Files
Bubberstation/code/datums/components/deadchat_control.dm
Celotajs 190d0a0384 Replace alert usage with tgui_alert (#58419)
Pretty much every alert() call is replaced with tgui_alert, except one I replaced with tgalert as a fallback. If tgui_alert exists, why not use it?
2021-05-20 22:43:27 +12:00

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#define DEMOCRACY_MODE "democracy"
#define ANARCHY_MODE "anarchy"
/**
* Deadchat Plays Things - The Componenting
*
* Allows deadchat to control stuff and things by typing commands into chat.
* These commands will then trigger callbacks to execute procs!
*/
/datum/component/deadchat_control
dupe_mode = COMPONENT_DUPE_UNIQUE
/// The id for the DEMOCRACY_MODE looping vote timer.
var/timerid
/// Assoc list of key-chat command string, value-callback pairs. list("right" = CALLBACK(GLOBAL_PROC, .proc/_step, src, EAST))
var/list/datum/callback/inputs = list()
/// Assoc list of ckey:value pairings. In DEMOCRACY_MODE, value is the player's vote. In ANARCHY_MODE, value is world.time when their cooldown expires.
var/list/ckey_to_cooldown = list()
/// List of everything orbitting this component's parent.
var/orbiters = list()
/// Either DEMOCRACY_MODE which will execute a single command after the cooldown based on player votes, or ANARCHY_MODE which allows each player to do a single command every cooldown.
var/deadchat_mode
/// In DEMOCRACY_MODE, this is how long players have to vote on an input. In ANARCHY_MODE, this is how long between inputs for each unique player.
var/input_cooldown
/// Callback invoked when this component is Destroy()ed to allow the parent to return to a non-deadchat controlled state.
var/datum/callback/on_removal
/datum/component/deadchat_control/Initialize(_deadchat_mode, _inputs, _input_cooldown = 12 SECONDS, _on_removal)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, COMSIG_ATOM_ORBIT_BEGIN, .proc/orbit_begin)
RegisterSignal(parent, COMSIG_ATOM_ORBIT_STOP, .proc/orbit_stop)
RegisterSignal(parent, COMSIG_VV_TOPIC, .proc/handle_vv_topic)
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_examine)
deadchat_mode = _deadchat_mode
inputs = _inputs
input_cooldown = _input_cooldown
on_removal = _on_removal
if(deadchat_mode == DEMOCRACY_MODE)
timerid = addtimer(CALLBACK(src, .proc/democracy_loop), input_cooldown, TIMER_STOPPABLE | TIMER_LOOP)
notify_ghosts("[parent] is now deadchat controllable!", source = parent, action = NOTIFY_ORBIT, header="Something Interesting!")
/datum/component/deadchat_control/Destroy(force, silent)
on_removal?.Invoke()
inputs = null
orbiters = null
ckey_to_cooldown = null
return ..()
/datum/component/deadchat_control/proc/deadchat_react(mob/source, message)
SIGNAL_HANDLER
message = lowertext(message)
if(!inputs[message])
return
if(deadchat_mode == ANARCHY_MODE)
var/cooldown = ckey_to_cooldown[source.ckey] - world.time
if(cooldown > 0)
to_chat(source, "<span class='warning'>Your deadchat control inputs are still on cooldown for another [cooldown * 0.1] seconds.</span>")
return MOB_DEADSAY_SIGNAL_INTERCEPT
inputs[message].Invoke()
ckey_to_cooldown[source.ckey] = world.time + input_cooldown
to_chat(source, "<span class='notice'>\"[message]\" input accepted. You are now on cooldown for [input_cooldown * 0.1] seconds.</span>")
return MOB_DEADSAY_SIGNAL_INTERCEPT
if(deadchat_mode == DEMOCRACY_MODE)
ckey_to_cooldown[source.ckey] = message
to_chat(source, "<span class='notice'>You have voted for \"[message]\".</span>")
return MOB_DEADSAY_SIGNAL_INTERCEPT
/datum/component/deadchat_control/proc/democracy_loop()
if(QDELETED(parent) || deadchat_mode != DEMOCRACY_MODE)
deltimer(timerid)
return
var/result = count_democracy_votes()
if(!isnull(result))
inputs[result].Invoke()
var/message = "<span class='deadsay italics bold'>[parent] has done action [result]!<br>New vote started. It will end in [input_cooldown * 0.1] seconds.</span>"
for(var/M in orbiters)
to_chat(M, message)
else
var/message = "<span class='deadsay italics bold'>No votes were cast this cycle.</span>"
for(var/M in orbiters)
to_chat(M, message)
/datum/component/deadchat_control/proc/count_democracy_votes()
if(!length(ckey_to_cooldown))
return
var/list/votes = list()
for(var/command in inputs)
votes["[command]"] = 0
for(var/vote in ckey_to_cooldown)
votes[ckey_to_cooldown[vote]]++
ckey_to_cooldown.Remove(vote)
// Solve which had most votes.
