Files
Bubberstation/code/modules/admin/secrets.dm
2015-12-22 05:31:46 -06:00

538 lines
20 KiB
Plaintext

/datum/admins/proc/Secrets()
if(!check_rights(0)) return
var/dat = "<B>The first rule of adminbuse is: you don't talk about the adminbuse.</B><HR>"
dat +={"
<B>General Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secrets=list_job_debug'>Show Job Debug</A><BR>
<A href='?src=\ref[src];secrets=admin_log'>Admin Log</A><BR>
<A href='?src=\ref[src];secrets=show_admins'>Show Admin List</A><BR>
<BR>
"}
if(check_rights(R_ADMIN,0))
dat += {"
<B>Admin Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secrets=clear_virus'>Cure all diseases currently in existence</A><BR>
<A href='?src=\ref[src];secrets=list_bombers'>Bombing List</A><BR>
<A href='?src=\ref[src];secrets=check_antagonist'>Show current traitors and objectives</A><BR>
<A href='?src=\ref[src];secrets=list_signalers'>Show last [length(lastsignalers)] signalers</A><BR>
<A href='?src=\ref[src];secrets=list_lawchanges'>Show last [length(lawchanges)] law changes</A><BR>
<A href='?src=\ref[src];secrets=showailaws'>Show AI Laws</A><BR>
<A href='?src=\ref[src];secrets=showgm'>Show Game Mode</A><BR>
<A href='?src=\ref[src];secrets=manifest'>Show Crew Manifest</A><BR>
<A href='?src=\ref[src];secrets=DNA'>List DNA (Blood)</A><BR>
<A href='?src=\ref[src];secrets=fingerprints'>List Fingerprints</A><BR><BR>
<A href='?src=\ref[src];secrets=tdomereset'>Reset Thunderdome to default state</A><BR>
<BR>
<B>Shuttles</B><BR>
<BR>
<A href='?src=\ref[src];secrets=moveferry'>Move Ferry</A><BR>
<A href='?src=\ref[src];secrets=moveminingshuttle'>Move Mining Shuttle</A><BR>
<A href='?src=\ref[src];secrets=movelaborshuttle'>Move Labor Shuttle</A><BR>
<BR>
"}
if(check_rights(R_FUN,0))
dat += {"
<B>Fun Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secrets=virus'>Trigger a Virus Outbreak</A><BR>
<A href='?src=\ref[src];secrets=monkey'>Turn all humans into monkeys</A><BR>
<A href='?src=\ref[src];secrets=allspecies'>Change the species of all humans</A><BR>
<A href='?src=\ref[src];secrets=power'>Make all areas powered</A><BR>
<A href='?src=\ref[src];secrets=unpower'>Make all areas unpowered</A><BR>
<A href='?src=\ref[src];secrets=quickpower'>Power all SMES</A><BR>
<A href='?src=\ref[src];secrets=tripleAI'>Triple AI mode (needs to be used in the lobby)</A><BR>
<A href='?src=\ref[src];secrets=traitor_all'>Everyone is the traitor</A><BR>
<A href='?src=\ref[src];secrets=guns'>Summon Guns</A><BR>
<A href='?src=\ref[src];secrets=magic'>Summon Magic</A><BR>
<A href='?src=\ref[src];secrets=events'>Summon Events (Toggle)</A><BR>
<A href='?src=\ref[src];secrets=onlyone'>There can only be one!</A><BR>
<A href='?src=\ref[src];secrets=onlyme'>There can only be me!</A><BR>
<A href='?src=\ref[src];secrets=retardify'>Make all players retarded</A><BR>
<A href='?src=\ref[src];secrets=eagles'>Egalitarian Station Mode</A><BR>
<A href='?src=\ref[src];secrets=blackout'>Break all lights</A><BR>
<A href='?src=\ref[src];secrets=whiteout'>Fix all lights</A><BR>
<A href='?src=\ref[src];secrets=floorlava'>The floor is lava! (DANGEROUS: extremely lame)</A><BR>
<BR>
<A href='?src=\ref[src];secrets=changebombcap'>Change bomb cap</A><BR>
"}
dat += "<BR>"
if(check_rights(R_DEBUG,0))
dat += {"
<B>Security Level Elevated</B><BR>
<BR>
<A href='?src=\ref[src];secrets=maint_access_engiebrig'>Change all maintenance doors to engie/brig access only</A><BR>
<A href='?src=\ref[src];secrets=maint_access_brig'>Change all maintenance doors to brig access only</A><BR>
<A href='?src=\ref[src];secrets=infinite_sec'>Remove cap on security officers</A><BR>
<BR>
"}
usr << browse(dat, "window=secrets")
return
/datum/admins/proc/Secrets_topic(item,href_list)
var/datum/round_event/E
var/ok = 0
switch(item)
if("admin_log")
var/dat = "<B>Admin Log<HR></B>"
for(var/l in admin_log)
dat += "<li>[l]</li>"
if(!admin_log.len)
dat += "No-one has done anything this round!"
