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## About The Pull Request Because these didn't have PLANE_CRITICAL_DISPLAY they got cut off if you had multiz culling enabled, which resulted in weather from planes above getting rendered ontop of your UI. Also renamed "Multi-Z Detail" to "Multi-Z Depth" and elaborated on what it does, as "Standard" is a very confusing setting (it actually disables multi-z culling) ## Why It's Good For The Game I had no idea what this setting did until like 2 months ago when I dove into planecube code, I bet none of our players (or even most maintainers) know what it does. ## Changelog 🆑 fix: Fixed weather from Z levels above rendering over players' UI qol: Multi-Z Detail setting has been renamed to Multi-Z Depth with an explanation on what it does. "Standard" setting has been renamed to "No Culling" /🆑