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Bubberstation/code/datums/radiation_wave.dm
Jared-Fogle f00e379939 Singularity component (#55096)
Adds singularity component
2020-12-08 10:58:03 +01:00

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/datum/radiation_wave
/// The thing that spawned this radiation wave
var/source
/// The center of the wave
var/turf/master_turf
/// How far we've moved
var/steps=0
/// How strong it was originaly
var/intensity
/// How much contaminated material it still has
var/remaining_contam
/// Higher than 1 makes it drop off faster, 0.5 makes it drop off half etc
var/range_modifier
/// The direction of movement
var/move_dir
/// The directions to the side of the wave, stored for easy looping
var/list/__dirs
/// Whether or not this radiation wave can create contaminated objects
var/can_contaminate
/datum/radiation_wave/New(atom/_source, dir, _intensity=0, _range_modifier=RAD_DISTANCE_COEFFICIENT, _can_contaminate=TRUE)
source = "[_source] \[[REF(_source)]\]"
master_turf = get_turf(_source)
move_dir = dir
__dirs = list()
__dirs+=turn(dir, 90)
__dirs+=turn(dir, -90)
intensity = _intensity
remaining_contam = intensity
range_modifier = _range_modifier
can_contaminate = _can_contaminate
START_PROCESSING(SSradiation, src)
/datum/radiation_wave/Destroy()
. = QDEL_HINT_IWILLGC
STOP_PROCESSING(SSradiation, src)
..()
/datum/radiation_wave/process(delta_time)
master_turf = get_step(master_turf, move_dir)
if(!master_turf)
qdel(src)
return
steps += delta_time
var/list/atoms = get_rad_atoms()
var/strength
if(steps>1)
strength = INVERSE_SQUARE(intensity, max(range_modifier*steps, 1), 1)
else
strength = intensity
if(strength<RAD_BACKGROUND_RADIATION)
qdel(src)
return
radiate(atoms, strength)
check_obstructions(atoms) // reduce our overall strength if there are radiation insulators
/datum/radiation_wave/proc/get_rad_atoms()
var/list/atoms = list()
var/distance = steps
var/cmove_dir = move_dir
var/cmaster_turf = master_turf
if(cmove_dir == NORTH || cmove_dir == SOUTH)
distance-- //otherwise corners overlap
atoms += get_rad_contents(cmaster_turf)
var/turf/place
for(var/dir in __dirs) //There should be just 2 dirs in here, left and right of the direction of movement
place = cmaster_turf
for(var/i in 1 to distance)
place = get_step(place, dir)
if(!place)
break
atoms += get_rad_contents(place)
return atoms
/datum/radiation_wave/proc/check_obstructions(list/atoms)
var/width = steps
var/cmove_dir = move_dir
if(cmove_dir == NORTH || cmove_dir == SOUTH)
width--
width = 1+(2*width)
for(var/k in 1 to atoms.len)
var/atom/thing = atoms[k]
if(!thing)
continue
if (SEND_SIGNAL(thing, COMSIG_ATOM_RAD_WAVE_PASSING, src, width) & COMPONENT_RAD_WAVE_HANDLED)
continue
if (thing.rad_insulation != RAD_NO_INSULATION)
intensity *= (1-((1-thing.rad_insulation)/width))
/datum/radiation_wave/proc/radiate(list/atoms, strength)
var/can_contam = strength >= RAD_MINIMUM_CONTAMINATION
var/contamination_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
contamination_strength = max(contamination_strength, RAD_BACKGROUND_RADIATION)
// It'll never reach 100% chance but the further out it gets the more likely it'll contaminate
var/contamination_chance = 100 - (90 / (1 + steps * 0.1))
for(var/k in atoms)
var/atom/thing = k
if(QDELETED(thing))
continue
thing.rad_act(strength)
// This list should only be for types which don't get contaminated but you want to look in their contents
// If you don't want to look in their contents and you don't want to rad_act them:
// modify the ignored_things list in __HELPERS/radiation.dm instead
var/static/list/blacklisted = typecacheof(list(
/turf,
/obj/structure/cable,
/obj/machinery/atmospherics,
/obj/item/ammo_casing,
/obj/item/implant,
/obj/singularity,
/obj/energy_ball,
/obj/narsie,
))
if(!can_contaminate || !can_contam || blacklisted[thing.type])
continue
if(thing.flags_1 & RAD_NO_CONTAMINATE_1 || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
continue
if(contamination_strength > remaining_contam)
contamination_strength = remaining_contam
if(!prob(contamination_chance))
continue
if(SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
continue
remaining_contam -= contamination_strength
if(remaining_contam < RAD_BACKGROUND_RADIATION)
can_contaminate = FALSE
thing.AddComponent(/datum/component/radioactive, contamination_strength, source)