usr << browse(dat, "window=admin_log")
if("list_job_debug")
var/dat = "<B>Job Debug info.</B><HR>"
if(SSjob)
for(var/line in SSjob.job_debug)
dat += "[line]<BR>"
dat+= "*******<BR><BR>"
for(var/datum/job/job in SSjob.occupations)
if(!job) continue
dat += "job: [job.title], current_positions: [job.current_positions], total_positions: [job.total_positions] <BR>"
usr << browse(dat, "window=jobdebug;size=600x500")
if("show_admins")
var/dat = "<B>Current admins:</B><HR>"
if(admin_datums)
for(var/ckey in admin_datums)
var/datum/admins/D = admin_datums[ckey]
dat += "[ckey] - [D.rank.name]<br>"
usr << browse(dat, "window=showadmins;size=600x500")
if("tdomereset")
if(!check_rights(R_ADMIN))
return
var/delete_mobs = alert("Clear all mobs?","Confirm","Yes","No","Cancel")
if(delete_mobs == "Cancel")
return
log_admin("[key_name(usr)] reset the thunderdome to default with delete_mobs==[delete_mobs].", 1)
message_admins("<span class='adminnotice'>[key_name_admin(usr)] reset the thunderdome to default with delete_mobs==[delete_mobs].</span>")
var/area/thunderdome = locate(/area/tdome/arena)
if(delete_mobs == "Yes")
for(var/mob/living/mob in thunderdome)
qdel(mob) //Clear mobs
for(var/obj/obj in thunderdome)
if(!istype(obj,/obj/machinery/camera))
qdel(obj) //Clear objects
var/area/template = locate(/area/tdome/arena_source)
template.copy_contents_to(thunderdome)
if("clear_virus")
var/choice = input("Are you sure you want to cure all disease?") in list("Yes", "Cancel")
if(choice == "Yes")
message_admins("[key_name_admin(usr)] has cured all diseases.")
