Files
Bubberstation/code/game/objects/items/holosign_creator.dm
Hatterhat 131f6cae7b Holosign QoL: signs on doors, holofans on doors/windows/grilles (#89781)
## About The Pull Request
This PR makes it so that you can project holographic signs (e.g. PENLITE
holobarriers, engineering holobarriers, etc.) onto doors (e.g. airlocks,
material doors), while ATMOS holofan projectors can project their
holofans under doors, windows, and grilles.

Doors specifically means "anything under /obj/machinery/door" and
material/mineral doors, e.g. sandstone ones.

## Why It's Good For The Game
Holofans being weirdly offset off doors out of necessity irks me from a
visuals perspective and I think putting holofans in doors looks way
nicer. Holosigns can get this too as a treat, I guess.
2025-03-12 17:18:45 -04:00

232 lines
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/obj/item/holosign_creator
name = "holographic sign projector"
desc = "A handy-dandy holographic projector that displays a janitorial sign."
icon = 'icons/obj/devices/tool.dmi'
icon_state = "signmaker"
inhand_icon_state = "electronic"
worn_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
force = 0
w_class = WEIGHT_CLASS_SMALL
throwforce = 0
throw_speed = 3
throw_range = 7
item_flags = NOBLUDGEON
var/list/signs
var/max_signs = 10
//time to create a holosign in deciseconds.
var/creation_time = 0
//holosign image that is projected
var/holosign_type = /obj/structure/holosign/wetsign
var/holocreator_busy = FALSE //to prevent placing multiple holo barriers at once
/// List of special things we can project holofans under/through.
var/list/projectable_through = list(
/obj/machinery/door,
/obj/structure/mineral_door,
)
/obj/item/holosign_creator/Initialize(mapload)
. = ..()
AddElement(/datum/element/openspace_item_click_handler)
RegisterSignal(src, COMSIG_OBJ_PAINTED, TYPE_PROC_REF(/obj/item/holosign_creator, on_color_change))
/obj/item/holosign_creator/handle_openspace_click(turf/target, mob/user, list/modifiers)
interact_with_atom(target, user, modifiers)
/obj/item/holosign_creator/examine(mob/user)
. = ..()
if(!signs)
return
. += span_notice("It is currently maintaining <b>[signs.len]/[max_signs]</b> projections.")
/obj/item/holosign_creator/check_allowed_items(atom/target, not_inside, target_self)
if(HAS_TRAIT(target, TRAIT_COMBAT_MODE_SKIP_INTERACTION))
return FALSE
return ..()
/obj/item/holosign_creator/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(!check_allowed_items(interacting_with, not_inside = TRUE))
return NONE
var/turf/target_turf = get_turf(interacting_with)
var/obj/structure/holosign/target_holosign = locate(holosign_type) in target_turf
if(target_holosign)
return ITEM_INTERACT_BLOCKING
if(target_turf.is_blocked_turf(TRUE, ignore_atoms = projectable_through, type_list = TRUE)) //can't put holograms on a tile that has dense stuff
return ITEM_INTERACT_BLOCKING
if(holocreator_busy)
balloon_alert(user, "busy making a hologram!")
return ITEM_INTERACT_BLOCKING
if(LAZYLEN(signs) >= max_signs)
balloon_alert(user, "max capacity!")
return ITEM_INTERACT_BLOCKING
playsound(src, 'sound/machines/click.ogg', 20, TRUE)
if(creation_time)
holocreator_busy = TRUE
if(!do_after(user, creation_time, target = interacting_with))
holocreator_busy = FALSE
return ITEM_INTERACT_BLOCKING
holocreator_busy = FALSE
if(LAZYLEN(signs) >= max_signs)
return ITEM_INTERACT_BLOCKING
if(target_turf.is_blocked_turf(TRUE, ignore_atoms = projectable_through, type_list = TRUE)) //don't try to sneak dense stuff on our tile during the wait.
return ITEM_INTERACT_BLOCKING
target_holosign = create_holosign(interacting_with, user)
return ITEM_INTERACT_SUCCESS
/obj/item/holosign_creator/attack(mob/living/carbon/human/M, mob/user)
return
/obj/item/holosign_creator/proc/create_holosign(atom/target, mob/user)
var/atom/new_holosign = new holosign_type(get_turf(target), src)
new_holosign.add_hiddenprint(user)
if(color)
new_holosign.color = color
return new_holosign
/obj/item/holosign_creator/attack_self(mob/user)
if(LAZYLEN(signs))
for(var/obj/structure/holosign/hologram as anything in signs)
qdel(hologram)
balloon_alert(user, "holograms cleared")
/obj/item/holosign_creator/Destroy()
. = ..()
if(LAZYLEN(signs))
for(var/obj/structure/holosign/hologram as anything in signs)
qdel(hologram)
/obj/item/holosign_creator/proc/on_color_change(obj/item/holosign_creator, mob/user, obj/item/toy/crayon/spraycan/spraycan, is_dark_color)
