Files
Bubberstation/code/controllers/subsystem/mobs.dm
TemporalOroboros e2e7ccdbdc /mob/living/proc/Life(delta_time) (#55534)
- Makes `/mob/living/proc/Life` and most related procs use `delta_time`
- Procs that had snowflaked timing systems, such as breathing, addiction, and advanced diseases were left unchanged.
2021-02-19 10:24:20 -05:00

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SUBSYSTEM_DEF(mobs)
name = "Mobs"
priority = FIRE_PRIORITY_MOBS
flags = SS_KEEP_TIMING | SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
wait = 2 SECONDS
var/list/currentrun = list()
var/static/list/clients_by_zlevel[][]
var/static/list/dead_players_by_zlevel[][] = list(list()) // Needs to support zlevel 1 here, MaxZChanged only happens when z2 is created and new_players can login before that.
var/static/list/cubemonkeys = list()
var/static/list/cheeserats = list()
/datum/controller/subsystem/mobs/stat_entry(msg)
msg = "P:[length(GLOB.mob_living_list)]"
return ..()
/datum/controller/subsystem/mobs/proc/MaxZChanged()
if (!islist(clients_by_zlevel))
clients_by_zlevel = new /list(world.maxz,0)
dead_players_by_zlevel = new /list(world.maxz,0)
while (clients_by_zlevel.len < world.maxz)
clients_by_zlevel.len++
clients_by_zlevel[clients_by_zlevel.len] = list()
dead_players_by_zlevel.len++
dead_players_by_zlevel[dead_players_by_zlevel.len] = list()
/datum/controller/subsystem/mobs/fire(resumed = FALSE)
if (!resumed)
src.currentrun = GLOB.mob_living_list.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
var/times_fired = src.times_fired
var/delta_time = wait / (1 SECONDS) // TODO: Make this actually responsive to stuff like pausing and resuming
while(currentrun.len)
var/mob/living/L = currentrun[currentrun.len]
currentrun.len--
if(L)
L.Life(delta_time, times_fired)
else
GLOB.mob_living_list.Remove(L)
if (MC_TICK_CHECK)
return