Files
Bubberstation/code/datums/components/knockoff.dm
Jared-Fogle 45c14f6330 Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#52761)
Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks.

Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work.

This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping.

To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway.

Requested by @optimumtact.
Changelog

cl
admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again.
/cl
2020-08-20 09:11:28 +12:00

51 lines
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//Items with these will have a chance to get knocked off when disarming
/datum/component/knockoff
var/knockoff_chance = 100 //Chance to knockoff
var/list/target_zones //Aiming for these zones will cause the knockoff, null means all zones allowed
var/list/slots_knockoffable //Can be only knocked off from these slots, null means all slots allowed
/datum/component/knockoff/Initialize(knockoff_chance,zone_override,slots_knockoffable)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED,.proc/OnEquipped)
RegisterSignal(parent, COMSIG_ITEM_DROPPED,.proc/OnDropped)
src.knockoff_chance = knockoff_chance
if(zone_override)
target_zones = zone_override
if(slots_knockoffable)
src.slots_knockoffable = slots_knockoffable
/datum/component/knockoff/proc/Knockoff(mob/living/attacker,zone)
SIGNAL_HANDLER
var/obj/item/I = parent
var/mob/living/carbon/human/wearer = I.loc
if(!istype(wearer))
return
if(target_zones && !(zone in target_zones))
return
if(!prob(knockoff_chance))
return
if(!wearer.dropItemToGround(I))
return
wearer.visible_message("<span class='warning'>[attacker] knocks off [wearer]'s [I.name]!</span>","<span class='userdanger'>[attacker] knocks off your [I.name]!</span>")
/datum/component/knockoff/proc/OnEquipped(datum/source, mob/living/carbon/human/H,slot)
SIGNAL_HANDLER
if(!istype(H))
return
if(slots_knockoffable && !(slot in slots_knockoffable))
UnregisterSignal(H, COMSIG_HUMAN_DISARM_HIT)
return
RegisterSignal(H, COMSIG_HUMAN_DISARM_HIT, .proc/Knockoff, TRUE)
/datum/component/knockoff/proc/OnDropped(datum/source, mob/living/M)
SIGNAL_HANDLER
UnregisterSignal(M, COMSIG_HUMAN_DISARM_HIT)