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Bubberstation/code/controllers/subsystem/processing/ai_controllers.dm
Qustinnus bb8faec7a1 Adds a subsystem for ai movement (#57111)
* done

* straight walk

* movement

* yep

* removes unused macro

* done

* Update ai_movement.dm
2021-02-23 22:29:32 +01:00

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/// The subsystem used to tick [/datum/ai_controllers] instances. Handling the re-checking of plans.
PROCESSING_SUBSYSTEM_DEF(ai_controllers)
name = "AI behavior"
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
priority = FIRE_PRIORITY_NPC
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
init_order = INIT_ORDER_AI_CONTROLLERS
wait = 8 //Uses the value of CLICK_CD_MELEE because that seemed like a nice standard for the speed of AI behavior
///an assoc list of all ai_behaviors by type, to
var/list/ai_behaviors
/datum/controller/subsystem/processing/ai_controllers/Initialize(timeofday)
SetupAIBehaviors()
return ..()
/datum/controller/subsystem/processing/ai_controllers/proc/SetupAIBehaviors()
ai_behaviors = list()
for(var/i in subtypesof(/datum/ai_behavior))
var/datum/ai_behavior/ai_behavior = new i
ai_behaviors[i] = ai_behavior