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Bubberstation/code/modules/cargo/packs
TheRyeGuyWhoWillNowDie 4156bbb8e8 removes wildcard limit from agent IDs (#89709)
With the trim system added years ago, agent IDs have become essentially
worthless. This is because they can only hold SIX COMMON ACCESSES, TWO
COMMAND ACCESSES, AND ONE CAPTAIN LEVEL ACCESS. This leads to the
current situation, where agent IDs are essentially legacy content
included in certain bundles like Contractor, but ultimately go entirely
unused, with players instead opting to simply steal ID cards off of
people and juggle them around.

This PR makes them act more like they used to, where scanning an ID with
one will let you take all of the access codes on the ID card, and add
them to your agent ID.

Having your ID card stolen is extremely frustrating. It's also very
frustrating for traitors to need to carry literally a box of stolen ID
cards to have access to various parts of the station, and it also
hinders stealthy gameplay, since the stealthy ID card doesn't actually
hold access.

🆑
balance: wildcard limits have been removed from Agent ID cards
balance: the specops crate gets a variation of the agent ID card which
can only hold limited access (same as it is now)
/🆑
2025-03-12 17:06:53 -04:00
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