mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-10 17:52:36 +00:00
247 lines
7.7 KiB
Plaintext
247 lines
7.7 KiB
Plaintext
/*********************************
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For the main html chat area
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*********************************/
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//Precaching a bunch of shit
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GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of icons for the browser output
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//On client, created on login
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/datum/chatOutput
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var/client/owner //client ref
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var/loaded = FALSE // Has the client loaded the browser output area?
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var/list/messageQueue //If they haven't loaded chat, this is where messages will go until they do
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var/cookieSent = FALSE // Has the client sent a cookie for analysis
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var/broken = FALSE
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var/list/connectionHistory //Contains the connection history passed from chat cookie
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var/adminMusicVolume = 25 //This is for the Play Global Sound verb
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/datum/chatOutput/New(client/C)
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owner = C
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messageQueue = list()
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connectionHistory = list()
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/datum/chatOutput/proc/start()
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//Check for existing chat
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if(!owner)
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return FALSE
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if(!winexists(owner, "browseroutput")) // Oh goddamnit.
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set waitfor = FALSE
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broken = TRUE
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message_admins("Couldn't start chat for [key_name_admin(owner)]!")
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. = FALSE
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alert(owner.mob, "Updated chat window does not exist. If you are using a custom skin file please allow the game to update.")
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return
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if(winget(owner, "browseroutput", "is-visible") == "true") //Already setup
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doneLoading()
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else //Not setup
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load()
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return TRUE
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/datum/chatOutput/proc/load()
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set waitfor = FALSE
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if(!owner)
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return
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var/datum/asset/stuff = get_asset_datum(/datum/asset/group/goonchat)
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stuff.send(owner)
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owner << browse(file('code/modules/goonchat/browserassets/html/browserOutput.html'), "window=browseroutput")
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/datum/chatOutput/Topic(href, list/href_list)
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if(usr.client != owner)
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return TRUE
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// Build arguments.
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// Arguments are in the form "param[paramname]=thing"
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var/list/params = list()
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for(var/key in href_list)
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if(length(key) > 7 && findtext(key, "param")) // 7 is the amount of characters in the basic param key template.
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var/param_name = copytext(key, 7, -1)
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var/item = href_list[key]
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params[param_name] = item
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var/data // Data to be sent back to the chat.
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switch(href_list["proc"])
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if("doneLoading")
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data = doneLoading(arglist(params))
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if("debug")
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data = debug(arglist(params))
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if("ping")
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data = ping(arglist(params))
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if("analyzeClientData")
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data = analyzeClientData(arglist(params))
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if("setMusicVolume")
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data = setMusicVolume(arglist(params))
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if(data)
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ehjax_send(data = data)
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//Called on chat output done-loading by JS.
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/datum/chatOutput/proc/doneLoading()
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if(loaded)
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return
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testing("Chat loaded for [owner.ckey]")
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loaded = TRUE
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showChat()
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for(var/message in messageQueue)
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// whitespace has already been handled by the original to_chat
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to_chat(owner, message, handle_whitespace=FALSE)
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messageQueue = null
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sendClientData()
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//do not convert to to_chat()
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SEND_TEXT(owner, "<span class=\"userdanger\">Failed to load fancy chat, reverting to old chat. Certain features won't work.</span>")
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/datum/chatOutput/proc/showChat()
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winset(owner, "output", "is-visible=false")
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winset(owner, "browseroutput", "is-disabled=false;is-visible=true")
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/datum/chatOutput/proc/ehjax_send(client/C = owner, window = "browseroutput", data)
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if(islist(data))
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data = json_encode(data)
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C << output("[data]", "[window]:ehjaxCallback")
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/datum/chatOutput/proc/sendMusic(music, list/extra_data)
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if(!findtext(music, GLOB.is_http_protocol))
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return
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var/list/music_data = list("adminMusic" = url_encode(url_encode(music)))
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if(extra_data?.len)
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music_data["musicRate"] = extra_data["pitch"]
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music_data["musicSeek"] = extra_data["start"]
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music_data["musicHalt"] = extra_data["end"]
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ehjax_send(data = music_data)
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/datum/chatOutput/proc/stopMusic()
