Files
Bubberstation/code/modules/explorer_drone/manager.dm
Lucy 683356368a Refactor GLOB.admin/debug/fun_state into cached /datum/ui_state/admin_state instances (#89417)
## About The Pull Request

So, some admin verbs/tools that used tguis, i.e edit/debug planes, were
available to admins with +DEBUG... but the ui_state used
`GLOB.admin_state`, which checks for +ADMIN - meaning that if they
_only_ had +DEBUG, they would have the verb... but it would do nothing
when they used it.

I've refactored `GLOB.admin_state`, `GLOB.debug_state`, and
`GLOB.fun_state` into a merged `/datum/ui_state/admin_state`, with a var
for which specific permissions are being checked for.

You now use the `ADMIN_STATE(perms)` macro to get the UI state for those
specific perms, i.e `admin_state(R_ADMIN)` or `admin_state(R_DEBUG)`,
and the resulting UI state will check for _those specific perms_.

These are initialized and cached in `GLOB.admin_states` (which should
never be directly accessed).

So, I've went thru every single usage of `GLOB.admin_state`,
`GLOB.fun_state`, and `GLOB.debug_state`, and made them all use
`ADMIN_STATE()` with the actual permission flags needed to use said UI
in the first place.

## Why It's Good For The Game

Kinda dumb for specific admin permissions to be granted verbs that don't
let them use it anyways.

## Changelog
🆑
admin: Certain UI-based tools (plane debugger, filter editor, etc) that
were given to admins with only +VAREDIT or +DEBUG, but refused to open
without +ADMIN, now actually work for admins that have the needed
permission.
/🆑
2025-03-12 16:21:18 -04:00

89 lines
2.7 KiB
Plaintext

/// Admin adventure manager
/datum/adventure_browser
var/datum/adventure/temp_adventure
var/feedback_message
/datum/adventure_browser/ui_interact(mob/user, datum/tgui/ui)
. = ..()
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "AdventureBrowser")
ui.open()
/datum/adventure_browser/ui_state(mob/user)
return ADMIN_STATE(R_DEBUG)
/// Handles finishing adventure
/datum/adventure_browser/proc/resolve_adventure(datum/source,result)
SIGNAL_HANDLER
feedback_message = "Adventure ended with result : [result]"
QDEL_NULL(temp_adventure)
/datum/adventure_browser/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
feedback_message = ""
switch(action)
if("play")
var/datum/adventure_db_entry/target = locate(params["ref"]) in GLOB.explorer_drone_adventure_db_entries
if(!target)
return
if(temp_adventure)
QDEL_NULL(temp_adventure)
temp_adventure = target.create_adventure()
if(!temp_adventure)
feedback_message = "Instantiating adventure failed. Check runtime logs for details."
return TRUE
RegisterSignal(temp_adventure,COMSIG_ADVENTURE_FINISHED, PROC_REF(resolve_adventure))
temp_adventure.start_adventure()
feedback_message = "Adventure started"
return TRUE
if("adventure_choice")
temp_adventure?.select_choice(params["choice"])
return TRUE
if("end_play")
if(temp_adventure)
QDEL_NULL(temp_adventure)
feedback_message = "Adventure stopped"
return TRUE
/datum/adventure_browser/ui_data(mob/user)
. = ..()
var/list/adventure_data = list()
for(var/datum/adventure_db_entry/db_entry in GLOB.explorer_drone_adventure_db_entries)
adventure_data += list(list(
"ref" = ref(db_entry),
"filename" = db_entry.filename,
"name" = db_entry.name,
"version" = db_entry.version,
"uploader" = db_entry.uploader,
"approved" = db_entry.approved,
"json_status" = db_entry.raw_json ? "Valid JSON" : "Empty"
))
.["adventures"] = adventure_data
.["feedback_message"] = feedback_message
.["play_mode"] = !!temp_adventure
.["adventure_data"] = temp_adventure?.ui_data(user)
if(temp_adventure?.delayed_action)
.["delay_time"] = temp_adventure.delayed_action[1]
.["delay_message"] = temp_adventure.delayed_action[2]
else
.["delay_time"] = 0
.["delay_message"] = ""
/datum/adventure_browser/ui_close(mob/user)
. = ..()
qdel(src)
/datum/adventure_browser/ui_assets(mob/user)
return list(get_asset_datum(/datum/asset/simple/adventure))
/datum/adventure_browser/Destroy(force)
. = ..()
QDEL_NULL(temp_adventure)
ADMIN_VERB(adventure_manager, R_DEBUG, "Adventure Manager", "View and edit adventures.", ADMIN_CATEGORY_DEBUG)
var/datum/adventure_browser/browser = new()
browser.ui_interact(user.mob)