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## About The Pull Request
Turns the hardcoded sound that plays when you walk into some gibs into
an Element and adds a check for flying to avoid playing the sound,
fixing Revenants, Holoparasites, and other mobs that fly from making
noise when "walking" into a pool of blood.
## Why It's Good For The Game
I was observing a revenant and heard them making noise from walking over
blood, thought it was kinda f*cked up
## Changelog
🆑
fix: Revenants (and other flying mobs) will not make noise when walking
into pools of gibs,
/🆑
---------
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
(cherry picked from commit d604a87b06)
825 B
825 B
Template file for your new element
See _element.dm for detailed explanations
/datum/element/myelement
element_flags = ELEMENT_BESPOKE | ELEMENT_COMPLEX_DETACH | ELEMENT_DETACH_ON_HOST_DESTROY | ELEMENT_NOTAREALFLAG // code/__DEFINES/dcs/flags.dm
//argument_hash_start_idx = 2 // Use with ELEMENT_BESPOKE
var/list/myvar = list()
/datum/element/myelement/Attach(datum/target)
if(!ismovable(target))
return COMPONENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_MOVABLE_MOVED, myproc)
to_chat(target, "Hey, you're in your element.")
/datum/element/myelement/Detach(datum/source)
UnregisterSignal(source, COMSIG_MOVABLE_MOVED)
to_chat(source, "You feel way out of your element.")
/datum/element/myelement/proc/myproc(datum/source)
SIGNAL_HANDLER
playsound(source, 'sound/effects/gong.ogg', 50, TRUE)