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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
26 lines
1.0 KiB
Plaintext
26 lines
1.0 KiB
Plaintext
/obj/item/bear_armor
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name = "pile of bear armor"
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desc = "A scattered pile of various shaped armor pieces fitted for a bear, some duct tape, and a nail filer. Crude instructions \
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are written on the back of one of the plates in Russian. This seems like an awful idea."
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icon = 'icons/obj/tools.dmi'
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icon_state = "bear_armor_upgrade"
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/obj/item/bear_armor/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if(!istype(interacting_with, /mob/living/basic/bear))
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return NONE
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var/mob/living/basic/bear/bear = interacting_with
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if(bear.armored)
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to_chat(user, span_warning("[bear] has already been armored up!"))
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return ITEM_INTERACT_BLOCKING
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bear.armored = TRUE
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bear.maxHealth += 60
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bear.health += 60
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bear.armour_penetration += 20
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bear.melee_damage_lower += 3
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bear.melee_damage_upper += 5
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bear.wound_bonus += 5
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bear.update_icons()
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to_chat(user, span_info("You strap the armor plating to [bear] and sharpen [bear.p_their()] claws with the nail filer. This was a great idea."))
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qdel(src)
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return ITEM_INTERACT_SUCCESS
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