Hatterhat
ac18420676
John Splintercell: a gun that is only good for shooting out lights (#78128)
## About The Pull Request
adds the SC/FISHER lightbreaker self-charging energy pistol, which does
0 damage. As a joke.

https://github.com/tgstation/tgstation/assets/31829017/97572baa-7421-4800-a60e-2db03f4adc6d
<details><summary>actual details, in case the video wasn't good
enough:</summary>
unless you shoot at light fixtures,

floodlights,

or people with flashlights/seclites (even on helmets or guns) (it still
does 0 damage, it just turns off their lights. not permanently)

it also works on crusher lights. and cyborg headlights. i don't have a
screenshot for it.
doesn't work on flares though.
also it can shoot past machines and lockers

</details>
(also adds a variable for deciding how loud a dry fire sound is, in case
you want to make your gun's empty sound be less loud.)
## Why It's Good For The Game
Adds a silly little tool for silly little men who either really hate
lightbulbs or want to recreate the experience of being John
Splintercell, the lightbulb-assasinating secret agent from Fork Echelon.
## Changelog
🆑
add: The SC/FISHER disruptor pistol, a very compact, permanently
silenced energy gun, is now stocked in Nanotrasen-accessible black
markets with a price generally somewhere between 400 and 800 credits.
Aspiring users are warned that it's really bad for trying to actually
kill people. Caveat emptor.
add: Guns now have a dry_fire_sound_volume variable, allowing for guns
to be less loud when trying to fire while empty.
fix: Closets and crates now properly count as structures for pass flags
again.
/🆑
---------
Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2023-09-12 14:02:10 +02:00
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