
|
|
/**
|
|
* A callback called before an item is tossed out
|
|
*
|
|
* Override this if you need to do any special case handling
|
|
*
|
|
* Arguments:
|
|
* * I - obj/item being thrown
|
|
*/
|
|
/obj/machinery/vending/proc/pre_throw(obj/item/I)
|
|
return
|
|
/**
|
|
* Shock the passed in user
|
|
*
|
|
* This checks we have power and that the passed in prob is passed, then generates some sparks
|
|
* and calls electrocute_mob on the user
|
|
*
|
|
* Arguments:
|
|
* * user - the user to shock
|
|
* * prb - probability the shock happens
|
|
*/
|
|
/obj/machinery/vending/proc/shock(mob/living/user, prb)
|
|
if(!istype(user) || machine_stat & (BROKEN|NOPOWER)) // unpowered, no shock
|
|
return FALSE
|
|
if(!prob(prb))
|
|
return FALSE
|
|
do_sparks(5, TRUE, src)
|
|
var/check_range = TRUE
|
|
if(electrocute_mob(user, get_area(src), src, 0.7, check_range))
|
|
return TRUE
|
|
else
|
|
return FALSE
|
|
/**
|
|
* Are we able to load the item passed in
|
|
*
|
|
* Arguments:
|
|
* * I - the item being loaded
|
|
* * user - the user doing the loading
|
|
*/
|
|
/obj/machinery/vending/proc/canLoadItem(obj/item/I, mob/user)
|
|
return FALSE
|
|
|
|
/obj/machinery/vending/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
|
|
. = ..()
|
|
var/mob/living/L = AM
|
|
if(tilted || !istype(L) || !prob(20 * (throwingdatum.speed - L.throw_speed))) // hulk throw = +20%, neckgrab throw = +20%
|
|
return
|
|
|
|
tilt(L)
|
|
|
|
/obj/machinery/vending/attack_tk_grab(mob/user)
|
|
to_chat(user, span_warning("[src] seems to resist your mental grasp!"))
|
|
|
|
///Crush the mob that the vending machine got thrown at
|
|
/obj/machinery/vending/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
|
if(isliving(hit_atom))
|
|
tilt(fatty=hit_atom)
|
|
return ..()
|
|
|
|
/obj/machinery/vending/custom
|
|
name = "Custom Vendor"
|
|
icon_state = "custom"
|
|
icon_deny = "custom-deny"
|
|
max_integrity = 400
|
|
payment_department = NO_FREEBIES
|
|
light_mask = "custom-light-mask"
|
|
refill_canister = /obj/item/vending_refill/custom
|
|
/// where the money is sent
|
|
var/datum/bank_account/private_a
|
|
/// max number of items that the custom vendor can hold
|
|
var/max_loaded_items = 20
|
|
/// Base64 cache of custom icons.
|
|
var/list/base64_cache = list()
|
|
panel_type = "panel20"
|
|
|
|
/obj/machinery/vending/custom/compartmentLoadAccessCheck(mob/user)
|
|
. = FALSE
|
|
if(!isliving(user))
|
|
return FALSE
|
|
var/mob/living/L = user
|
|
var/obj/item/card/id/C = L.get_idcard(FALSE)
|
|
if(C?.registered_account && C.registered_account == private_a)
|
|
return TRUE
|
|
|
|
/obj/machinery/vending/custom/canLoadItem(obj/item/I, mob/user)
|
|
. = FALSE
|
|
if(I.flags_1 & HOLOGRAM_1)
|
|
say("This vendor cannot accept nonexistent items.")
|
|
return
|
|
if(loaded_items >= max_loaded_items)
|
|
say("There are too many items in stock.")
|
|
return
|
|
if(istype(I, /obj/item/stack))
|
|
say("Loose items may cause problems, try to use it inside wrapping paper.")
|
|
return
|
|
if(I.custom_price)
|
|
return TRUE
|
|
|
|
/obj/machinery/vending/custom/ui_data(mob/user)
|
|
. = ..()
|
|
.["access"] = compartmentLoadAccessCheck(user)
|
|
.["vending_machine_input"] = list()
|
|
for (var/O in vending_machine_input)
|
|
if(vending_machine_input[O] > 0)
|
|
var/base64
|
|
var/price = 0
|
|
for(var/obj/item/T in contents)
|
|
if(format_text(T.name) == O)
|
|
price = T.custom_price
|
|
if(!base64)
|
|
if(base64_cache[T.type])
|
|
base64 = base64_cache[T.type]
|
|
else
|
|
base64 = icon2base64(getFlatIcon(T, no_anim=TRUE))
|
|
base64_cache[T.type] = base64
|
|
break
|
|
var/list/data = list(
|
|
name = O,
|
|
price = price,
|
|
img = base64,
|
|
amount = vending_machine_input[O],
|
|
colorable = FALSE
|
|
)
|
|
.["vending_machine_input"] += list(data)
|
|
|
|
/obj/machinery/vending/custom/ui_act(action, params)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
switch(action)
|
|
if("dispense")
|
|
. = TRUE
|
|
if(!vend_ready)
|
|
return
|
|
var/N = params["item"]
|
|
var/obj/item/S
|
|
vend_ready = FALSE
|
|
var/obj/item/card/id/C
|
|
if(isliving(usr))
|
|
var/mob/living/L = usr
|
|
C = L.get_idcard(TRUE)
|
|
if(!C)
|
|
say("No card found.")
|
|
flick(icon_deny,src)
|
|
vend_ready = TRUE
|
|
return
|
|
else if (!C.registered_account)
|
|
say("No account found.")
