mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-30 02:52:30 +00:00
## About The Pull Request This is the first PR in a series attempting to modernize our damage and armor, both from a code and a gameplay perspective. This part implements unique attack animations, adds alternate attack modes for items and fixes some minor oversights. Items now have unique attack animation based on their sharpness - sharp items are now swung in an arc, while pointy items are thrust forward. This change is ***purely visual***, this is not swing combat. (However, this does assign icon rotation data to many items, which should help swing combat later down the line). Certain items like knives and swords now have secondary attacks - right clicks will perform stabbing attacks instead of slashing for a chance to leave piercing wounds, albeit with slightly lower damage - trying to stick a katana through someone won't get you very far! https://github.com/user-attachments/assets/1f92bbcd-9aa1-482f-bc26-5e84fe2a07e1 Turns out that spears acted as oversized knives this entire time, being SHARP_EDGED instead of SHARP_POINTY - in order for their animations to make sense, they're now once again pointy (according to comment, originally they were made sharp because piercing wounds weren't very threatening, which is no longer the case) Another major change is that structure damage is now influenced by armor penetration - I am not sure if this is intentional or not, but attacking item's AP never applied to non-mob damage. Additionally, also fixes an issue where attack verbs for you and everyone else may differ.
255 lines
10 KiB
Plaintext
255 lines
10 KiB
Plaintext
/obj/item/crowbar
|
|
name = "pocket crowbar"
|
|
desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "crowbar"
|
|
inhand_icon_state = "crowbar"
|
|
icon_angle = -45
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
usesound = 'sound/items/tools/crowbar.ogg'
|
|
operating_sound = 'sound/items/tools/crowbar_prying.ogg'
|
|
obj_flags = CONDUCTS_ELECTRICITY
|
|
slot_flags = ITEM_SLOT_BELT
|
|
force = 5
|
|
throwforce = 7
|
|
demolition_mod = 1.25
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.5)
|
|
drop_sound = 'sound/items/handling/tools/crowbar_drop.ogg'
|
|
pickup_sound = 'sound/items/handling/tools/crowbar_pickup.ogg'
|
|
|
|
attack_verb_continuous = list("attacks", "bashes", "batters", "bludgeons", "whacks")
|
|
attack_verb_simple = list("attack", "bash", "batter", "bludgeon", "whack")
|
|
tool_behaviour = TOOL_CROWBAR
|
|
toolspeed = 1
|
|
armor_type = /datum/armor/item_crowbar
|
|
var/force_opens = FALSE
|
|
|
|
/datum/armor/item_crowbar
|
|
fire = 50
|
|
acid = 30
|
|
|
|
/obj/item/crowbar/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/falling_hazard, damage = force, wound_bonus = wound_bonus, hardhat_safety = TRUE, crushes = FALSE, impact_sound = hitsound)
|
|
|
|
/obj/item/crowbar/suicide_act(mob/living/user)
|
|
user.visible_message(span_suicide("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
playsound(loc, 'sound/items/weapons/genhit.ogg', 50, TRUE, -1)
|
|
return BRUTELOSS
|
|
|
|
/obj/item/crowbar/red
|
|
icon_state = "crowbar_red"
|
|
inhand_icon_state = "crowbar_red"
|
|
force = 8
|
|
|
|
/obj/item/crowbar/abductor
|
|
name = "alien crowbar"
|
|
desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
|
|
icon = 'icons/obj/antags/abductor.dmi'
|
|
usesound = 'sound/items/weapons/sonic_jackhammer.ogg'
|
|
custom_materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/silver = SHEET_MATERIAL_AMOUNT*1.25, /datum/material/plasma =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/titanium =SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT)
|
|
icon_state = "crowbar"
|
|
inside_belt_icon_state = "crowbar_alien"
|
|
toolspeed = 0.1
|
|
|
|
/obj/item/crowbar/large
|
|
name = "large crowbar"
|
|
desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
|
|
force = 12
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
throw_speed = 3
|
|
throw_range = 3
|
|
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.7)
|
|
icon_state = "crowbar_large"
|
|
worn_icon_state = "crowbar"
|
|
toolspeed = 0.7
|
|
|
|
/obj/item/crowbar/large/emergency
|
|
name = "emergency crowbar"
|
|
desc = "It's a bulky crowbar. It almost seems deliberately designed to not be able to fit inside of a backpack."