for(var/datum/disease/D in SSdisease.processing)
D.cure(D)
if("list_bombers")
if(!check_rights(R_ADMIN))
return
var/dat = "<B>Bombing List<HR>"
for(var/l in bombers)
dat += text("[l]<BR>")
usr << browse(dat, "window=bombers")
if("list_signalers")
if(!check_rights(R_ADMIN))
return
var/dat = "<B>Showing last [length(lastsignalers)] signalers.</B><HR>"
for(var/sig in lastsignalers)
dat += "[sig]<BR>"
usr << browse(dat, "window=lastsignalers;size=800x500")
if("list_lawchanges")
if(!check_rights(R_ADMIN))
return
var/dat = "<B>Showing last [length(lawchanges)] law changes.</B><HR>"
for(var/sig in lawchanges)
dat += "[sig]<BR>"
usr << browse(dat, "window=lawchanges;size=800x500")
if("moveminingshuttle")
if(!check_rights(R_ADMIN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShM")
if(!SSshuttle.toggleShuttle("mining","mining_home","mining_away"))
message_admins("[key_name_admin(usr)] moved mining shuttle")
log_admin("[key_name(usr)] moved the mining shuttle")
if("movelaborshuttle")
if(!check_rights(R_ADMIN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShL")
if(!SSshuttle.toggleShuttle("laborcamp","laborcamp_home","laborcamp_away"))
message_admins("[key_name_admin(usr)] moved labor shuttle")
log_admin("[key_name(usr)] moved the labor shuttle")
if("moveferry")
if(!check_rights(R_ADMIN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShF")
if(!SSshuttle.toggleShuttle("ferry","ferry_home","ferry_away"))
message_admins("[key_name_admin(usr)] moved the centcom ferry")
log_admin("[key_name(usr)] moved the centcom ferry")
if("showailaws")
if(!check_rights(R_ADMIN))
return
output_ai_laws()
if("showgm")
if(!check_rights(R_ADMIN))
return
if(!ticker || !ticker.mode)
alert("The game hasn't started yet!")
else if (ticker.mode)
alert("The game mode is [ticker.mode.name]")
else alert("For some reason there's a ticker, but not a game mode")
if("manifest")
if(!check_rights(R_ADMIN))
return
var/dat = "<B>Showing Crew Manifest.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>Position</th></tr>"
for(var/datum/data/record/t in data_core.general)
dat += "<tr><td>[t.fields["name"]]</td><td>[t.fields["rank"]]</td></tr>"
dat += "</table>"
usr << browse(dat, "window=manifest;size=440x410")
if("DNA")
if(!check_rights(R_ADMIN))
return
var/dat = "<B>Showing DNA from blood.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.ckey)
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.dna.blood_type]</td></tr>"
dat += "</table>"
usr << browse(dat, "window=DNA;size=440x410")
if("fingerprints")
if(!check_rights(R_ADMIN))
return
var/dat = "<B>Showing Fingerprints.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>Fingerprints</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.ckey)
dat += "<tr><td>[H]</td><td>[md5(H.dna.uni_identity)]</td></tr>"
dat += "</table>"
usr << browse(dat, "window=fingerprints;size=440x410")
if("monkey")
if(!check_rights(R_FUN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","M")
for(var/mob/living/carbon/human/H in mob_list)
spawn(0)
H.monkeyize()
ok = 1
if("allspecies")
if(!check_rights(R_FUN))
return
var/result = input(usr, "Please choose a new species","Species") as null|anything in species_list
if(result)
log_admin("[key_name(usr)] turned all humans into [result]", 1)
message_admins("\blue [key_name_admin(usr)] turned all humans into [result]")
var/newtype = species_list[result]
for(var/mob/living/carbon/human/H in mob_list)
H.set_species(newtype)
if("corgi")
if(!check_rights(R_FUN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","M")
for(var/mob/living/carbon/human/H in mob_list)
spawn(0)
H.corgize()
ok = 1
if("tripleAI")
if(!check_rights(R_FUN))
return
usr.client.triple_ai()
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","TriAI")
if("power")
if(!check_rights(R_FUN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","P")
log_admin("[key_name(usr)] made all areas powered", 1)
message_admins("<span class='adminnotice'>[key_name_admin(usr)] made all areas powered</span>")
power_restore()
if("unpower")
if(!check_rights(R_FUN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","UP")
log_admin("[key_name(usr)] made all areas unpowered", 1)
message_admins("<span class='adminnotice'>[key_name_admin(usr)] made all areas unpowered</span>")
power_failure()
if("quickpower")
if(!check_rights(R_FUN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","QP")
log_admin("[key_name(usr)] made all SMESs powered", 1)
message_admins("<span class='adminnotice'>[key_name_admin(usr)] made all SMESs powered</span>")
power_restore_quick()
if("traitor_all")
if(!check_rights(R_FUN))
return
if(!ticker || !ticker.mode)
alert("The game hasn't started yet!")