var/prev_value = 0
var/result
for(var/vote in votes)
if(votes[vote] > prev_value)
prev_value = votes[vote]
result = vote
if(result in inputs)
return result
/datum/component/deadchat_control/vv_edit_var(var_name, var_value)
. = ..()
if(!.)
return
if(var_name != NAMEOF(src, deadchat_mode))
return
ckey_to_cooldown = list()
if(var_value == DEMOCRACY_MODE)
timerid = addtimer(CALLBACK(src, .proc/democracy_loop), input_cooldown, TIMER_STOPPABLE | TIMER_LOOP)
else
deltimer(timerid)
/datum/component/deadchat_control/proc/orbit_begin(atom/source, atom/orbiter)
SIGNAL_HANDLER
RegisterSignal(orbiter, COMSIG_MOB_DEADSAY, .proc/deadchat_react)
orbiters |= orbiter
/datum/component/deadchat_control/proc/orbit_stop(atom/source, atom/orbiter)
SIGNAL_HANDLER
if(orbiter in orbiters)
UnregisterSignal(orbiter, COMSIG_MOB_DEADSAY)
orbiters -= orbiter
/// Allows for this component to be removed via a dedicated VV dropdown entry.
/datum/component/deadchat_control/proc/handle_vv_topic(datum/source, mob/user, list/href_list)
SIGNAL_HANDLER
if(!href_list[VV_HK_DEADCHAT_PLAYS] || !check_rights(R_FUN))
return
. = COMPONENT_VV_HANDLED
INVOKE_ASYNC(src, .proc/async_handle_vv_topic, user, href_list)
/// Async proc handling the alert input and associated logic for an admin removing this component via the VV dropdown.
/datum/component/deadchat_control/proc/async_handle_vv_topic(mob/user, list/href_list)
if(tgui_alert(user, "Remove deadchat control from [parent]?", "Deadchat Plays [parent]", list("Remove", "Cancel")) == "Remove")
// Quick sanity check as this is an async call.
if(QDELETED(src))
return
to_chat(user, "<span class='notice'>Deadchat can no longer control [parent].</span>")
log_admin("[key_name(user)] has removed deadchat control from [parent]")
message_admins("<span class='notice'>[key_name(user)] has removed deadchat control from [parent]</span>")
qdel(src)
/// Informs any examiners to the inputs available as part of deadchat control, as well as the current operating mode and cooldowns.
/datum/component/deadchat_control/proc/on_examine(atom/A, mob/user, list/examine_list)
SIGNAL_HANDLER
if(!isobserver(user))
return
examine_list += "<span class='notice'>[A.p_theyre(TRUE)] currently under deadchat control using the [deadchat_mode] ruleset!</span>"
if(deadchat_mode == DEMOCRACY_MODE)
examine_list += "<span class='notice'>Type a command into chat to vote on an action. This happens once every [input_cooldown * 0.1] seconds.</span>"
else if(deadchat_mode == ANARCHY_MODE)
examine_list += "<span class='notice'>Type a command into chat to perform. You may do this once every [input_cooldown * 0.1] seconds.</span>"
var/extended_examine = "<span class='notice'>Command list:"
for(var/possible_input in inputs)
extended_examine += " [possible_input]"
extended_examine += ".</span>"
examine_list += extended_examine
/**
* Deadchat Moves Things
*
* A special variant of the deadchat_control component that comes pre-baked with all the hottest inputs for a spicy
* singularity or vomit goose.
*/
/datum/component/deadchat_control/cardinal_movement/Initialize(_deadchat_mode, _inputs, _input_cooldown, _on_removal)
if(!ismovable(parent))
return COMPONENT_INCOMPATIBLE
. = ..()
inputs["up"] = CALLBACK(GLOBAL_PROC, .proc/_step, parent, NORTH)
inputs["down"] = CALLBACK(GLOBAL_PROC, .proc/_step, parent, SOUTH)
inputs["left"] = CALLBACK(GLOBAL_PROC, .proc/_step, parent, WEST)
inputs["right"] = CALLBACK(GLOBAL_PROC, .proc/_step, parent, EAST)
/**
* Deadchat Moves Things
*
* A special variant of the deadchat_control component that comes pre-baked with all the hottest inputs for spicy
* immovable rod.
*/
/datum/component/deadchat_control/immovable_rod/Initialize(_deadchat_mode, _inputs, _input_cooldown, _on_removal)
if(!istype(parent, /obj/effect/immovablerod))
return COMPONENT_INCOMPATIBLE
. = ..()
inputs["up"] = CALLBACK(parent, /obj/effect/immovablerod.proc/walk_in_direction, NORTH)
inputs["down"] = CALLBACK(parent, /obj/effect/immovablerod.proc/walk_in_direction, SOUTH)
inputs["left"] = CALLBACK(parent, /obj/effect/immovablerod.proc/walk_in_direction, WEST)
inputs["right"] = CALLBACK(parent, /obj/effect/immovablerod.proc/walk_in_direction, EAST)