Files
Bubberstation/code/modules/admin/greyscale_modify_menu.dm
Emmett Gaines c448104b30 Adds greyscale color selection to vending machines (#58901)
Yes this is blatant bait to get more things converted.

While working on this I fixed item greyscale updates to include their held and worn states, the vending machine ui is now tsx instead of js, icons generated by gags are created with an error state by default, the greyscale color menu defaults to not show you the full debug preview, and the wording in the debug menu is a bit more in-character friendly.
Changelog

cl
add: Greyscale items using GAGS in vending machines can have their colors chosen before vending. Not many things are capable of this yet but expect more to come.
/cl
2021-05-20 22:39:14 +12:00

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/// The controller for the ui in charge of all runtime greyscale configuration/debug.
/// If `Unlock()` is not called the menu is safe for players to use.
/datum/greyscale_modify_menu
/// The "owner" object of this menu, is usually the greyscale object being edited but that can be changed for specific uses of this menu
var/atom/target
/// The client that opened this menu
var/client/user
/// A keyed list of allowed configs in the form niceName:typepath
var/list/allowed_configs
/// A callback to control what happens when the user presses apply. Used mainly for if you want the menu to be used outside of vv.
var/datum/callback/apply_callback
/// The current config being previewed
var/datum/greyscale_config/config
/// A list of colors currently selected
var/list/split_colors
/// Collection of data for tgui to use in displaying everything
var/list/sprite_data
/// The sprite dir currently being shown
var/sprite_dir = SOUTH
/// The sprite icon state currently being shown
var/icon_state
/// Whether the full preview should be generated, with this FALSE only the final sprite is shown instead of all steps.
var/generate_full_preview = FALSE
/// Whether the menu is in the middle of refreshing the preview
var/refreshing = TRUE
/// Whether the menu is currently locked down to prevent abuse from players. Currently is only unlocked when opened from vv.
var/unlocked = FALSE
/datum/greyscale_modify_menu/New(atom/target, client/user, list/allowed_configs, datum/callback/apply_callback, starting_icon_state="", starting_config, starting_colors)
src.target = target
src.user = user
src.apply_callback = apply_callback || CALLBACK(src, .proc/DefaultApply)
icon_state = starting_icon_state
var/current_config = "[starting_config]" || "[target?.greyscale_config]"
config = SSgreyscale.configurations[current_config]
if(!(current_config in allowed_configs))
config = SSgreyscale.configurations["[allowed_configs[pick(allowed_configs)]]"]
var/list/config_choices = list()
for(var/config_string in allowed_configs)
var/datum/greyscale_config/config = text2path("[config_string]")
config_choices[initial(config.name)] = config_string
src.allowed_configs = config_choices
ReadColorsFromString(starting_colors || target?.greyscale_colors)
if(target)
RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/ui_close)
refresh_preview()
/datum/greyscale_modify_menu/Destroy()
target = null
user = null
return ..()
/datum/greyscale_modify_menu/ui_state(mob/user)
return GLOB.always_state
/datum/greyscale_modify_menu/ui_close()
qdel(src)
/datum/greyscale_modify_menu/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "GreyscaleModifyMenu")
ui.open()
/datum/greyscale_modify_menu/ui_data(mob/user)
var/list/data = list()
data["greyscale_config"] = "[config.name]"
var/list/color_data = list()
data["colors"] = color_data
for(var/i in 1 to config.expected_colors)
color_data += list(list(
"index" = i,
"value" = split_colors[i]
))
data["generate_full_preview"] = generate_full_preview
data["unlocked"] = unlocked
data["refreshing"] = refreshing
data["sprites_dir"] = dir2text(sprite_dir)
data["icon_state"] = icon_state
data["sprites"] = sprite_data
return data
/datum/greyscale_modify_menu/ui_act(action, params)
