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https://github.com/Bubberstation/Bubberstation.git
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* Adds explosion SFX to the blastcannon and explosive compressor - Extracts the explosion SFX and screenshake proc from the SSexplosions explosion handling proc and lets the explosive compressor and blastcannon use it. * Miscellaneous changes - Adds defines for the internal explosion arglist keys - Reverses the values of the explosion severity defines - Changes almost everything that uses `/proc/explosion` to use named arguments - Removes a whole bunch of argname = 0 in explosion calls. * Removes named callback arguments. * Changes the explosion signals to just use the arguments list Adds a simple framework to let objects respond to explosions occurring inside of them. Changes a whole bunch of explosions to use the object being exploded as the origin of the explosion rather than the turf the object is on. Makes the explosive compressor and blastcannon actually use the TTVs they are given. Adds support for things responding to internal explosions. Less snowflake code for the explosive compressor and blastcannon calculating bomb range.* Less confusing explosion severity defines. Less opaque explosion arguments *does not guarantee that the solution to letting them actually use the TTV is any less snowflake.
359 lines
11 KiB
Plaintext
359 lines
11 KiB
Plaintext
#define PEN_ROTATIONS 2
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/**
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* Uplinks
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*
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* All /obj/item(s) have a hidden_uplink var. By default it's null. Give the item one with 'new(src') (it must be in it's contents). Then add 'uses.'
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* Use whatever conditionals you want to check that the user has an uplink, and then call interact() on their uplink.
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* You might also want the uplink menu to open if active. Check if the uplink is 'active' and then interact() with it.
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**/
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/datum/component/uplink
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dupe_mode = COMPONENT_DUPE_UNIQUE
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var/name = "syndicate uplink"
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var/active = FALSE
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var/lockable = TRUE
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var/locked = TRUE
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var/allow_restricted = TRUE
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var/telecrystals
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var/selected_cat
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var/owner = null
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var/uplink_flag
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var/datum/uplink_purchase_log/purchase_log
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var/list/uplink_items
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var/hidden_crystals = 0
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var/unlock_note
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var/unlock_code
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var/failsafe_code
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var/compact_mode = FALSE
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var/debug = FALSE
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var/list/previous_attempts
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/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, uplink_flag = UPLINK_TRAITORS, starting_tc = TELECRYSTALS_DEFAULT)
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
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RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/interact)
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if(istype(parent, /obj/item/implant))
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RegisterSignal(parent, COMSIG_IMPLANT_ACTIVATED, .proc/implant_activation)
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RegisterSignal(parent, COMSIG_IMPLANT_IMPLANTING, .proc/implanting)
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RegisterSignal(parent, COMSIG_IMPLANT_OTHER, .proc/old_implant)
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RegisterSignal(parent, COMSIG_IMPLANT_EXISTING_UPLINK, .proc/new_implant)
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else if(istype(parent, /obj/item/pda))
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RegisterSignal(parent, COMSIG_PDA_CHANGE_RINGTONE, .proc/new_ringtone)
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RegisterSignal(parent, COMSIG_PDA_CHECK_DETONATE, .proc/check_detonate)
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else if(istype(parent, /obj/item/radio))
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RegisterSignal(parent, COMSIG_RADIO_NEW_FREQUENCY, .proc/new_frequency)
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else if(istype(parent, /obj/item/pen))
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RegisterSignal(parent, COMSIG_PEN_ROTATED, .proc/pen_rotation)
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if(_owner)
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owner = _owner
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LAZYINITLIST(GLOB.uplink_purchase_logs_by_key)
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if(GLOB.uplink_purchase_logs_by_key[owner])
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purchase_log = GLOB.uplink_purchase_logs_by_key[owner]
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else
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purchase_log = new(owner, src)
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lockable = _lockable
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active = _enabled
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src.uplink_flag = uplink_flag
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update_items()
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telecrystals = starting_tc
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if(!lockable)
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active = TRUE
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locked = FALSE
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previous_attempts = list()
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/datum/component/uplink/InheritComponent(datum/component/uplink/U)
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lockable |= U.lockable
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active |= U.active
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uplink_flag |= U.uplink_flag
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telecrystals += U.telecrystals
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if(purchase_log && U.purchase_log)
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purchase_log.MergeWithAndDel(U.purchase_log)
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/datum/component/uplink/Destroy()
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purchase_log = null
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return ..()
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/datum/component/uplink/proc/update_items()
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var/updated_items
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updated_items = get_uplink_items(uplink_flag, TRUE, allow_restricted)
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update_sales(updated_items)
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uplink_items = updated_items
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/datum/component/uplink/proc/update_sales(updated_items)
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var/discount_categories = list("Discounted Gear", "Discounted Team Gear", "Limited Stock Team Gear")
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if (uplink_items == null)
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return
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for (var/category in discount_categories) // Makes sure discounted items aren't renewed or replaced
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if (uplink_items[category] != null && updated_items[category] != null)
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updated_items[category] = uplink_items[category]
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/datum/component/uplink/proc/LoadTC(mob/user, obj/item/stack/telecrystal/TC, silent = FALSE)
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if(!silent)
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to_chat(user, "<span class='notice'>You slot [TC] into [parent] and charge its internal uplink.</span>")
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var/amt = TC.amount
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telecrystals += amt
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TC.use(amt)
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log_uplink("[key_name(user)] loaded [amt] telecrystals into [parent]'s uplink")
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/datum/component/uplink/proc/OnAttackBy(datum/source, obj/item/I, mob/user)
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SIGNAL_HANDLER
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if(!active)
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return //no hitting everyone/everything just to try to slot tcs in!