return
var/objective = copytext(sanitize(input("Enter an objective")),1,MAX_MESSAGE_LEN)
if(!objective)
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","TA([objective])")
for(var/mob/living/carbon/human/H in player_list)
if(H.stat == 2 || !H.client || !H.mind) continue
if(is_special_character(H)) continue
//traitorize(H, objective, 0)
ticker.mode.traitors += H.mind
H.mind.special_role = "traitor"
var/datum/objective/new_objective = new
new_objective.owner = H
new_objective.explanation_text = objective
H.mind.objectives += new_objective
ticker.mode.greet_traitor(H.mind)
//ticker.mode.forge_traitor_objectives(H.mind)
ticker.mode.finalize_traitor(H.mind)
for(var/mob/living/silicon/A in player_list)
if(A.stat == 2 || !A.client || !A.mind) continue
if(ispAI(A)) continue
else if(is_special_character(A)) continue
ticker.mode.traitors += A.mind
A.mind.special_role = "traitor"
var/datum/objective/new_objective = new
new_objective.owner = A
new_objective.explanation_text = objective
A.mind.objectives += new_objective
ticker.mode.greet_traitor(A.mind)
ticker.mode.finalize_traitor(A.mind)
message_admins("<span class='adminnotice'>[key_name_admin(usr)] used everyone is a traitor secret. Objective is [objective]</span>")
log_admin("[key_name(usr)] used everyone is a traitor secret. Objective is [objective]")
if("changebombcap")
if(!check_rights(R_FUN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BC")
var/newBombCap = input(usr,"What would you like the new bomb cap to be. (entered as the light damage range (the 3rd number in common (1,2,3) notation)) Must be between 4 and 128)", "New Bomb Cap", MAX_EX_LIGHT_RANGE) as num|null
if (newBombCap < 4)
return
if (newBombCap > 128)
newBombCap = 128
MAX_EX_DEVESTATION_RANGE = round(newBombCap/4)
MAX_EX_HEAVY_RANGE = round(newBombCap/2)
MAX_EX_LIGHT_RANGE = newBombCap
//I don't know why these are their own variables, but fuck it, they are.
MAX_EX_FLASH_RANGE = newBombCap
MAX_EX_FLAME_RANGE = newBombCap
message_admins("<span class='boldannounce'>[key_name_admin(usr)] changed the bomb cap to [MAX_EX_DEVESTATION_RANGE], [MAX_EX_HEAVY_RANGE], [MAX_EX_LIGHT_RANGE]</span>")
log_admin("[key_name(usr)] changed the bomb cap to [MAX_EX_DEVESTATION_RANGE], [MAX_EX_HEAVY_RANGE], [MAX_EX_LIGHT_RANGE]")
if("lightsout")
if(!check_rights(R_FUN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","LO")
message_admins("[key_name_admin(usr)] has broke a lot of lights")
E = new /datum/round_event/electrical_storm{lightsoutAmount = 2}()
if("blackout")
if(!check_rights(R_FUN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BO")
message_admins("[key_name_admin(usr)] broke all lights")
for(var/obj/machinery/light/L in machines)
L.broken()
if("whiteout")
if(!check_rights(R_FUN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","WO")
message_admins("[key_name_admin(usr)] fixed all lights")
for(var/obj/machinery/light/L in machines)
L.fix()
if("floorlava")
var/datum/weather/floor_is_lava/storm = new /datum/weather/floor_is_lava
storm.weather_start_up()
if("virus")
if(!check_rights(R_FUN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","V")
switch(alert("Do you want this to be a random disease or do you have something in mind?",,"Make Your Own","Random","Choose"))
if("Make Your Own")
AdminCreateVirus(usr.client)
if("Random")
E = new /datum/round_event/disease_outbreak()
if("Choose")
var/virus = input("Choose the virus to spread", "BIOHAZARD") as null|anything in typesof(/datum/disease)
E = new /datum/round_event/disease_outbreak{}()
var/datum/round_event/disease_outbreak/DO = E
DO.virus_type = virus
if("retardify")
if(!check_rights(R_FUN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","RET")
for(var/mob/living/carbon/human/H in player_list)
H << "<span class='boldannounce'>You suddenly feel stupid.</span>"
H.setBrainLoss(60)
message_admins("[key_name_admin(usr)] made everybody retarded")
if("eagles")//SCRAW
if(!check_rights(R_FUN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","EgL")
for(var/obj/machinery/door/airlock/W in machines)
if(W.z == ZLEVEL_STATION && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison))
W.req_access = list()
message_admins("[key_name_admin(usr)] activated Egalitarian Station mode")
priority_announce("Centcom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, 'sound/AI/commandreport.ogg')
if("guns")
if(!check_rights(R_FUN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SG")
var/survivor_probability = 0
switch(alert("Do you want this to create survivors antagonists?",,"No Antags","Some Antags","All Antags!"))
