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## About The Pull Request This PR adds a new persistent feature: message inside bottles. These are basically glass bottles with inside a piece of paper, a photo or space cash (no holocredits, and most bills rarely go over 1000 credits anyway) from a previous round, which can be fished at the beach, or from the relative fishing portals. Each piece of written paper or photo that isn't map-loaded has a roughly a 0.2% chance to be added to the message bottles database at the end of the round. However, you can also manually toss a glass bottle with inside a paper/photo/bill into the ocean (or a fishing portal generator with the ocean/beach module loaded) for guaranteed results. The bottles are removed from the database once fished up by the by, unless tossed back into the ocean. I've also offset a couple bottle sprites that weren't properly aligned (for the message overlays). TODO: - [x] add a couple (20 prob or less) message bottle spawners to the beach away mission or something. - [x] add a few sounds for adding and removing the message from the bottle. (pickup/drop sounds already handle that) - [x] test it properly. ## Why It's Good For The Game I think it'd be neat to have a way to send photos, snarky "seek grass" messages, as well as the occasional financial aid to future players, and furthermore, another thing to tie fishing to. ## Changelog 🆑 add: You can place papers, photos and cash bills (no holochips) inside bottles and then toss them into the ocean (or fishing portal gen with relative settings) with right-click, for others to fish them up on future rounds. /🆑
139 lines
4.2 KiB
Plaintext
139 lines
4.2 KiB
Plaintext
/// Represents a json file being used as a database in the data/ folder.
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/// Changes made here will save back to the associated file, with recovery.
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/// Will defer writes until later if multiple happen in the same tick.
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/// Do not add an extra cache on top of this. This IS your cache.
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/datum/json_database
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VAR_PRIVATE
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filepath
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backup_filepath
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cached_data
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save_queued = FALSE
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static/existing_json_database = list()
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/datum/json_database/New(filepath)
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if (IsAdminAdvancedProcCall())
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to_chat(usr, "<span class='admin prefix'>json_database creation, linking to [html_encode(filepath)], was blocked.</span>", confidential = TRUE)
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return
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ASSERT(isnull(existing_json_database[filepath]), "[filepath] already has an associated json_database. You must expose it somehow and use that instead of making a new one.")
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existing_json_database[filepath] = TRUE
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src.filepath = filepath
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backup_filepath = "[filepath].savebac"
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if (fexists(filepath))
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cached_data = safe_json_decode(file2text(filepath))
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if (isnull(cached_data))
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var/scenario = "[filepath] existed, but did not have valid JSON"
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if (fexists(backup_filepath))
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load_backup(scenario)
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else
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stack_trace("[scenario]. No backup could be found.")
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cached_data = list()
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else
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if (fexists(backup_filepath))
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load_backup("[filepath] didn't exist")
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else
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cached_data = list()
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/datum/json_database/Destroy()
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if (save_queued)
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save()
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existing_json_database -= filepath
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return ..()
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/// Returns the cached data.
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/// Be careful on holding onto this data for too long, as it can mutate when other stuff changes it.
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/// Do not mutate it yourself.
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/datum/json_database/proc/get()
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return cached_data
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/// Returns the data with the given key.
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/// For arrays, this is a number.
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/// Be careful on holding onto this data for too long, as it can mutate when other stuff changes it.
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/// Do not mutate it yourself.
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/datum/json_database/proc/get_key(key)
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return cached_data[key]
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/// Picks the data of a random key and then removes that key from the database.
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/// Since the list is no longer inside the database, you can mutate and use it as you like.
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/datum/json_database/proc/pick_and_take_key()
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if(!length(cached_data))
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return null
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var/key = pick(cached_data)
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. = cached_data[key]
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cached_data -= key
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queue_save()
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/// Sets the data at the key to the value, and queues a save.
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/datum/json_database/proc/set_key(key, value)
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cached_data[key] = value
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queue_save()
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/// Removes the data at the given item, and queues a save.
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/// For dictionaries, this can be the key.
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/// For arrays, this can be the value.
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/datum/json_database/proc/remove(item)
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UNTYPED_LIST_REMOVE(cached_data, item)
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queue_save()
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/// Inserts the data at the end of what is assumed to be an array, and queues a save.
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/datum/json_database/proc/insert(value)
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UNTYPED_LIST_ADD(cached_data, value)
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queue_save()
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/// Replaces the cache with the new data completely, and queues a save.
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/// Do not touch the new data after passing it in.
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/datum/json_database/proc/replace(list/new_data)
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cached_data = new_data
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queue_save()
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/datum/json_database/proc/queue_save()
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PRIVATE_PROC(TRUE)
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if (save_queued)
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return
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addtimer(CALLBACK(src, PROC_REF(save)), 0)
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/datum/json_database/proc/save()
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PRIVATE_PROC(TRUE)
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save_queued = FALSE
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if (fexists(filepath))
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rustg_file_write(file2text(filepath), backup_filepath)
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rustg_file_write(json_encode(cached_data, JSON_PRETTY_PRINT), filepath)
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ASSERT(!isnull(safe_json_decode(file2text(filepath))), "JSON written to [filepath] was not valid. Backup will be preserved.")
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fdel(backup_filepath)
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/datum/json_database/proc/load_backup(scenario)
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PRIVATE_PROC(TRUE)
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var/cached_contents = file2text(backup_filepath)
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var/list/backed_up_data = safe_json_decode(cached_contents)
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if (isnull(backed_up_data))
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stack_trace("[scenario]. Backup existed, but also did not have valid JSON.")
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cached_data = list()
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else
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stack_trace("[scenario]. Backup existed and was used instead. The JSON file has been updated.")
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cached_data = backed_up_data
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rustg_file_write(cached_contents, filepath)
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/datum/json_database/vv_edit_var(var_name, var_value)
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switch (var_name)
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if (nameof(filepath), nameof(backup_filepath))
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return FALSE
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else
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return ..()
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