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if(istype(I, /obj/item/stack/telecrystal))
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LoadTC(user, I)
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for(var/category in uplink_items)
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for(var/item in uplink_items[category])
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var/datum/uplink_item/UI = uplink_items[category][item]
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var/path = UI.refund_path || UI.item
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var/cost = UI.refund_amount || UI.cost
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if(I.type == path && UI.refundable && I.check_uplink_validity())
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telecrystals += cost
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log_uplink("[key_name(user)] refunded [UI] for [cost] telecrystals using [parent]'s uplink")
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if(purchase_log)
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purchase_log.total_spent -= cost
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to_chat(user, "<span class='notice'>[I] refunded.</span>")
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qdel(I)
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return
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/datum/component/uplink/proc/interact(datum/source, mob/user)
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SIGNAL_HANDLER
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if(locked)
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return
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active = TRUE
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update_items()
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if(user)
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INVOKE_ASYNC(src, .proc/ui_interact, user)
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// an unlocked uplink blocks also opening the PDA or headset menu
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/datum/component/uplink/ui_state(mob/user)
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return GLOB.inventory_state
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/datum/component/uplink/ui_interact(mob/user, datum/tgui/ui)
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active = TRUE
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Uplink", name)
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// This UI is only ever opened by one person,
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// and never is updated outside of user input.
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ui.set_autoupdate(FALSE)
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ui.open()
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/datum/component/uplink/ui_data(mob/user)
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if(!user.mind)
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return
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var/list/data = list()
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data["telecrystals"] = telecrystals
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data["lockable"] = lockable
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data["compactMode"] = compact_mode
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return data
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/datum/component/uplink/ui_static_data(mob/user)
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var/list/data = list()
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data["categories"] = list()
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for(var/category in uplink_items)
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var/list/cat = list(
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"name" = category,
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"items" = (category == selected_cat ? list() : null))
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for(var/item in uplink_items[category])
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var/datum/uplink_item/I = uplink_items[category][item]
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if(I.limited_stock == 0)
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continue
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if(I.restricted_roles.len)
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var/is_inaccessible = TRUE
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for(var/R in I.restricted_roles)
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if(R == user.mind.assigned_role || debug)
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is_inaccessible = FALSE
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if(is_inaccessible)
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continue
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if(I.restricted_species)
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if(ishuman(user))
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var/is_inaccessible = TRUE
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var/mob/living/carbon/human/H = user
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for(var/F in I.restricted_species)
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if(F == H.dna.species.id || debug)
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is_inaccessible = FALSE
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break
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if(is_inaccessible)
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continue
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cat["items"] += list(list(
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"name" = I.name,
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"cost" = I.cost,
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"desc" = I.desc,
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))
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data["categories"] += list(cat)
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return data
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/datum/component/uplink/ui_act(action, params)
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. = ..()
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if(.)
