Files
Bubberstation/code/datums/components/uplink.dm
TemporalOroboros 9f598a9662 Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#58015)
* Adds explosion SFX to the blastcannon and explosive compressor

- Extracts the explosion SFX and screenshake proc from the SSexplosions explosion handling proc and lets the explosive compressor and blastcannon use it.

* Miscellaneous changes

- Adds defines for the internal explosion arglist keys
- Reverses the values of the explosion severity defines
- Changes almost everything that uses `/proc/explosion` to use named arguments

- Removes a whole bunch of argname = 0 in explosion calls.

* Removes named callback arguments.

* Changes the explosion signals to just use the arguments list

Adds a simple framework to let objects respond to explosions occurring inside of them.

Changes a whole bunch of explosions to use the object being exploded as the origin of the explosion rather than the turf the object is on.

Makes the explosive compressor and blastcannon actually use the TTVs they are given.

Adds support for things responding to internal explosions.
Less snowflake code for the explosive compressor and blastcannon calculating bomb range.*
Less confusing explosion severity defines.
Less opaque explosion arguments

*does not guarantee that the solution to letting them actually use the TTV is any less snowflake.
2021-04-26 17:31:25 -07:00

359 lines
11 KiB
Plaintext

#define PEN_ROTATIONS 2
/**
* Uplinks
*
* All /obj/item(s) have a hidden_uplink var. By default it's null. Give the item one with 'new(src') (it must be in it's contents). Then add 'uses.'
* Use whatever conditionals you want to check that the user has an uplink, and then call interact() on their uplink.
* You might also want the uplink menu to open if active. Check if the uplink is 'active' and then interact() with it.
**/
/datum/component/uplink
dupe_mode = COMPONENT_DUPE_UNIQUE
var/name = "syndicate uplink"
var/active = FALSE
var/lockable = TRUE
var/locked = TRUE
var/allow_restricted = TRUE
var/telecrystals
var/selected_cat
var/owner = null
var/uplink_flag
var/datum/uplink_purchase_log/purchase_log
var/list/uplink_items
var/hidden_crystals = 0
var/unlock_note
var/unlock_code
var/failsafe_code
var/compact_mode = FALSE
var/debug = FALSE
var/list/previous_attempts
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, uplink_flag = UPLINK_TRAITORS, starting_tc = TELECRYSTALS_DEFAULT)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/interact)
if(istype(parent, /obj/item/implant))
RegisterSignal(parent, COMSIG_IMPLANT_ACTIVATED, .proc/implant_activation)
RegisterSignal(parent, COMSIG_IMPLANT_IMPLANTING, .proc/implanting)
RegisterSignal(parent, COMSIG_IMPLANT_OTHER, .proc/old_implant)
RegisterSignal(parent, COMSIG_IMPLANT_EXISTING_UPLINK, .proc/new_implant)
else if(istype(parent, /obj/item/pda))
RegisterSignal(parent, COMSIG_PDA_CHANGE_RINGTONE, .proc/new_ringtone)
RegisterSignal(parent, COMSIG_PDA_CHECK_DETONATE, .proc/check_detonate)
else if(istype(parent, /obj/item/radio))
RegisterSignal(parent, COMSIG_RADIO_NEW_FREQUENCY, .proc/new_frequency)
else if(istype(parent, /obj/item/pen))
RegisterSignal(parent, COMSIG_PEN_ROTATED, .proc/pen_rotation)
if(_owner)
owner = _owner
LAZYINITLIST(GLOB.uplink_purchase_logs_by_key)
if(GLOB.uplink_purchase_logs_by_key[owner])
purchase_log = GLOB.uplink_purchase_logs_by_key[owner]
else
purchase_log = new(owner, src)
lockable = _lockable
active = _enabled
src.uplink_flag = uplink_flag
update_items()
telecrystals = starting_tc
if(!lockable)
active = TRUE
locked = FALSE
previous_attempts = list()
/datum/component/uplink/InheritComponent(datum/component/uplink/U)
lockable |= U.lockable
active |= U.active
uplink_flag |= U.uplink_flag
telecrystals += U.telecrystals
if(purchase_log && U.purchase_log)
purchase_log.MergeWithAndDel(U.purchase_log)
/datum/component/uplink/Destroy()
purchase_log = null
return ..()
/datum/component/uplink/proc/update_items()
var/updated_items