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
|
|
/obj/item/crowbar/hammer
|
|
name = "claw hammer"
|
|
desc = "It's a heavy hammer with a pry bar on the back of its head. Nails aren't common in space, but this tool can still be used as a weapon or a crowbar."
|
|
force = 11
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
icon = 'icons/obj/weapons/hammer.dmi'
|
|
icon_state = "clawhammer"
|
|
icon_angle = -45
|
|
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
|
|
inhand_icon_state = "clawhammer"
|
|
inside_belt_icon_state = "clawhammer"
|
|
throwforce = 10
|
|
throw_range = 5
|
|
throw_speed = 3
|
|
toolspeed = 2
|
|
custom_materials = list(/datum/material/wood=SMALL_MATERIAL_AMOUNT*0.5, /datum/material/iron=SMALL_MATERIAL_AMOUNT*0.7)
|
|
wound_bonus = 35
|
|
|
|
/obj/item/crowbar/large/twenty_force //from space ruin
|
|
name = "heavy crowbar"
|
|
desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big. It feels oddly heavy.."
|
|
force = 20
|
|
icon_state = "crowbar_powergame"
|
|
inhand_icon_state = "crowbar_red"
|
|
|
|
/obj/item/crowbar/large/old
|
|
name = "old crowbar"
|
|
desc = "It's an old crowbar. Much larger than the pocket sized ones, carrying a lot more heft. They don't make 'em like they used to."
|
|
throwforce = 10
|
|
throw_speed = 2
|
|
|
|
/obj/item/crowbar/large/old/Initialize(mapload)
|
|
. = ..()
|
|
if(prob(50))
|
|
icon_state = "crowbar_powergame"
|
|
|
|
/obj/item/crowbar/power
|
|
name = "jaws of life"
|
|
desc = "A set of jaws of life, compressed through the magic of science."
|
|
icon_state = "jaws"
|
|
inhand_icon_state = "jawsoflife"
|
|
worn_icon_state = "jawsoflife"
|
|
icon_angle = 180
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*2.25, /datum/material/silver = SHEET_MATERIAL_AMOUNT*1.25, /datum/material/titanium = SHEET_MATERIAL_AMOUNT*1.75)
|
|
usesound = 'sound/items/tools/jaws_pry.ogg'
|
|
force = 15
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
toolspeed = 0.7
|
|
force_opens = TRUE
|
|
/// Used on Initialize, how much time to cut cable restraints and zipties.
|
|
var/snap_time_weak_handcuffs = 0 SECONDS
|
|
/// Used on Initialize, how much time to cut real handcuffs. Null means it can't.
|
|
var/snap_time_strong_handcuffs = 0 SECONDS
|
|
|
|
/obj/item/crowbar/power/get_all_tool_behaviours()
|
|
return list(TOOL_CROWBAR, TOOL_WIRECUTTER)
|
|
|
|
/obj/item/crowbar/power/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent( \
|
|
/datum/component/transforming, \
|
|
force_on = force, \
|
|
throwforce_on = throwforce, \
|
|
hitsound_on = hitsound, \
|
|
w_class_on = w_class, \
|
|
clumsy_check = FALSE, \
|
|
inhand_icon_change = FALSE, \
|
|
)
|
|
RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
|
|
|
|
/*
|
|
* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
|
|
*
|
|
* Toggles between crowbar and wirecutters and gives feedback to the user.
|
|
*/
|
|
/obj/item/crowbar/power/proc/on_transform(obj/item/source, mob/user, active)
|
|
SIGNAL_HANDLER
|
|
|
|
tool_behaviour = (active ? TOOL_WIRECUTTER : TOOL_CROWBAR)
|
|
if(user)
|
|
balloon_alert(user, "attached [active ? "cutting" : "prying"]")
|
|
playsound(src, 'sound/items/tools/change_jaws.ogg', 50, TRUE)
|
|
if(tool_behaviour == TOOL_CROWBAR)
|
|
RemoveElement(/datum/element/cuffsnapping, snap_time_weak_handcuffs, snap_time_strong_handcuffs)
|
|
else
|
|
AddElement(/datum/element/cuffsnapping, snap_time_weak_handcuffs, snap_time_strong_handcuffs)
|
|
return COMPONENT_NO_DEFAULT_MESSAGE
|
|
|
|
/obj/item/crowbar/power/syndicate
|
|
name = "jaws of death"
|
|
desc = "An improved, faster, and smaller copy of Nanotrasen's standard jaws of life. Can be used to force open airlocks in its crowbar configuration."
|
|
icon_state = "jaws_syndie"
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
toolspeed = 0.5
|
|
force_opens = TRUE
|
|
|
|
/obj/item/crowbar/power/examine()
|
|
. = ..()
|
|
. += " It's fitted with a [tool_behaviour == TOOL_CROWBAR ? "prying" : "cutting"] head."
|
|
|
|
/obj/item/crowbar/power/suicide_act(mob/living/user)
|
|
if(tool_behaviour == TOOL_CROWBAR)
|
|
user.visible_message(span_suicide("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!"))