|
|
flick(icon_deny,src)
|
|
vend_ready = TRUE
|
|
return
|
|
var/datum/bank_account/account = C.registered_account
|
|
for(var/obj/O in contents)
|
|
if(format_text(O.name) == N)
|
|
S = O
|
|
break
|
|
if(S)
|
|
if(compartmentLoadAccessCheck(usr))
|
|
vending_machine_input[N] = max(vending_machine_input[N] - 1, 0)
|
|
S.forceMove(drop_location())
|
|
loaded_items--
|
|
use_power(5)
|
|
vend_ready = TRUE
|
|
updateUsrDialog()
|
|
return
|
|
if(account.has_money(S.custom_price))
|
|
account.adjust_money(-S.custom_price)
|
|
var/datum/bank_account/owner = private_a
|
|
if(owner)
|
|
owner.adjust_money(S.custom_price)
|
|
SSblackbox.record_feedback("amount", "vending_spent", S.custom_price)
|
|
log_econ("[S.custom_price] credits were spent on [src] buying a [S] by [owner.account_holder], owned by [private_a.account_holder].")
|
|
vending_machine_input[N] = max(vending_machine_input[N] - 1, 0)
|
|
S.forceMove(drop_location())
|
|
loaded_items--
|
|
use_power(5)
|
|
if(last_shopper != REF(usr) || purchase_message_cooldown < world.time)
|
|
say("Thank you for buying local and purchasing [S]!")
|
|
purchase_message_cooldown = world.time + 5 SECONDS
|
|
last_shopper = REF(usr)
|
|
vend_ready = TRUE
|
|
updateUsrDialog()
|
|
return
|
|
else
|
|
say("You do not possess the funds to purchase this.")
|
|
vend_ready = TRUE
|
|
|
|
/obj/machinery/vending/custom/attackby(obj/item/I, mob/user, params)
|
|
if(!private_a && isliving(user))
|
|
var/mob/living/L = user
|
|
var/obj/item/card/id/C = L.get_idcard(TRUE)
|
|
if(C?.registered_account)
|
|
private_a = C.registered_account
|
|
say("\The [src] has been linked to [C].")
|
|
|
|
if(compartmentLoadAccessCheck(user))
|
|
if(istype(I, /obj/item/pen))
|
|
name = stripped_input(user,"Set name","Name", name, 20)
|
|
desc = stripped_input(user,"Set description","Description", desc, 60)
|
|
slogan_list += stripped_input(user,"Set slogan","Slogan","Epic", 60)
|
|
last_slogan = world.time + rand(0, slogan_delay)
|
|
return
|
|
|
|
return ..()
|
|
|
|
/obj/machinery/vending/custom/crowbar_act(mob/living/user, obj/item/I)
|
|
return FALSE
|
|
|
|
/obj/machinery/vending/custom/Destroy()
|
|
unbuckle_all_mobs(TRUE)
|
|
var/turf/T = get_turf(src)
|
|
if(T)
|
|
for(var/obj/item/I in contents)
|
|
I.forceMove(T)
|
|
explosion(src, devastation_range = -1, light_impact_range = 3)
|
|
return ..()
|
|
|
|
/obj/machinery/vending/custom/unbreakable
|
|
name = "Indestructible Vendor"
|
|
resistance_flags = INDESTRUCTIBLE
|
|
|
|
/obj/item/vending_refill/custom
|
|
machine_name = "Custom Vendor"
|
|
icon_state = "refill_custom"
|
|
custom_premium_price = PAYCHECK_ASSISTANT
|
|
|
|
/obj/item/price_tagger
|
|
name = "price tagger"
|
|
desc = "This tool is used to set a price for items used in custom vendors."
|
|
icon = 'icons/obj/device.dmi'
|
|
icon_state = "pricetagger"
|
|
custom_premium_price = PAYCHECK_ASSISTANT * 0.5
|
|
///the price of the item
|
|
var/price = 1
|
|
|
|
/obj/item/price_tagger/attack_self(mob/user)
|
|
price = max(1, round(input(user,"set price","price") as num|null, 1))
|
|
to_chat(user, span_notice(" The [src] will now give things a [price] cr tag."))
|
|
|
|
/obj/item/price_tagger/afterattack(atom/target, mob/user, proximity)
|
|
. = ..()
|
|
if(!proximity)
|
|
return
|
|
if(isitem(target))
|
|
var/obj/item/I = target
|
|
I.custom_price = price
|
|
to_chat(user, span_notice("You set the price of [I] to [price] cr."))
|
|
|
|
/obj/machinery/vending/custom/greed //name and like decided by the spawn
|
|
icon_state = "greed"
|
|
icon_deny = "greed-deny"
|
|
panel_type = "panel4"
|
|
light_mask = "greed-light-mask"
|
|
custom_materials = list(/datum/material/gold = MINERAL_MATERIAL_AMOUNT * 5)
|
|
|
|
/obj/machinery/vending/custom/greed/Initialize(mapload)
|
|
. = ..()
|
|
//starts in a state where you can move it
|
|
panel_open = TRUE
|
|
set_anchored(FALSE)
|
|
add_overlay(panel_type)
|
|
//and references the deity
|
|
name = "[GLOB.deity]'s Consecrated Vendor"
|
|
desc = "A vending machine created by [GLOB.deity]."
|
|
slogan_list = list("[GLOB.deity] says: It's your divine right to buy!")
|
|
add_filter("vending_outline", 9, list("type" = "outline", "color" = COLOR_VERY_SOFT_YELLOW))
|
|
add_filter("vending_rays", 10, list("type" = "rays", "size" = 35, "color" = COLOR_VIVID_YELLOW))
|