updated_items = get_uplink_items(uplink_flag, TRUE, allow_restricted)
update_sales(updated_items)
uplink_items = updated_items
/datum/component/uplink/proc/update_sales(updated_items)
var/discount_categories = list("Discounted Gear", "Discounted Team Gear", "Limited Stock Team Gear")
if (uplink_items == null)
return
for (var/category in discount_categories) // Makes sure discounted items aren't renewed or replaced
if (uplink_items[category] != null && updated_items[category] != null)
updated_items[category] = uplink_items[category]
/datum/component/uplink/proc/LoadTC(mob/user, obj/item/stack/telecrystal/TC, silent = FALSE)
if(!silent)
to_chat(user, "<span class='notice'>You slot [TC] into [parent] and charge its internal uplink.</span>")
var/amt = TC.amount
telecrystals += amt
TC.use(amt)
log_uplink("[key_name(user)] loaded [amt] telecrystals into [parent]'s uplink")
/datum/component/uplink/proc/OnAttackBy(datum/source, obj/item/I, mob/user)
SIGNAL_HANDLER
if(!active)
return //no hitting everyone/everything just to try to slot tcs in!
if(istype(I, /obj/item/stack/telecrystal))
LoadTC(user, I)
for(var/category in uplink_items)
for(var/item in uplink_items[category])
var/datum/uplink_item/UI = uplink_items[category][item]
var/path = UI.refund_path || UI.item
var/cost = UI.refund_amount || UI.cost
if(I.type == path && UI.refundable && I.check_uplink_validity())
telecrystals += cost
log_uplink("[key_name(user)] refunded [UI] for [cost] telecrystals using [parent]'s uplink")
if(purchase_log)
purchase_log.total_spent -= cost
to_chat(user, "<span class='notice'>[I] refunded.</span>")
qdel(I)
return
/datum/component/uplink/proc/interact(datum/source, mob/user)
SIGNAL_HANDLER
if(locked)
return
active = TRUE
update_items()
if(user)
INVOKE_ASYNC(src, .proc/ui_interact, user)
// an unlocked uplink blocks also opening the PDA or headset menu
return COMPONENT_CANCEL_ATTACK_CHAIN
/datum/component/uplink/ui_state(mob/user)
return GLOB.inventory_state
/datum/component/uplink/ui_interact(mob/user, datum/tgui/ui)
active = TRUE
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Uplink", name)
// This UI is only ever opened by one person,
// and never is updated outside of user input.
ui.set_autoupdate(FALSE)
ui.open()
/datum/component/uplink/ui_data(mob/user)
if(!user.mind)
return
var/list/data = list()
data["telecrystals"] = telecrystals
data["lockable"] = lockable
data["compactMode"] = compact_mode
return data
/datum/component/uplink/ui_static_data(mob/user)
var/list/data = list()
data["categories"] = list()
for(var/category in uplink_items)
var/list/cat = list(
"name" = category,
"items" = (category == selected_cat ? list() : null))
for(var/item in uplink_items[category])
var/datum/uplink_item/I = uplink_items[category][item]
if(I.limited_stock == 0)
continue
if(I.restricted_roles.len)
var/is_inaccessible = TRUE
for(var/R in I.restricted_roles)
if(R == user.mind.assigned_role || debug)
is_inaccessible = FALSE
if(is_inaccessible)
continue
if(I.restricted_species)
if(ishuman(user))
var/is_inaccessible = TRUE
var/mob/living/carbon/human/H = user
for(var/F in I.restricted_species)
if(F == H.dna.species.id || debug)
is_inaccessible = FALSE
break
if(is_inaccessible)
continue
cat["items"] += list(list(
"name" = I.name,
"cost" = I.cost,
"desc" = I.desc,
))
data["categories"] += list(cat)
return data
/datum/component/uplink/ui_act(action, params)
. = ..()
if(.)
return
if(!active)
return
switch(action)
if("buy")
var/item_name = params["name"]
var/list/buyable_items = list()
for(var/category in uplink_items)
buyable_items += uplink_items[category]
if(item_name in buyable_items)
var/datum/uplink_item/I = buyable_items[item_name]
MakePurchase(usr, I)
return TRUE
if("lock")
active = FALSE
locked = TRUE
telecrystals += hidden_crystals
hidden_crystals = 0
SStgui.close_uis(src)
if("select")
selected_cat = params["category"]
return TRUE
if("compact_toggle")
compact_mode = !compact_mode
return TRUE
/datum/component/uplink/proc/MakePurchase(mob/user, datum/uplink_item/U)
