Files
Bubberstation/code/modules/admin/player_panel.dm
Kapu1178 b9c803a9d8 Base implementation of /datum/persistent_client (#89449)
Converts `/datum/player_details` into `/datum/persistent_client`.
Persistent Clients persist across connections. The only time a mob's
persistent client will change is if the ckey it's bound to logs into a
different mob, or the mob is deleted (duh).

Also adds PossessByPlayer() so that transfering mob control is cleaner
and makes more immediate sense if you don't know byond-fu.

Clients are an abstract representation of a connection that can be
dropped at almost any moment so putting things that should be stable to
access at any time onto an undying object is ideal. This allows for
future expansions like abstracting away client.screen and managing
everything cleanly.
2025-03-12 16:47:54 -04:00

332 lines
9.5 KiB
Plaintext

/datum/admins/proc/player_panel_new()//The new one
if(!check_rights())
return
log_admin("[key_name(usr)] checked the player panel.")
var/dat = "<html><head><meta http-equiv='X-UA-Compatible' content='IE=edge' charset='UTF-8'/><title>Player Panel</title></head>"
//javascript, the part that does most of the work~
dat += {"
<head>
<script type='text/javascript'>
var locked_tabs = new Array();
function updateSearch(){
var filter_text = document.getElementById('filter');
var filter = filter_text.value.toLowerCase();
if(complete_list != null && complete_list != ""){
var mtbl = document.getElementById("maintable_data_archive");
mtbl.innerHTML = complete_list;
}
if(filter.value == ""){
return;
}else{
var maintable_data = document.getElementById('maintable_data');
var ltr = maintable_data.getElementsByTagName("tr");
for ( var i = 0; i < ltr.length; ++i )
{
try{
var tr = ltr\[i\];
if(tr.getAttribute("id").indexOf("data") != 0){
continue;
}
var ltd = tr.getElementsByTagName("td");
var td = ltd\[0\];
var lsearch = td.getElementsByClassName("filter_data");
var search = lsearch\[0\];
if ( search.innerText.toLowerCase().indexOf(filter) == -1 )
{
tr.innerHTML = "";
i--;
}
}catch(err) { }
}
}
var count = 0;
var index = -1;
var debug = document.getElementById("debug");
locked_tabs = new Array();
}
function expand(data_id,target_id){
job = document.getElementById(data_id+"_job").textContent
name = document.getElementById(data_id+"_name").textContent
real_name = document.getElementById(data_id+"_rname").textContent
old_names = document.getElementById(data_id+"_prevnames").textContent
key = document.getElementById(data_id+"_key").textContent
ip = document.getElementById(data_id+"_lastip").textContent
antagonist = document.getElementById(data_id+"_isantag").textContent
ref = document.getElementById(data_id+"_ref").textContent
clearAll();
var span = document.getElementById(target_id);
var ckey = key.toLowerCase().replace(/\[^a-z@0-9\]+/g,"");
body = "<table><tr><td>";
body += "</td><td align='center'>";
body += "<font size='2'><b>"+job+" "+name+"</b><br><b>Real name "+real_name+"</b><br><b>Played by "+key+" ("+ip+")</b><br><b>Old names: "+old_names+"</b></font>";
body += "</td><td align='center'>";
body += "<a href='byond://?_src_=holder;[HrefToken()];adminplayeropts="+ref+"'>PP</a> - "
body += "<a href='byond://?_src_=holder;[HrefToken()];showmessageckey="+ckey+"'>N</a> - "
body += "<a href='byond://?_src_=vars;[HrefToken()];Vars="+ref+"'>VV</a> - "
body += "<a href='byond://?_src_=vars;[HrefToken()];skill="+ref+"'>SP</a> - "
body += "<a href='byond://?_src_=holder;[HrefToken()];traitor="+ref+"'>TP</a> - "
if (job == "Cyborg")
body += "<a href='byond://?_src_=holder;[HrefToken()];borgpanel="+ref+"'>BP</a> - "
body += "<a href='byond://?priv_msg="+ckey+"'>PM</a> - "
body += "<a href='byond://?_src_=holder;[HrefToken()];subtlemessage="+ref+"'>SM</a> - "
body += "<a href='byond://?_src_=holder;[HrefToken()];adminplayerobservefollow="+ref+"'>FLW</a> - "
body += "<a href='byond://?_src_=holder;[HrefToken()];individuallog="+ref+"'>LOGS</a><br>"
if(antagonist > 0)
body += "<font size='2'><a href='byond://?_src_=holder;[HrefToken()];check_antagonist=1'><font color='red'><b>Antagonist</b></font></a></font>";
body += "</td></tr></table>";
span.innerHTML = body
}
function clearAll(){
var spans = document.getElementsByTagName('span');
for(var i = 0; i < spans.length; i++){
var span = spans\[i\];
var id = span.getAttribute("id");
if(!id || !(id.indexOf("item") == 0))
continue;
var pass = 1;
for(var j = 0; j < locked_tabs.length; j++){
if(locked_tabs\[j\] == id){
pass = 0;
break;
}
}
if(pass != 1)
continue;
span.innerHTML = "";
}
}
function addToLocked(id,link_id,notice_span_id){
var link = document.getElementById(link_id);
