mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-15 12:11:45 +00:00
* Adds Modular Ruins (#64077) Adds a new system to allow mappers to randomly load modular map segments. For implementation details and a tutorial check the included README.md. * Adds Modular Ruins Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
76 lines
1.9 KiB
Plaintext
76 lines
1.9 KiB
Plaintext
/obj/modular_map_root
|
|
invisibility = INVISIBILITY_ABSTRACT
|
|
icon = 'icons/obj/device.dmi'
|
|
icon_state = "pinonclose"
|
|
|
|
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
|
anchored = TRUE
|
|
|
|
/// Points to a .toml file storing configuration data about the modules associated with this root
|
|
var/config_file = null
|
|
/// Key used to look up the appropriate map paths in the associated .toml file
|
|
var/key = null
|
|
|
|
/obj/modular_map_root/Initialize(mapload)
|
|
. = ..()
|
|
INVOKE_ASYNC(src, .proc/load_map)
|
|
|
|
/// Randonly selects a map file from the TOML config specified in config_file, loads it, then deletes itself.
|
|
/obj/modular_map_root/proc/load_map()
|
|
var/turf/spawn_area = get_turf(src)
|
|
|
|
var/datum/map_template/map_module/map = new()
|
|
|
|
if(!config_file)
|
|
return
|
|
|
|
if(!key)
|
|
return
|
|
|
|
var/config = rustg_read_toml_file(config_file)
|
|
|
|
var/mapfile = config["directory"] + pick(config["rooms"][key]["modules"])
|
|
|
|
map.load(spawn_area, FALSE, mapfile)
|
|
|
|
qdel(src, force=TRUE)
|
|
|
|
/datum/map_template/map_module
|
|
name = "Base Map Module Template"
|
|
|
|
var/x_offset = 0
|
|
var/y_offset = 0
|
|
|
|
/datum/map_template/map_module/load(turf/T, centered = FALSE, mapfile = null)
|
|
|
|
if(!mapfile)
|
|
return
|
|
|
|
mappath = mapfile
|
|
|
|
preload_size(mappath) // We need to run this here as the map path has been null until now
|
|
|
|
T = locate(T.x - x_offset, T.y - y_offset, T.z)
|
|
. = ..()
|
|
|
|
/datum/map_template/map_module/preload_size(path, cache)
|
|
. = ..(path, TRUE) // Done this way because we still want to know if someone actualy wanted to cache the map
|
|
if(!cached_map)
|
|
return
|
|
|
|
var/list/offset = discover_offset(/obj/modular_map_connector)
|
|
|
|
x_offset = offset[1] - 1
|
|
y_offset = offset[2] - 1
|
|
|
|
if(!cache)
|
|
cached_map = null
|
|
|
|
/obj/modular_map_connector
|
|
invisibility = INVISIBILITY_ABSTRACT
|
|
icon = 'icons/obj/device.dmi'
|
|
icon_state = "pinonclose"
|
|
|
|
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
|
anchored = TRUE
|