Files
Bubberstation/code/controllers/subsystem/idlenpcpool.dm
2020-08-27 15:28:03 -07:00

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SUBSYSTEM_DEF(idlenpcpool)
name = "Idling NPC Pool"
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND|SS_NO_INIT
priority = FIRE_PRIORITY_IDLE_NPC
wait = 60
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/currentrun = list()
var/static/list/idle_mobs_by_zlevel[][]
/datum/controller/subsystem/idlenpcpool/stat_entry(msg)
var/list/idlelist = GLOB.simple_animals[AI_IDLE]
var/list/zlist = GLOB.simple_animals[AI_Z_OFF]
msg = "IdleNPCS:[length(idlelist)]|Z:[length(zlist)]"
return ..()
/datum/controller/subsystem/idlenpcpool/proc/MaxZChanged()
if (!islist(idle_mobs_by_zlevel))
idle_mobs_by_zlevel = new /list(world.maxz,0)
while (SSidlenpcpool.idle_mobs_by_zlevel.len < world.maxz)
SSidlenpcpool.idle_mobs_by_zlevel.len++
SSidlenpcpool.idle_mobs_by_zlevel[idle_mobs_by_zlevel.len] = list()
/datum/controller/subsystem/idlenpcpool/fire(resumed = FALSE)
if (!resumed)
var/list/idlelist = GLOB.simple_animals[AI_IDLE]
src.currentrun = idlelist.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/mob/living/simple_animal/SA = currentrun[currentrun.len]
--currentrun.len
if (QDELETED(SA))
GLOB.simple_animals[AI_IDLE] -= SA
log_world("Found a null in simple_animals list!")
continue
if(!SA.ckey)
if(SA.stat != DEAD)
SA.handle_automated_movement()
if(SA.stat != DEAD)
SA.consider_wakeup()
if (MC_TICK_CHECK)
return