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Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous. There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this. Hi codeowners! Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
103 lines
3.7 KiB
Plaintext
103 lines
3.7 KiB
Plaintext
#define PING_BUFFER_TIME 25
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SUBSYSTEM_DEF(server_maint)
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name = "Server Tasks"
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wait = 6
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flags = SS_POST_FIRE_TIMING
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priority = FIRE_PRIORITY_SERVER_MAINT
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init_order = INIT_ORDER_SERVER_MAINT
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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var/list/currentrun
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var/cleanup_ticker = 0
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/datum/controller/subsystem/server_maint/PreInit()
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world.hub_password = "" //quickly! before the hubbies see us.
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/datum/controller/subsystem/server_maint/Initialize(timeofday)
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if (CONFIG_GET(flag/hub))
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world.update_hub_visibility(TRUE)
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return ..()
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/datum/controller/subsystem/server_maint/fire(resumed = FALSE)
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if(!resumed)
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if(listclearnulls(GLOB.clients))
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log_world("Found a null in clients list!")
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src.currentrun = GLOB.clients.Copy()
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switch (cleanup_ticker) // do only one of these at a time, once per 5 fires
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if (0)
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if(listclearnulls(GLOB.player_list))
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log_world("Found a null in player_list!")
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cleanup_ticker++
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if (5)
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if(listclearnulls(GLOB.mob_list))
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log_world("Found a null in mob_list!")
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cleanup_ticker++
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if (10)
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if(listclearnulls(GLOB.alive_mob_list))
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log_world("Found a null in alive_mob_list!")
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cleanup_ticker++
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if (15)
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if(listclearnulls(GLOB.suicided_mob_list))
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log_world("Found a null in suicided_mob_list!")
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cleanup_ticker++
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if (20)
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if(listclearnulls(GLOB.dead_mob_list))
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log_world("Found a null in dead_mob_list!")
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cleanup_ticker++
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if (25)
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cleanup_ticker = 0
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else
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cleanup_ticker++
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var/list/currentrun = src.currentrun
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var/round_started = SSticker.HasRoundStarted()
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var/kick_inactive = CONFIG_GET(flag/kick_inactive)
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var/afk_period
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if(kick_inactive)
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afk_period = CONFIG_GET(number/afk_period)
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for(var/I in currentrun)
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var/client/C = I
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//handle kicking inactive players
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if(round_started && kick_inactive && !C.holder && C.is_afk(afk_period))
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var/cmob = C.mob
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if (!isnewplayer(cmob) || !SSticker.queued_players.Find(cmob))
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log_access("AFK: [key_name(C)]")
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to_chat(C, "<span class='userdanger'>You have been inactive for more than [DisplayTimeText(afk_period)] and have been disconnected.</span><br><span class='danger'>You may reconnect via the button in the file menu or by <b><u><a href='byond://winset?command=.reconnect'>clicking here to reconnect</a></u></b>.</span>")
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QDEL_IN(C, 1) //to ensure they get our message before getting disconnected
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continue
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if (!(!C || world.time - C.connection_time < PING_BUFFER_TIME || C.inactivity >= (wait-1)))
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winset(C, null, "command=.update_ping+[world.time+world.tick_lag*TICK_USAGE_REAL/100]")
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if (MC_TICK_CHECK) //one day, when ss13 has 1000 people per server, you guys are gonna be glad I added this tick check
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return
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/datum/controller/subsystem/server_maint/Shutdown()
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kick_clients_in_lobby("<span class='boldannounce'>The round came to an end with you in the lobby.</span>", TRUE) //second parameter ensures only afk clients are kicked
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var/server = CONFIG_GET(string/server)
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for(var/thing in GLOB.clients)
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if(!thing)
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continue
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var/client/C = thing
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C?.tgui_panel?.send_roundrestart()
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if(server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
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C << link("byond://[server]")
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var/datum/tgs_version/tgsversion = world.TgsVersion()
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if(tgsversion)
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SSblackbox.record_feedback("text", "server_tools", 1, tgsversion.raw_parameter)
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/datum/controller/subsystem/server_maint/proc/UpdateHubStatus()
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if(!CONFIG_GET(flag/hub) || !CONFIG_GET(number/max_hub_pop))
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return FALSE //no point, hub / auto hub controls are disabled
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var/max_pop = CONFIG_GET(number/max_hub_pop)
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if(GLOB.clients.len > max_pop)
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world.update_hub_visibility(FALSE)
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else
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world.update_hub_visibility(TRUE)
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#undef PING_BUFFER_TIME
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