|
|
playsound(loc, 'sound/items/tools/jaws_pry.ogg', 50, TRUE, -1)
|
|
else
|
|
user.visible_message(span_suicide("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!"))
|
|
playsound(loc, 'sound/items/tools/jaws_cut.ogg', 50, TRUE, -1)
|
|
if(iscarbon(user))
|
|
var/mob/living/carbon/suicide_victim = user
|
|
var/obj/item/bodypart/target_bodypart = suicide_victim.get_bodypart(BODY_ZONE_HEAD)
|
|
if(target_bodypart)
|
|
target_bodypart.drop_limb()
|
|
playsound(loc, SFX_DESECRATION, 50, TRUE, -1)
|
|
return BRUTELOSS
|
|
|
|
/obj/item/crowbar/cyborg
|
|
name = "hydraulic crowbar"
|
|
desc = "A hydraulic prying tool, simple but powerful."
|
|
icon = 'icons/obj/items_cyborg.dmi'
|
|
icon_state = "toolkit_engiborg_crowbar"
|
|
worn_icon_state = "toolkit_engiborg_crowbar" //error sprite - this shouldn't have been dropped
|
|
icon_angle = 0
|
|
usesound = 'sound/items/tools/jaws_pry.ogg'
|
|
force = 10
|
|
toolspeed = 0.5
|
|
|
|
/obj/item/crowbar/mechremoval
|
|
name = "mech removal tool"
|
|
desc = "A... really big crowbar. You're pretty sure it could pry open a mech, but it seems unwieldy otherwise."
|
|
icon_state = "mechremoval0"
|
|
base_icon_state = "mechremoval"
|
|
inhand_icon_state = null
|
|
icon = 'icons/obj/mechremoval.dmi'
|
|
icon_angle = -65
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
slot_flags = NONE
|
|
toolspeed = 1.25
|
|
armor_type = /datum/armor/crowbar_mechremoval
|
|
resistance_flags = FIRE_PROOF
|
|
bare_wound_bonus = 15
|
|
wound_bonus = 10
|
|
|
|
/datum/armor/crowbar_mechremoval
|
|
bomb = 100
|
|
fire = 100
|
|
|
|
/obj/item/crowbar/mechremoval/Initialize(mapload)
|
|
. = ..()
|
|
transform = transform.Translate(0, -8)
|
|
AddComponent(/datum/component/two_handed, force_unwielded = 5, force_wielded = 19, icon_wielded = "[base_icon_state]1")
|
|
|
|
/obj/item/crowbar/mechremoval/update_icon_state()
|
|
icon_state = "[base_icon_state]0"
|
|
return ..()
|
|
|
|
/obj/item/crowbar/mechremoval/proc/empty_mech(obj/vehicle/sealed/mecha/mech, mob/user)
|
|
if(!HAS_TRAIT(src, TRAIT_WIELDED))
|
|
mech.balloon_alert(user, "not wielded!")
|
|
return
|
|
if(!LAZYLEN(mech.occupants) || (LAZYLEN(mech.occupants) == 1 && mech.mecha_flags & SILICON_PILOT)) //if no occupants, or only an ai
|
|
mech.balloon_alert(user, "it's empty!")
|
|
return
|
|
user.log_message("tried to pry open [mech], located at [loc_name(mech)], which is currently occupied by [mech.occupants.Join(", ")].", LOG_ATTACK)
|
|
var/mech_dir = mech.dir
|
|
mech.balloon_alert(user, "prying open...")
|
|
playsound(mech, 'sound/machines/airlock/airlock_alien_prying.ogg', 100, TRUE)
|
|
if(!use_tool(mech, user, (mech.mecha_flags & IS_ENCLOSED) ? 5 SECONDS : 3 SECONDS, volume = 0, extra_checks = CALLBACK(src, PROC_REF(extra_checks), mech, mech_dir)))
|
|
mech.balloon_alert(user, "interrupted!")
|
|
return
|
|
user.log_message("pried open [mech], located at [loc_name(mech)], which is currently occupied by [mech.occupants.Join(", ")].", LOG_ATTACK)
|
|
for(var/mob/living/occupant as anything in mech.occupants)
|
|
if(isAI(occupant))
|
|
continue
|
|
mech.mob_exit(occupant, randomstep = TRUE)
|
|
playsound(mech, 'sound/machines/airlock/airlockforced.ogg', 75, TRUE)
|
|
|
|
/obj/item/crowbar/mechremoval/proc/extra_checks(obj/vehicle/sealed/mecha/mech, mech_dir)
|
|
return HAS_TRAIT(src, TRAIT_WIELDED) && LAZYLEN(mech.occupants) && mech.dir == mech_dir
|