Files
Bubberstation/code/datums/components/grillable.dm
tralezab 9338775bea Processable and grillables and microwavables now give helpful examines, some condiment containers also do (#57694)
* IM DONE LOOKING AT THE WIKI FOR BASIC SNIZZLE

* microwaved, too

* HOOH

* LINT, review

* review but this time im not lying :trollface:

* maybe i should just like test or something

* reviews i missed

* 🐑
2021-04-03 00:51:12 -04:00

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/datum/component/grillable
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // So you can change grill results with various cookstuffs
///Result atom type of grilling this object
var/atom/cook_result
///Amount of time required to cook the food
var/required_cook_time = 2 MINUTES
///Is this a positive grill result?
var/positive_result = TRUE
///Time spent cooking so far
var/current_cook_time = 0
///Are we currently grilling?
var/currently_grilling = FALSE
///Do we use the large steam sprite?
var/use_large_steam_sprite = FALSE
/datum/component/grillable/Initialize(cook_result, required_cook_time, positive_result, use_large_steam_sprite)
. = ..()
if(!isitem(parent)) //Only items support grilling at the moment
return COMPONENT_INCOMPATIBLE
src.cook_result = cook_result
src.required_cook_time = required_cook_time
src.positive_result = positive_result
src.use_large_steam_sprite = use_large_steam_sprite
RegisterSignal(parent, COMSIG_ITEM_GRILLED, .proc/OnGrill)
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/OnExamine)
// Inherit the new values passed to the component
/datum/component/grillable/InheritComponent(datum/component/grillable/new_comp, original, cook_result, required_cook_time, positive_result, use_large_steam_sprite)
if(!original)
return
if(cook_result)
src.cook_result = cook_result
if(required_cook_time)
src.required_cook_time = required_cook_time
if(positive_result)
src.positive_result = positive_result
if(use_large_steam_sprite)
src.use_large_steam_sprite = use_large_steam_sprite
///Ran every time an item is grilled by something
/datum/component/grillable/proc/OnGrill(datum/source, atom/used_grill, delta_time = 1)
SIGNAL_HANDLER
. = COMPONENT_HANDLED_GRILLING
current_cook_time += delta_time * 10 //turn it into ds
if(current_cook_time >= required_cook_time)
FinishGrilling(used_grill)
else if(!currently_grilling) //We havn't started grilling yet
StartGrilling(used_grill)
///Ran when an object starts grilling on something
/datum/component/grillable/proc/StartGrilling(atom/grill_source)
currently_grilling = TRUE
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/OnMoved)
RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/AddGrilledItemOverlay)
var/atom/A = parent
A.update_appearance()
///Ran when an object finished grilling
/datum/component/grillable/proc/FinishGrilling(atom/grill_source)
var/atom/original_object = parent
var/atom/grilled_result = new cook_result(original_object.loc)
grilled_result.pixel_x = original_object.pixel_x
grilled_result.pixel_y = original_object.pixel_y
grill_source.visible_message("<span class='[positive_result ? "notice" : "warning"]'>[parent] turns into \a [grilled_result]!</span>")
SEND_SIGNAL(parent, COMSIG_GRILL_COMPLETED, grilled_result)
currently_grilling = FALSE
qdel(parent)
///Ran when an object almost finishes grilling
/datum/component/grillable/proc/OnExamine(atom/A, mob/user, list/examine_list)
SIGNAL_HANDLER
if(!current_cook_time) //Not grilled yet
if(positive_result)
examine_list += "<span class='notice'>[parent] can be <b>grilled</b> into \a [initial(cook_result.name)].</span>"
return
if(positive_result)
if(current_cook_time <= required_cook_time * 0.75)
examine_list += "<span class='notice'>[parent] probably needs to be cooked a bit longer!</span>"
else if(current_cook_time <= required_cook_time)
examine_list += "<span class='notice'>[parent] seems to be almost finished cooking!</span>"
else
examine_list += "<span class='danger'>[parent] should probably not be cooked for much longer!</span>"
///Ran when an object moves from the grill
/datum/component/grillable/proc/OnMoved(atom/A, atom/OldLoc, Dir, Forced)
SIGNAL_HANDLER
currently_grilling = FALSE
UnregisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS)
UnregisterSignal(parent, COMSIG_MOVABLE_MOVED)
A.update_appearance()
/datum/component/grillable/proc/AddGrilledItemOverlay(datum/source, list/overlays)
SIGNAL_HANDLER
overlays += mutable_appearance('icons/effects/steam.dmi', "[use_large_steam_sprite ? "steam_triple" : "steam_single"]", ABOVE_OBJ_LAYER)