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With the trim system added years ago, agent IDs have become essentially worthless. This is because they can only hold SIX COMMON ACCESSES, TWO COMMAND ACCESSES, AND ONE CAPTAIN LEVEL ACCESS. This leads to the current situation, where agent IDs are essentially legacy content included in certain bundles like Contractor, but ultimately go entirely unused, with players instead opting to simply steal ID cards off of people and juggle them around. This PR makes them act more like they used to, where scanning an ID with one will let you take all of the access codes on the ID card, and add them to your agent ID. Having your ID card stolen is extremely frustrating. It's also very frustrating for traitors to need to carry literally a box of stolen ID cards to have access to various parts of the station, and it also hinders stealthy gameplay, since the stealthy ID card doesn't actually hold access. 🆑 balance: wildcard limits have been removed from Agent ID cards balance: the specops crate gets a variation of the agent ID card which can only hold limited access (same as it is now) /🆑