if("Some Antags")
survivor_probability = 25
if("All Antags!")
survivor_probability = 100
rightandwrong(0, usr, survivor_probability)
if("magic")
if(!check_rights(R_FUN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SM")
var/survivor_probability = 0
switch(alert("Do you want this to create survivors antagonists?",,"No Antags","Some Antags","All Antags!"))
if("Some Antags")
survivor_probability = 25
if("All Antags!")
survivor_probability = 100
rightandwrong(1, usr, survivor_probability)
if("events")
if(!check_rights(R_FUN))
return
if(!SSevent.wizardmode)
if(alert("Do you want to toggle summon events on?",,"Yes","No") == "Yes")
summonevents()
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SE")
else
switch(alert("What would you like to do?",,"Intensify Summon Events","Turn Off Summon Events","Nothing"))
if("Intensify Summon Events")
summonevents()
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SE")
if("Turn Off Summon Events")
SSevent.toggleWizardmode()
SSevent.resetFrequency()
if("dorf")
if(!check_rights(R_FUN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","DF")
for(var/mob/living/carbon/human/B in mob_list)
B.facial_hair_style = "Dward Beard"
B.update_hair()
message_admins("[key_name_admin(usr)] activated dorf mode")
if("onlyone")
if(!check_rights(R_FUN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","OO")
usr.client.only_one()
// message_admins("[key_name_admin(usr)] has triggered a battle to the death (only one)")
if("onlyme")
if(!check_rights(R_FUN))
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","OM")
only_me()
if("maint_access_brig")
if(!check_rights(R_DEBUG))
return
for(var/obj/machinery/door/airlock/maintenance/M in machines)
M.check_access()
if (access_maint_tunnels in M.req_access)
M.req_access = list(access_brig)
message_admins("[key_name_admin(usr)] made all maint doors brig access-only.")
if("maint_access_engiebrig")
if(!check_rights(R_DEBUG))
return
for(var/obj/machinery/door/airlock/maintenance/M in machines)
M.check_access()
if (access_maint_tunnels in M.req_access)
M.req_access = list()
M.req_one_access = list(access_brig,access_engine)
message_admins("[key_name_admin(usr)] made all maint doors engineering and brig access-only.")
if("infinite_sec")
if(!check_rights(R_DEBUG))
return
var/datum/job/J = SSjob.GetJob("Security Officer")
if(!J) return
J.total_positions = -1
J.spawn_positions = -1
message_admins("[key_name_admin(usr)] has removed the cap on security officers.")
if(E)
E.processing = 0
if(E.announceWhen>0)
if(alert(usr, "Would you like to alert the crew?", "Alert", "Yes", "No") == "No")
E.announceWhen = -1
E.processing = 1
if (usr)
log_admin("[key_name(usr)] used secret [item]")
if (ok)
world << text("<B>A secret has been activated by []!</B>", usr.key)