SIGNAL_HANDLER
if(!spraycan.actually_paints)
return
if(LAZYLEN(signs))
for(var/obj/structure/holosign/hologram as anything in signs)
hologram.color = color
/obj/item/holosign_creator/janibarrier
name = "custodial holobarrier projector"
desc = "A holographic projector that creates hard light wet floor barriers."
holosign_type = /obj/structure/holosign/barrier/wetsign
creation_time = 1 SECONDS
max_signs = 12
/obj/item/holosign_creator/security
name = "security holobarrier projector"
desc = "A holographic projector that creates holographic security barriers. You can remotely open barriers with it."
icon_state = "signmaker_sec"
holosign_type = /obj/structure/holosign/barrier
creation_time = 2 SECONDS
max_signs = 6
/obj/item/holosign_creator/engineering
name = "engineering holobarrier projector"
desc = "A holographic projector that creates holographic engineering barriers. You can remotely open barriers with it."
icon_state = "signmaker_engi"
holosign_type = /obj/structure/holosign/barrier/engineering
creation_time = 1 SECONDS
max_signs = 12
/obj/item/holosign_creator/atmos
name = "ATMOS holofan projector"
desc = "A holographic projector that creates holographic barriers that prevent changes in atmosphere conditions."
icon_state = "signmaker_atmos"
holosign_type = /obj/structure/holosign/barrier/atmos
creation_time = 0
max_signs = 6
projectable_through = list(
/obj/machinery/door,
/obj/structure/mineral_door,
/obj/structure/window,
/obj/structure/grille,
)
/// Clearview holograms don't catch clicks and are more transparent
var/clearview = FALSE
/// Timer for auto-turning off clearview
var/clearview_timer
/obj/item/holosign_creator/atmos/Initialize(mapload)
. = ..()
register_context()
/obj/item/holosign_creator/atmos/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = ..()
if(LAZYLEN(signs))
context[SCREENTIP_CONTEXT_RMB] = "[clearview ? "Turn off" : "Temporarily activate"] clearview"
return CONTEXTUAL_SCREENTIP_SET
/obj/item/holosign_creator/atmos/create_holosign(atom/target, mob/user)
var/obj/structure/holosign/barrier/atmos/new_holosign = new holosign_type(get_turf(target), src)
new_holosign.add_hiddenprint(user)
if(color)
new_holosign.color = color
if(clearview)
new_holosign.clearview_transparency()
return new_holosign
/obj/item/holosign_creator/atmos/attack_self_secondary(mob/user, modifiers)
if(clearview)
reset_hologram_transparency()
balloon_alert(user, "turned off clearview")
return
if(LAZYLEN(signs))
for(var/obj/structure/holosign/barrier/atmos/hologram as anything in signs)
hologram.clearview_transparency()
clearview = TRUE
balloon_alert(user, "turned on clearview")
clearview_timer = addtimer(CALLBACK(src, PROC_REF(reset_hologram_transparency)), 40 SECONDS, TIMER_STOPPABLE)
return ..()
/obj/item/holosign_creator/atmos/proc/reset_hologram_transparency()
if(LAZYLEN(signs))
for(var/obj/structure/holosign/barrier/atmos/hologram as anything in signs)
hologram.reset_transparency()
clearview = FALSE
deltimer(clearview_timer)
/obj/item/holosign_creator/medical
name = "\improper PENLITE barrier projector"
desc = "A holographic projector that creates PENLITE holobarriers. Useful during quarantines since they halt those with malicious diseases."
icon_state = "signmaker_med"
holosign_type = /obj/structure/holosign/barrier/medical
creation_time = 1 SECONDS
max_signs = 6
/obj/item/holosign_creator/cyborg
name = "Energy Barrier Projector"
desc = "A holographic projector that creates fragile energy fields."
creation_time = 1.5 SECONDS
max_signs = 9
holosign_type = /obj/structure/holosign/barrier/cyborg
var/shock = FALSE
/obj/item/holosign_creator/cyborg/attack_self(mob/user)
if(iscyborg(user))
var/mob/living/silicon/robot/borg = user
if(shock)
to_chat(user, span_notice("You clear all active holograms, and reset your projector to normal."))
holosign_type = /obj/structure/holosign/barrier/cyborg
creation_time = 0.5 SECONDS
for(var/obj/structure/holosign/hologram as anything in signs)
qdel(hologram)
shock = FALSE
return
if(borg.emagged && !shock)
to_chat(user, span_warning("You clear all active holograms, and overload your energy projector!"))
holosign_type = /obj/structure/holosign/barrier/cyborg/hacked
creation_time = 3 SECONDS
for(var/obj/structure/holosign/hologram as anything in signs)
qdel(hologram)
shock = TRUE
return
for(var/obj/structure/holosign/hologram as anything in signs)
qdel(hologram)
balloon_alert(user, "holograms cleared")