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return
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if(!active)
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return
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switch(action)
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if("buy")
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var/item_name = params["name"]
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var/list/buyable_items = list()
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for(var/category in uplink_items)
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buyable_items += uplink_items[category]
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if(item_name in buyable_items)
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var/datum/uplink_item/I = buyable_items[item_name]
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MakePurchase(usr, I)
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return TRUE
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if("lock")
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active = FALSE
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locked = TRUE
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telecrystals += hidden_crystals
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hidden_crystals = 0
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SStgui.close_uis(src)
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if("select")
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selected_cat = params["category"]
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return TRUE
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if("compact_toggle")
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compact_mode = !compact_mode
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return TRUE
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/datum/component/uplink/proc/MakePurchase(mob/user, datum/uplink_item/U)
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if(!istype(U))
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return
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if (!user || user.incapacitated())
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return
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if(telecrystals < U.cost || U.limited_stock == 0)
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return
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telecrystals -= U.cost
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U.purchase(user, src)
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if(U.limited_stock > 0)
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U.limited_stock -= 1
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SSblackbox.record_feedback("nested tally", "traitor_uplink_items_bought", 1, list("[initial(U.name)]", "[U.cost]"))
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return TRUE
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// Implant signal responses
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/datum/component/uplink/proc/implant_activation()
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SIGNAL_HANDLER
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var/obj/item/implant/implant = parent
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locked = FALSE
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interact(null, implant.imp_in)
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/datum/component/uplink/proc/implanting(datum/source, list/arguments)
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SIGNAL_HANDLER
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var/mob/user = arguments[2]
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owner = "[user.key]"
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/datum/component/uplink/proc/old_implant(datum/source, list/arguments, obj/item/implant/new_implant)
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SIGNAL_HANDLER
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// It kinda has to be weird like this until implants are components
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return SEND_SIGNAL(new_implant, COMSIG_IMPLANT_EXISTING_UPLINK, src)
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/datum/component/uplink/proc/new_implant(datum/source, datum/component/uplink/uplink)
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SIGNAL_HANDLER
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uplink.telecrystals += telecrystals
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return COMPONENT_DELETE_NEW_IMPLANT
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// PDA signal responses
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/datum/component/uplink/proc/new_ringtone(datum/source, mob/living/user, new_ring_text)
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SIGNAL_HANDLER
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var/obj/item/pda/master = parent
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if(trim(lowertext(new_ring_text)) != trim(lowertext(unlock_code)))
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if(trim(lowertext(new_ring_text)) == trim(lowertext(failsafe_code)))
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failsafe(user)
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return COMPONENT_STOP_RINGTONE_CHANGE
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return
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locked = FALSE
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interact(null, user)
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to_chat(user, "<span class='hear'>The PDA softly beeps.</span>")
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user << browse(null, "window=pda")
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master.mode = 0
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return COMPONENT_STOP_RINGTONE_CHANGE
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/datum/component/uplink/proc/check_detonate()
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SIGNAL_HANDLER
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return COMPONENT_PDA_NO_DETONATE
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// Radio signal responses
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/datum/component/uplink/proc/new_frequency(datum/source, list/arguments)
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SIGNAL_HANDLER
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var/obj/item/radio/master = parent
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var/frequency = arguments[1]
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if(frequency != unlock_code)
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if(frequency == failsafe_code)
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failsafe(master.loc)
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return
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locked = FALSE
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if(ismob(master.loc))
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interact(null, master.loc)
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// Pen signal responses
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/datum/component/uplink/proc/pen_rotation(datum/source, degrees, mob/living/carbon/user)
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SIGNAL_HANDLER
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var/obj/item/pen/master = parent
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previous_attempts += degrees
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if(length(previous_attempts) > PEN_ROTATIONS)
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popleft(previous_attempts)
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if(compare_list(previous_attempts, unlock_code))
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locked = FALSE
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previous_attempts.Cut()
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master.degrees = 0
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interact(null, user)
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to_chat(user, "<span class='warning'>Your pen makes a clicking noise, before quickly rotating back to 0 degrees!</span>")
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else if(compare_list(previous_attempts, failsafe_code))
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failsafe(user)
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/datum/component/uplink/proc/setup_unlock_code()
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unlock_code = generate_code()
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var/obj/item/P = parent
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if(istype(parent,/obj/item/pda))
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unlock_note = "<B>Uplink Passcode:</B> [unlock_code] ([P.name])."
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else if(istype(parent,/obj/item/radio))
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unlock_note = "<B>Radio Frequency:</B> [format_frequency(unlock_code)] ([P.name])."
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else if(istype(parent,/obj/item/pen))
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unlock_note = "<B>Uplink Degrees:</B> [english_list(unlock_code)] ([P.name])."
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/datum/component/uplink/proc/generate_code()
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if(istype(parent,/obj/item/pda))
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return "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
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else if(istype(parent,/obj/item/radio))
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return return_unused_frequency()
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else if(istype(parent,/obj/item/pen))
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var/list/L = list()
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for(var/i in 1 to PEN_ROTATIONS)
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L += rand(1, 360)
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return L
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/datum/component/uplink/proc/failsafe(mob/living/carbon/user)
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if(!parent)
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return
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var/turf/T = get_turf(parent)
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if(!T)
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return
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message_admins("[ADMIN_LOOKUPFLW(user)] has triggered an uplink failsafe explosion at [AREACOORD(T)] The owner of the uplink was [ADMIN_LOOKUPFLW(owner)].")
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log_game("[key_name(user)] triggered an uplink failsafe explosion. The owner of the uplink was [key_name(owner)].")
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explosion(parent, devastation_range = 1, heavy_impact_range = 2, light_impact_range = 3)
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qdel(parent) //Alternatively could brick the uplink.
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