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A lot of the xenobiology mobs are really, _really_ crusty. The mi-go is, in my opinion one of the worst offenders (DMI file shown below), and even if it wasn't as old as it is - and it is very old, I think it predates this github - it's also just straight up stolen from a CDDA tileset. This pr fixes that. Old mi-go:  New mi-go:  "But what about the shiny variant you added?" Well, let me introduce you to...  _**Hatsune Mi-go.**_ ...I'll see myself out. In honesty, this PR started as solely a shitpost made in an hour of photoshopping a miku wig onto a mi-go, but ended up willing itself into quality. ## Why It's Good For The Game Besides the spritework obviously having aged, having stolen/traced art ingame is not a good look. Below is the DMI of the mi-go, put along with a screenshot of the CDDA tileset. It is, admittedly, _slightly_ altered, but thats because the CDDA version wouldn't fit in a dmi's 16x16 tilesize, and so parts are just chopped off to make it work, and some coloring was changed.  As for the mi-go/miku pun - if we have the 1 in 100 among us firelock, a 1 in 25 chance for a migo (a rare mob) to have an easter egg/pun seems fine. I like the tiny chance things like that in this game. ## Changelog 🆑 add: Shiny joke mi-go variant (not xenobio spawnable) del: Removed unused mi-go static sprites image: Resprited mi-gos to not use plagarized art from CDDA image: Also allowed mi-gos to have directional facing instead of always facing east /🆑