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Partial revert of #86701 Implements a shared holder particle system, somewhat inspired by https://github.com/Baystation12/Baystation12/pull/34014 (thanks Kapu). Atoms can be assigned "shared" particles via add_shared_particles, with an optional "alternate" key passed as a second arg if you're planning to edit the returned particle holder (for example, color it like slimed status does). Removing is done via remove_shared_particles with an option to delete the shared holder if nothing is using it anymore (on by default). This system should be prioritized over normal particle holders when a lot of entities would be using a certain particle effect (like fires) as it conserves a lot of clientside performance. Burning, acid, decaying, firestacks and slimed status now use this system which should help with clientside performance and amount of atoms created/destroyed. Less clientside lag. 🆑 refactor: Firestacks, burning/acid/decaying effects and (brought back after being temporarily removed) slimed status effects now use a new "shared" particles system, which should considerably improve client performance when encountering a lot of burning/slimed entities. /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
116 lines
4.4 KiB
Plaintext
116 lines
4.4 KiB
Plaintext
GLOBAL_DATUM_INIT(fire_overlay, /mutable_appearance, mutable_appearance('icons/effects/fire.dmi', "fire", appearance_flags = RESET_COLOR))
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/**
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* Component representing an atom being on fire.
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* Should not be used on mobs, they use the fire stacks status effects.
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* Can only be used on atoms that use the integrity system.
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*/
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/datum/component/burning
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/// Fire overlay appearance we apply
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var/fire_overlay
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/// Particle holder for fire particles, if any. Still utilized over shared holders because they're movable-only
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var/obj/effect/abstract/particle_holder/particle_effect
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/// Particle type we're using for cleaning up our shared holder
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var/particle_type
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/datum/component/burning/Initialize(fire_overlay = GLOB.fire_overlay, fire_particles = /particles/smoke/burning)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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var/atom/atom_parent = parent
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if(!atom_parent.uses_integrity)
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stack_trace("Tried to add /datum/component/burning to an atom ([atom_parent.type]) that does not use atom_integrity!")
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return COMPONENT_INCOMPATIBLE
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// only flammable atoms should have this component, but it's not really an error if we try to apply this to a non flammable one
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if(!(atom_parent.resistance_flags & FLAMMABLE) || (atom_parent.resistance_flags & FIRE_PROOF))
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qdel(src)
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return
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src.fire_overlay = fire_overlay
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if (fire_particles)
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if(ismovable(parent))
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var/atom/movable/movable_parent = parent
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// burning particles look pretty bad when they stack on mobs, so that behavior is not wanted for items
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movable_parent.add_shared_particles(fire_particles, "[fire_particles]_[isitem(parent)]", isitem(parent) ? NONE : PARTICLE_ATTACH_MOB)
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particle_type = fire_particles
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else
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particle_effect = new(atom_parent, fire_particles)
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START_PROCESSING(SSburning, src)
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/datum/component/burning/Destroy(force)
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STOP_PROCESSING(SSburning, src)
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fire_overlay = null
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if(particle_effect)
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QDEL_NULL(particle_effect)
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if (ismovable(parent) && particle_type)
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var/atom/movable/movable_parent = parent
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movable_parent.remove_shared_particles("[particle_type]_[isitem(parent)]")
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return ..()
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/datum/component/burning/RegisterWithParent()
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RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, PROC_REF(on_attack_hand))
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(on_update_overlays))
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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RegisterSignal(parent, COMSIG_ATOM_EXTINGUISH, PROC_REF(on_extinguish))
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var/atom/atom_parent = parent
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atom_parent.resistance_flags |= ON_FIRE
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atom_parent.update_appearance()
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/datum/component/burning/UnregisterFromParent()
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UnregisterSignal(parent, list(
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COMSIG_ATOM_ATTACK_HAND,
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COMSIG_ATOM_UPDATE_OVERLAYS,
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COMSIG_ATOM_EXAMINE,
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COMSIG_ATOM_EXTINGUISH,
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))
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var/atom/atom_parent = parent
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if(!QDELETED(atom_parent))
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atom_parent.resistance_flags &= ~ON_FIRE
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atom_parent.update_appearance()
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/datum/component/burning/process(seconds_per_tick)
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var/atom/atom_parent = parent
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// Check if the parent somehow became fireproof, remove component if so
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if(atom_parent.resistance_flags & FIRE_PROOF)
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atom_parent.extinguish()
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return
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atom_parent.take_damage(10 * seconds_per_tick, BURN, FIRE, FALSE)
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/// Alerts any examiners that the parent is on fire (even though it should be rather obvious)
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/datum/component/burning/proc/on_examine(atom/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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examine_list += span_danger("[source.p_Theyre()] burning!")
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/// Handles searing the hand of anyone who tries to touch parent without protection.
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/datum/component/burning/proc/on_attack_hand(atom/source, mob/living/carbon/user)
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SIGNAL_HANDLER
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if(!iscarbon(user) || user.can_touch_burning(source))
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to_chat(user, span_notice("You put out the fire on [source]."))
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source.extinguish()
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return COMPONENT_CANCEL_ATTACK_CHAIN
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user.apply_damage(5, BURN, user.get_active_hand())
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to_chat(user, span_userdanger("You burn your hand on [source]!"))
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INVOKE_ASYNC(user, TYPE_PROC_REF(/mob, emote), "scream")
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playsound(source, SFX_SEAR, 50, TRUE)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/// Maintains the burning overlay on the parent atom
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/datum/component/burning/proc/on_update_overlays(atom/source, list/overlays)
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SIGNAL_HANDLER
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//most likely means the component is being removed
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if(!(source.resistance_flags & ON_FIRE))
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return
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if(fire_overlay)
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overlays += fire_overlay
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/// Deletes the component when the atom gets extinguished
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/datum/component/burning/proc/on_extinguish(atom/source, list/overlays)
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SIGNAL_HANDLER
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qdel(src)
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