Files
Bubberstation/code/datums/ruins.dm
Mothblocks 0f435d5dff Remove hideous inline tab indentation, and bans it in contributing guidelines (#56912)
Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm

We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous.

There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this.

Hi codeowners!

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2021-02-14 16:53:29 -08:00

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/datum/map_template/ruin
//name = "A Chest of Doubloons"
name = null
var/id = null // For blacklisting purposes, all ruins need an id
var/description = "In the middle of a clearing in the rockface, there's a chest filled with gold coins with Spanish engravings. \
How is there a wooden container filled with 18th century coinage in the middle of a lavawracked hellscape? \
It is clearly a mystery."
var/unpickable = FALSE //If TRUE these won't be placed automatically (can still be forced or loaded with another ruin)
var/always_place = FALSE //Will skip the whole weighting process and just plop this down, ideally you want the ruins of this kind to have no cost.
var/placement_weight = 1 //How often should this ruin appear
var/cost = 0 //Cost in ruin budget placement system
var/allow_duplicates = TRUE
var/list/always_spawn_with = null //These ruin types will be spawned along with it (where dependent on the flag) eg list(/datum/map_template/ruin/space/teleporter_space = SPACERUIN_Z)
var/list/never_spawn_with = null //If this ruin is spawned these will not eg list(/datum/map_template/ruin/base_alternate)
var/prefix = null
var/suffix = null
/datum/map_template/ruin/New()
if(!name && id)
name = id
mappath = prefix + suffix
..(path = mappath)