. = ..()
if(.)
return
switch(action)
if("select_config")
var/datum/greyscale_config/new_config = input(
usr,
"Choose a new greyscale configuration to use",
"Greyscale Modification Menu",
"[config.type]"
) as anything in allowed_configs
new_config = allowed_configs[new_config]
new_config = SSgreyscale.configurations[new_config]
if(!isnull(new_config) && config != new_config)
config = new_config
queue_refresh()
if("load_config_from_string")
if(!(params["config_string"] in allowed_configs))
return
var/datum/greyscale_config/new_config = SSgreyscale.configurations[params["config_string"]]
if(!isnull(new_config) && config != new_config)
config = new_config
queue_refresh()
if("toggle_full_preview")
if(!generate_full_preview && !unlocked)
return
generate_full_preview = !generate_full_preview
queue_refresh()
if("recolor")
var/index = text2num(params["color_index"])
split_colors[index] = lowertext(params["new_color"])
queue_refresh()
if("recolor_from_string")
ReadColorsFromString(lowertext(params["color_string"]))
queue_refresh()
if("pick_color")
var/group = params["color_index"]
var/new_color = input(
usr,
"Choose color for greyscale color group [group]:",
"Greyscale Modification Menu",
split_colors[group]
) as color|null
if(new_color)
split_colors[group] = new_color
queue_refresh()
if("select_icon_state")
var/new_icon_state = params["new_icon_state"]
if(!config.icon_states[new_icon_state])
return
icon_state = new_icon_state
queue_refresh()
if("apply")
apply_callback.Invoke(src)
if("refresh_file")
if(!unlocked)
return
if(length(GLOB.player_list) > 1)
var/check = alert(
user,
{"Other players are connected to the server, are you sure you want to refresh all greyscale configurations?\n
This is highly likely to cause a lag spike for a few seconds."},
"Refresh Greyscale Configurations",
"Yes",
"Cancel"
)
if(check != "Yes")
return
SSgreyscale.RefreshConfigsFromFile()
queue_refresh()
if("change_dir")
sprite_dir = text2dir(params["new_sprite_dir"])
queue_refresh()
/datum/greyscale_modify_menu/proc/ReadColorsFromString(colorString)
var/list/raw_colors = splittext(colorString, "#")
split_colors = list()
for(var/i in 2 to length(raw_colors))
split_colors += "#[raw_colors[i]]"
/datum/greyscale_modify_menu/proc/queue_refresh()
refreshing = TRUE
addtimer(CALLBACK(src, .proc/refresh_preview), 1 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
/datum/greyscale_modify_menu/proc/refresh_preview()
for(var/i in length(split_colors) + 1 to config.expected_colors)
split_colors += rgb(100, 100, 100)
var/list/used_colors = split_colors.Copy(1, config.expected_colors+1)
sprite_data = list()
var/list/generated_icon_states = list()
for(var/state in config.icon_states)
generated_icon_states += state // We don't want the values from this keyed list
sprite_data["icon_states"] = generated_icon_states
if(!(icon_state in generated_icon_states))
icon_state = target.icon_state
if(!(icon_state in generated_icon_states))
icon_state = pick(generated_icon_states)
var/image/finished
if(!generate_full_preview)
finished = image(config.GenerateBundle(used_colors), icon_state=icon_state)
else
var/list/data = config.GenerateDebug(used_colors.Join())
finished = image(data["icon"], icon_state=icon_state)
var/list/steps = list()
sprite_data["steps"] = steps
for(var/step in data["steps"])
CHECK_TICK
var/image/layer = image(data["steps"][step])
var/image/result = image(step)
steps += list(
list(
"layer"=icon2html(layer, user, dir=sprite_dir, sourceonly=TRUE),
"result"=icon2html(result, user, dir=sprite_dir, sourceonly=TRUE)
)
)
sprite_data["finished"] = icon2html(finished, user, dir=sprite_dir, sourceonly=TRUE)
refreshing = FALSE
/datum/greyscale_modify_menu/proc/Unlock()
allowed_configs = SSgreyscale.configurations
unlocked = TRUE
/datum/greyscale_modify_menu/proc/DefaultApply()
target.set_greyscale_config(config.type, update=FALSE)
target.greyscale_colors = "" // We do this to force an update, in some cases it will think nothing changed when it should be refreshing
target.set_greyscale_colors(split_colors)