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ehjax_send(data = "stopMusic")
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/datum/chatOutput/proc/setMusicVolume(volume = "")
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if(volume)
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adminMusicVolume = CLAMP(text2num(volume), 0, 100)
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//Sends client connection details to the chat to handle and save
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/datum/chatOutput/proc/sendClientData()
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//Get dem deets
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var/list/deets = list("clientData" = list())
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deets["clientData"]["ckey"] = owner.ckey
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deets["clientData"]["ip"] = owner.address
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deets["clientData"]["compid"] = owner.computer_id
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var/data = json_encode(deets)
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ehjax_send(data = data)
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//Called by client, sent data to investigate (cookie history so far)
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/datum/chatOutput/proc/analyzeClientData(cookie = "")
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if(!cookie)
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return
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if(cookie != "none")
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var/list/connData = json_decode(cookie)
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if (connData && islist(connData) && connData.len > 0 && connData["connData"])
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connectionHistory = connData["connData"] //lol fuck
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var/list/found = new()
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for(var/i in connectionHistory.len to 1 step -1)
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var/list/row = src.connectionHistory[i]
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if (!row || row.len < 3 || (!row["ckey"] || !row["compid"] || !row["ip"])) //Passed malformed history object
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return
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if (world.IsBanned(row["ckey"], row["ip"], row["compid"], real_bans_only=TRUE))
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found = row
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break
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//Uh oh this fucker has a history of playing on a banned account!!
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if (found.len > 0)
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//TODO: add a new evasion ban for the CURRENT client details, using the matched row details
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message_admins("[key_name(src.owner)] has a cookie from a banned account! (Matched: [found["ckey"]], [found["ip"]], [found["compid"]])")
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log_admin_private("[key_name(owner)] has a cookie from a banned account! (Matched: [found["ckey"]], [found["ip"]], [found["compid"]])")
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cookieSent = TRUE
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//Called by js client every 60 seconds
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/datum/chatOutput/proc/ping()
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return "pong"
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//Called by js client on js error
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/datum/chatOutput/proc/debug(error)
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log_world("\[[time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")]\] Client: [(src.owner.key ? src.owner.key : src.owner)] triggered JS error: [error]")
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//Global chat procs
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/proc/to_chat(target, message, handle_whitespace=TRUE)
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if(!target)
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return
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//Ok so I did my best but I accept that some calls to this will be for shit like sound and images
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//It stands that we PROBABLY don't want to output those to the browser output so just handle them here
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if (istype(target, /savefile))
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CRASH("Invalid message! [message]")
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if(!istext(message))
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if (istype(message, /image) || istype(message, /sound))
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CRASH("Invalid message! [message]")
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return
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if(target == world)
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target = GLOB.clients
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var/original_message = message
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//Some macros remain in the string even after parsing and fuck up the eventual output
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message = replacetext(message, "\improper", "")
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message = replacetext(message, "\proper", "")
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if(handle_whitespace)
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message = replacetext(message, "\n", "<br>")
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message = replacetext(message, "\t", "[GLOB.TAB][GLOB.TAB]")
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if(islist(target))
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// Do the double-encoding outside the loop to save nanoseconds
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var/twiceEncoded = url_encode(url_encode(message))
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for(var/I in target)
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var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
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if (!C)
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continue
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//Send it to the old style output window.
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SEND_TEXT(C, original_message)
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if(!C.chatOutput || C.chatOutput.broken) // A player who hasn't updated his skin file.
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continue
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if(!C.chatOutput.loaded)
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//Client still loading, put their messages in a queue
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C.chatOutput.messageQueue += message
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continue
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C << output(twiceEncoded, "browseroutput:output")
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else
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var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible
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if (!C)
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return
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//Send it to the old style output window.
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SEND_TEXT(C, original_message)
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if(!C.chatOutput || C.chatOutput.broken) // A player who hasn't updated his skin file.
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return
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if(!C.chatOutput.loaded)
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//Client still loading, put their messages in a queue
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C.chatOutput.messageQueue += message
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return
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// url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
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C << output(url_encode(url_encode(message)), "browseroutput:output")
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