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## About The Pull Request adds the SC/FISHER lightbreaker self-charging energy pistol, which does 0 damage. As a joke.  https://github.com/tgstation/tgstation/assets/31829017/97572baa-7421-4800-a60e-2db03f4adc6d <details><summary>actual details, in case the video wasn't good enough:</summary> unless you shoot at light fixtures,  floodlights,  or people with flashlights/seclites (even on helmets or guns) (it still does 0 damage, it just turns off their lights. not permanently)  it also works on crusher lights. and cyborg headlights. i don't have a screenshot for it. doesn't work on flares though. also it can shoot past machines and lockers  </details> (also adds a variable for deciding how loud a dry fire sound is, in case you want to make your gun's empty sound be less loud.) ## Why It's Good For The Game Adds a silly little tool for silly little men who either really hate lightbulbs or want to recreate the experience of being John Splintercell, the lightbulb-assasinating secret agent from Fork Echelon. ## Changelog 🆑 add: The SC/FISHER disruptor pistol, a very compact, permanently silenced energy gun, is now stocked in Nanotrasen-accessible black markets with a price generally somewhere between 400 and 800 credits. Aspiring users are warned that it's really bad for trying to actually kill people. Caveat emptor. add: Guns now have a dry_fire_sound_volume variable, allowing for guns to be less loud when trying to fire while empty. fix: Closets and crates now properly count as structures for pass flags again. /🆑 --------- Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>