if(!istype(U))
return
if (!user || user.incapacitated())
return
if(telecrystals < U.cost || U.limited_stock == 0)
return
telecrystals -= U.cost
U.purchase(user, src)
if(U.limited_stock > 0)
U.limited_stock -= 1
SSblackbox.record_feedback("nested tally", "traitor_uplink_items_bought", 1, list("[initial(U.name)]", "[U.cost]"))
return TRUE
// Implant signal responses
/datum/component/uplink/proc/implant_activation()
SIGNAL_HANDLER
var/obj/item/implant/implant = parent
locked = FALSE
interact(null, implant.imp_in)
/datum/component/uplink/proc/implanting(datum/source, list/arguments)
SIGNAL_HANDLER
var/mob/user = arguments[2]
owner = "[user.key]"
/datum/component/uplink/proc/old_implant(datum/source, list/arguments, obj/item/implant/new_implant)
SIGNAL_HANDLER
// It kinda has to be weird like this until implants are components
return SEND_SIGNAL(new_implant, COMSIG_IMPLANT_EXISTING_UPLINK, src)
/datum/component/uplink/proc/new_implant(datum/source, datum/component/uplink/uplink)
SIGNAL_HANDLER
uplink.telecrystals += telecrystals
return COMPONENT_DELETE_NEW_IMPLANT
// PDA signal responses
/datum/component/uplink/proc/new_ringtone(datum/source, mob/living/user, new_ring_text)
SIGNAL_HANDLER
var/obj/item/pda/master = parent
if(trim(lowertext(new_ring_text)) != trim(lowertext(unlock_code)))
if(trim(lowertext(new_ring_text)) == trim(lowertext(failsafe_code)))
failsafe(user)
return COMPONENT_STOP_RINGTONE_CHANGE
return
locked = FALSE
interact(null, user)
to_chat(user, "<span class='hear'>The PDA softly beeps.</span>")
user << browse(null, "window=pda")
master.mode = 0
return COMPONENT_STOP_RINGTONE_CHANGE
/datum/component/uplink/proc/check_detonate()
SIGNAL_HANDLER
return COMPONENT_PDA_NO_DETONATE
// Radio signal responses
/datum/component/uplink/proc/new_frequency(datum/source, list/arguments)
SIGNAL_HANDLER
var/obj/item/radio/master = parent
var/frequency = arguments[1]
if(frequency != unlock_code)
if(frequency == failsafe_code)
failsafe(master.loc)
return
locked = FALSE
if(ismob(master.loc))
interact(null, master.loc)
// Pen signal responses
/datum/component/uplink/proc/pen_rotation(datum/source, degrees, mob/living/carbon/user)
SIGNAL_HANDLER
var/obj/item/pen/master = parent
previous_attempts += degrees
if(length(previous_attempts) > PEN_ROTATIONS)
popleft(previous_attempts)
if(compare_list(previous_attempts, unlock_code))
locked = FALSE
previous_attempts.Cut()
master.degrees = 0
interact(null, user)
to_chat(user, "<span class='warning'>Your pen makes a clicking noise, before quickly rotating back to 0 degrees!</span>")
else if(compare_list(previous_attempts, failsafe_code))
failsafe(user)
/datum/component/uplink/proc/setup_unlock_code()
unlock_code = generate_code()
var/obj/item/P = parent
if(istype(parent,/obj/item/pda))
unlock_note = "<B>Uplink Passcode:</B> [unlock_code] ([P.name])."
else if(istype(parent,/obj/item/radio))
unlock_note = "<B>Radio Frequency:</B> [format_frequency(unlock_code)] ([P.name])."
else if(istype(parent,/obj/item/pen))
unlock_note = "<B>Uplink Degrees:</B> [english_list(unlock_code)] ([P.name])."
/datum/component/uplink/proc/generate_code()
if(istype(parent,/obj/item/pda))
return "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
else if(istype(parent,/obj/item/radio))
return return_unused_frequency()
else if(istype(parent,/obj/item/pen))
var/list/L = list()
for(var/i in 1 to PEN_ROTATIONS)
L += rand(1, 360)
return L
/datum/component/uplink/proc/failsafe(mob/living/carbon/user)
if(!parent)
return
var/turf/T = get_turf(parent)
if(!T)
return
message_admins("[ADMIN_LOOKUPFLW(user)] has triggered an uplink failsafe explosion at [AREACOORD(T)] The owner of the uplink was [ADMIN_LOOKUPFLW(owner)].")
log_game("[key_name(user)] triggered an uplink failsafe explosion. The owner of the uplink was [key_name(owner)].")
explosion(parent, devastation_range = 1, heavy_impact_range = 2, light_impact_range = 3)
qdel(parent) //Alternatively could brick the uplink.