var decision = link.getAttribute("name");
if(decision == "1"){
link.setAttribute("name","2");
}else{
link.setAttribute("name","1");
removeFromLocked(id,link_id,notice_span_id);
return;
}
var pass = 1;
for(var j = 0; j < locked_tabs.length; j++){
if(locked_tabs\[j\] == id){
pass = 0;
break;
}
}
if(!pass)
return;
locked_tabs.push(id);
var notice_span = document.getElementById(notice_span_id);
notice_span.innerHTML = "<font color='red'>Locked</font> ";
}
function attempt(ab){
return ab;
}
function removeFromLocked(id,link_id,notice_span_id){
//document.write("a");
var index = 0;
var pass = 0;
for(var j = 0; j < locked_tabs.length; j++){
if(locked_tabs\[j\] == id){
pass = 1;
index = j;
break;
}
}
if(!pass)
return;
locked_tabs\[index\] = "";
var notice_span = document.getElementById(notice_span_id);
notice_span.innerHTML = "";
}
function selectTextField(){
var filter_text = document.getElementById('filter');
filter_text.focus();
filter_text.select();
}
</script>
</head>
"}
//body tag start + onload and onkeypress (onkeyup) javascript event calls
dat += "<body onload='selectTextField(); updateSearch();' onkeyup='updateSearch();'>"
//title + search bar
dat += {"
<table width='560' align='center' cellspacing='0' cellpadding='5' id='maintable'>
<tr id='title_tr'>
<td align='center'>
<font size='5'><b>Player panel</b></font><br>
Hover over a line to see more information - <a href='byond://?_src_=holder;[HrefToken()];check_antagonist=1'>Check antagonists</a> - Kick <a href='byond://?_src_=holder;[HrefToken()];kick_all_from_lobby=1;afkonly=0'>everyone</a>/<a href='byond://?_src_=holder;[HrefToken()];kick_all_from_lobby=1;afkonly=1'>AFKers</a> in lobby
<p>
</td>
</tr>
<tr id='search_tr'>
<td align='center'>
<b>Search:</b> <input type='text' id='filter' value='' style='width:300px;'>
</td>
</tr>
</table>
"}
//player table header
dat += {"
<span id='maintable_data_archive'>
<table width='560' align='center' cellspacing='0' cellpadding='5' id='maintable_data'>"}
var/list/mobs = sort_mobs()
var/i = 1
for(var/mob/M in mobs)
if(M.ckey)
var/color = "#e6e6e6"
if(i%2 == 0)
color = "#f2f2f2"
var/is_antagonist = is_special_character(M, allow_fake_antags = TRUE)
var/M_job = ""
if(isliving(M))
if(iscarbon(M)) //Carbon stuff
if(ishuman(M) && M.job)
M_job = M.job
else if(ismonkey(M))
M_job = "Monkey"
else if(isalien(M)) //aliens
if(islarva(M))
M_job = "Alien larva"
else
M_job = ROLE_ALIEN
else
M_job = "Carbon-based"
else if(issilicon(M)) //silicon
if(isAI(M))
M_job = "AI"
else if(ispAI(M))
M_job = ROLE_PAI
else if(iscyborg(M))
M_job = "Cyborg"
else
M_job = "Silicon-based"
else if(isanimal_or_basicmob(M)) //simple animals
if(iscorgi(M))
M_job = "Corgi"
else if(isslime(M))
M_job = "slime"
else
M_job = "Animal"
else
M_job = "Living"
else if(isnewplayer(M))
M_job = "New player"
else if(isobserver(M))
var/mob/dead/observer/O = M
if(O.started_as_observer)//Did they get BTFO or are they just not trying?
M_job = "Observer"
else
M_job = "Ghost"
var/M_key = html_encode(M.key)
var/M_ip_address = isnull(M.lastKnownIP) ? "+localhost+" : M.lastKnownIP
var/M_name = html_encode(M.name)
var/M_rname = html_encode(M.real_name)
var/M_rname_as_key = html_encode(ckey(M.real_name)) // so you can ignore punctuation
if(M_rname == M_rname_as_key)
M_rname_as_key = null
var/previous_names_string = ""
if(M.persistent_client)
previous_names_string = M.persistent_client.get_played_names()
//output for each mob
dat += {"
<tr id='data[i]' name='[i]' onClick="addToLocked('item[i]','data[i]','notice_span[i]')">
<td align='center' bgcolor='[color]'>
<span id='notice_span[i]'></span>
<a id='link[i]'
onmouseover='expand("data[i]","item[i]")'
>
<b id='search[i]'>[M_name] - [M_rname] - [M_key] ([M_job])</b>
<span hidden class='filter_data'>[M_name] [M_rname] [M_rname_as_key] [M_key] [M_job] [previous_names_string]</span>
<span hidden id="data[i]_name">[M_name]</span>
<span hidden id="data[i]_job">[M_job]</span>
<span hidden id="data[i]_rname">[M_rname]</span>
<span hidden id="data[i]_rname_as_key">[M_rname_as_key]</span>
<span hidden id="data[i]_prevnames">[previous_names_string]</span>
<span hidden id="data[i]_key">[M_key]</span>
<span hidden id="data[i]_lastip">[M_ip_address]</span>
<span hidden id="data[i]_isantag">[is_antagonist]</span>
<span hidden id="data[i]_ref">[REF(M)]</span>
</a>
<br><span id='item[i]'></span>
</td>
</tr>
"}
i++
//player table ending
dat += {"
</table>
</span>
<script type='text/javascript'>
var maintable = document.getElementById("maintable_data_archive");
var complete_list = maintable.innerHTML;
</script>
</body></html>
"}
usr << browse(dat, "window=players;size=600x480")