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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
176 lines
4.6 KiB
Plaintext
176 lines
4.6 KiB
Plaintext
#define MAX_NOTICES 8
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/obj/structure/noticeboard
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name = "notice board"
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desc = "A board for pinning important notices upon. It is made of the finest Spanish cork."
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icon = 'icons/obj/wallmounts.dmi'
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icon_state = "noticeboard"
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density = FALSE
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anchored = TRUE
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max_integrity = 150
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/// Current number of a pinned notices
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var/notices = 0
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/noticeboard, 32)
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/obj/structure/noticeboard/Initialize(mapload)
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. = ..()
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if(!mapload)
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return
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for(var/obj/item/I in loc)
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if(notices >= MAX_NOTICES)
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break
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if(istype(I, /obj/item/paper))
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I.forceMove(src)
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notices++
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update_appearance(UPDATE_ICON)
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find_and_hang_on_wall()
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//attaching papers!!
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/obj/structure/noticeboard/attackby(obj/item/O, mob/user, params)
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if(istype(O, /obj/item/paper) || istype(O, /obj/item/photo))
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if(!allowed(user))
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to_chat(user, span_warning("You are not authorized to add notices!"))
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return
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if(notices < MAX_NOTICES)
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if(!user.transferItemToLoc(O, src))
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return
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notices++
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update_appearance(UPDATE_ICON)
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to_chat(user, span_notice("You pin the [O] to the noticeboard."))
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else
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to_chat(user, span_warning("The notice board is full!"))
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else
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return ..()
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/obj/structure/noticeboard/ui_state(mob/user)
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return GLOB.physical_state
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/obj/structure/noticeboard/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "NoticeBoard", name)
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ui.open()
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/obj/structure/noticeboard/ui_data(mob/user)
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var/list/data = list()
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data["allowed"] = allowed(user)
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data["items"] = list()
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for(var/obj/item/content in contents)
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var/list/content_data = list(
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name = content.name,
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ref = REF(content)
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)
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data["items"] += list(content_data)
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return data
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/obj/structure/noticeboard/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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var/obj/item/item = locate(params["ref"]) in contents
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if(!istype(item) || item.loc != src)
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return
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var/mob/user = usr
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switch(action)
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if("examine")
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if(istype(item, /obj/item/paper))
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item.ui_interact(user)
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else
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user.examinate(item)
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return TRUE
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if("remove")
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if(!allowed(user))
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return
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remove_item(item, user)
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return TRUE
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/obj/structure/noticeboard/update_overlays()
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. = ..()
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if(notices)
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. += "notices_[notices]"
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/**
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* Removes an item from the notice board
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*
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* Arguments:
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* * item - The item that is to be removed
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* * user - The mob that is trying to get the item removed, if there is one
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*/
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/obj/structure/noticeboard/proc/remove_item(obj/item/item, mob/user)
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item.forceMove(drop_location())
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if(user)
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user.put_in_hands(item)
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balloon_alert(user, "removed from board")
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notices--
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update_appearance(UPDATE_ICON)
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/obj/structure/noticeboard/atom_deconstruct(disassembled = TRUE)
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if(!disassembled)
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new /obj/item/stack/sheet/mineral/wood(loc)
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else
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new /obj/item/wallframe/noticeboard(loc)
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for(var/obj/item/content in contents)
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remove_item(content)
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/obj/item/wallframe/noticeboard
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name = "notice board"
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desc = "Right now it's more of a clipboard. Attach to a wall to use."
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icon = 'icons/obj/wallmounts.dmi'
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icon_state = "noticeboard"
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custom_materials = list(
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/datum/material/wood = SHEET_MATERIAL_AMOUNT,
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)
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resistance_flags = FLAMMABLE
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result_path = /obj/structure/noticeboard
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pixel_shift = 32
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// Notice boards for the heads of staff (plus the qm)
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/obj/structure/noticeboard/captain
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name = "Captain's Notice Board"
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desc = "Important notices from the Captain."
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req_access = list(ACCESS_CAPTAIN)
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/obj/structure/noticeboard/hop
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name = "Head of Personnel's Notice Board"
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desc = "Important notices from the Head of Personnel."
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req_access = list(ACCESS_HOP)
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/obj/structure/noticeboard/ce
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name = "Chief Engineer's Notice Board"
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desc = "Important notices from the Chief Engineer."
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req_access = list(ACCESS_CE)
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/obj/structure/noticeboard/hos
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name = "Head of Security's Notice Board"
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desc = "Important notices from the Head of Security."
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req_access = list(ACCESS_HOS)
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/obj/structure/noticeboard/cmo
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name = "Chief Medical Officer's Notice Board"
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desc = "Important notices from the Chief Medical Officer."
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req_access = list(ACCESS_CMO)
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/obj/structure/noticeboard/rd
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name = "Research Director's Notice Board"
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desc = "Important notices from the Research Director."
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req_access = list(ACCESS_RD)
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/obj/structure/noticeboard/qm
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name = "Quartermaster's Notice Board"
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desc = "Important notices from the Quartermaster."
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req_access = list(ACCESS_QM)
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/obj/structure/noticeboard/staff
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name = "Staff Notice Board"
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desc = "Important notices from the heads of staff."
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req_access = list(ACCESS_COMMAND)
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#undef MAX_NOTICES
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