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## About The Pull Request The circuit implant is, as the name suggests, an implant that can contain an integrated circuit. It's similar in concept to the BCI, but differs from it in the following ways: - Has a capacity of 12 components, compared to the BCI's 25 - Can be inserted into basic mobs - Does not set off Body Purists' disdain for cybernetics - Cannot use the target interceptor, thought listener, or overlay components - Cannot force the user to speak/emote - the speech component simply makes the implant itself speak like it does in other shells The circuit implant can be printed from the component printer upon researching advanced shells. Only one circuit implant can be inserted into a mob at once. As a little code standardization bonus, implant case interaction has been refactored into an `item_interaction`. ## Why It's Good For The Game Implants seem like an interesting way for circuits to be utilized. Not only do they provide a body-purist-friendly way to have an internal circuit, they also give most basic mobs a way to interact with the circuit ecosystem. Additionally, them being implants implantable with an implanter provides an easier method for a circuit to be forced upon someone in a way that isn't as easy to remove as just dropping the item.