* Guillotine can be unanchored again (#73423)
## About The Pull Request
Guillotines could not be unanchored, because the unfasten check checked
if any action is being applied to the guillotine, including being
wrenched at the moment. This PR fixes that.
This PR also autodocs everything, adds a missing UNDEF, and renames
GUILLOTINE_BLADE_IDLE to GUILLOTINE_ACTION_IDLE to make it clearer that
this is intended for the current_action var, and not the blade_status
var.
## Why It's Good For The Game
Fixes a bug that prevents something from being moved around.
## Changelog
🆑
fix: Guillotines can be unanchored again
/🆑
* Guillotine can be unanchored again
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Co-authored-by: Profakos <profakos@gmail.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>