Files
Bubberstation/code/controllers/subsystem/overlays.dm
Iamgoofball 96a9523940 Removes CHECK_TICK from overlays, following the same theory as instant explosions. (#58382)
as we learned with instant explosions, sleeping needlessly between appearance changes results in a heavier sendmaps load, let's see how this performs
2021-04-30 21:08:55 -04:00

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SUBSYSTEM_DEF(overlays)
name = "Overlay"
flags = SS_TICKER
wait = 1
priority = FIRE_PRIORITY_OVERLAYS
init_order = INIT_ORDER_OVERLAY
var/list/queue
var/list/stats
/datum/controller/subsystem/overlays/PreInit()
queue = list()
stats = list()
/datum/controller/subsystem/overlays/Initialize()
initialized = TRUE
fire(mc_check = FALSE)
return ..()
/datum/controller/subsystem/overlays/stat_entry(msg)
msg = "Ov:[length(queue)]"
return ..()
/datum/controller/subsystem/overlays/Shutdown()
text2file(render_stats(stats), "[GLOB.log_directory]/overlay.log")
/datum/controller/subsystem/overlays/Recover()
queue = SSoverlays.queue
/datum/controller/subsystem/overlays/fire(resumed = FALSE, mc_check = TRUE)
var/list/queue = src.queue
var/static/count = 0
if (count)
var/c = count
count = 0 //so if we runtime on the Cut, we don't try again.
queue.Cut(1,c+1)
for (var/thing in queue)
count++
if(thing)
var/atom/A = thing
if(A.overlays.len >= MAX_ATOM_OVERLAYS)
//Break it real GOOD
stack_trace("Too many overlays on [A.type] - [A.overlays.len], refusing to update and cutting")
A.overlays.Cut()
continue
STAT_START_STOPWATCH
COMPILE_OVERLAYS(A)
UNSETEMPTY(A.add_overlays)
UNSETEMPTY(A.remove_overlays)
STAT_STOP_STOPWATCH
STAT_LOG_ENTRY(stats, A.type)
if (count)
queue.Cut(1,count+1)
count = 0
/proc/iconstate2appearance(icon, iconstate)
var/static/image/stringbro = new()
stringbro.icon = icon
stringbro.icon_state = iconstate
return stringbro.appearance
/proc/icon2appearance(icon)
var/static/image/iconbro = new()
iconbro.icon = icon
return iconbro.appearance
/atom/proc/build_appearance_list(old_overlays)
var/static/image/appearance_bro = new()
var/list/new_overlays = list()
if (!islist(old_overlays))
old_overlays = list(old_overlays)
for (var/overlay in old_overlays)
if(!overlay)
continue
if (istext(overlay))
new_overlays += iconstate2appearance(icon, overlay)
else if(isicon(overlay))
new_overlays += icon2appearance(overlay)
else
if(isloc(overlay))
var/atom/A = overlay
if (A.flags_1 & OVERLAY_QUEUED_1)
COMPILE_OVERLAYS(A)
appearance_bro.appearance = overlay //this works for images and atoms too!
if(!ispath(overlay))
var/image/I = overlay
appearance_bro.dir = I.dir
new_overlays += appearance_bro.appearance
return new_overlays
#define NOT_QUEUED_ALREADY (!(flags_1 & OVERLAY_QUEUED_1))
#define QUEUE_FOR_COMPILE flags_1 |= OVERLAY_QUEUED_1; SSoverlays.queue += src;
/atom/proc/cut_overlays()
LAZYINITLIST(remove_overlays)
remove_overlays = overlays.Copy()
add_overlays = null
//If not already queued for work and there are overlays to remove
if(NOT_QUEUED_ALREADY && remove_overlays.len)
QUEUE_FOR_COMPILE
/atom/proc/cut_overlay(list/overlays)
if(!overlays)
return
overlays = build_appearance_list(overlays)
LAZYINITLIST(add_overlays)
LAZYINITLIST(remove_overlays)
var/a_len = add_overlays.len
var/r_len = remove_overlays.len
remove_overlays += overlays
add_overlays -= overlays
var/fa_len = add_overlays.len
var/fr_len = remove_overlays.len
//If not already queued and there is work to be done
if(NOT_QUEUED_ALREADY && (fa_len != a_len || fr_len != r_len ))
QUEUE_FOR_COMPILE
UNSETEMPTY(add_overlays)
/atom/proc/add_overlay(list/overlays)
if(!overlays)
return
overlays = build_appearance_list(overlays)
LAZYINITLIST(add_overlays) //always initialized after this point
var/a_len = add_overlays.len
add_overlays += overlays
var/fa_len = add_overlays.len
if(NOT_QUEUED_ALREADY && fa_len != a_len)
QUEUE_FOR_COMPILE
/atom/proc/copy_overlays(atom/other, cut_old) //copys our_overlays from another atom
if(!other)
if(cut_old)
cut_overlays()
return
var/list/cached_other = other.overlays.Copy()
if(cached_other)
if(cut_old || !LAZYLEN(overlays))
remove_overlays = overlays
add_overlays = cached_other
if(NOT_QUEUED_ALREADY)
QUEUE_FOR_COMPILE
else if(cut_old)
cut_overlays()
#undef NOT_QUEUED_ALREADY
#undef QUEUE_FOR_COMPILE
//TODO: Better solution for these?
/image/proc/add_overlay(x)
overlays |= x
/image/proc/cut_overlay(x)
overlays -= x
/image/proc/cut_overlays(x)
overlays.Cut()
/image/proc/copy_overlays(atom/other, cut_old)
if(!other)
if(cut_old)
cut_overlays()
return
var/list/cached_other = other.overlays.Copy()
if(cached_other)
if(cut_old || !overlays.len)
overlays = cached_other
else
overlays |= cached_other
else if(cut_old)
cut_overlays()