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https://github.com/Bubberstation/Bubberstation.git
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Yes this is blatant bait to get more things converted. While working on this I fixed item greyscale updates to include their held and worn states, the vending machine ui is now tsx instead of js, icons generated by gags are created with an error state by default, the greyscale color menu defaults to not show you the full debug preview, and the wording in the debug menu is a bit more in-character friendly. Changelog cl add: Greyscale items using GAGS in vending machines can have their colors chosen before vending. Not many things are capable of this yet but expect more to come. /cl
237 lines
7.5 KiB
Plaintext
237 lines
7.5 KiB
Plaintext
/// The controller for the ui in charge of all runtime greyscale configuration/debug.
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/// If `Unlock()` is not called the menu is safe for players to use.
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/datum/greyscale_modify_menu
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/// The "owner" object of this menu, is usually the greyscale object being edited but that can be changed for specific uses of this menu
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var/atom/target
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/// The client that opened this menu
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var/client/user
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/// A keyed list of allowed configs in the form niceName:typepath
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var/list/allowed_configs
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/// A callback to control what happens when the user presses apply. Used mainly for if you want the menu to be used outside of vv.
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var/datum/callback/apply_callback
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/// The current config being previewed
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var/datum/greyscale_config/config
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/// A list of colors currently selected
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var/list/split_colors
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/// Collection of data for tgui to use in displaying everything
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var/list/sprite_data
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/// The sprite dir currently being shown
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var/sprite_dir = SOUTH
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/// The sprite icon state currently being shown
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var/icon_state
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/// Whether the full preview should be generated, with this FALSE only the final sprite is shown instead of all steps.
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var/generate_full_preview = FALSE
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/// Whether the menu is in the middle of refreshing the preview
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var/refreshing = TRUE
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/// Whether the menu is currently locked down to prevent abuse from players. Currently is only unlocked when opened from vv.
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var/unlocked = FALSE
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/datum/greyscale_modify_menu/New(atom/target, client/user, list/allowed_configs, datum/callback/apply_callback, starting_icon_state="", starting_config, starting_colors)
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src.target = target
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src.user = user
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src.apply_callback = apply_callback || CALLBACK(src, .proc/DefaultApply)
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icon_state = starting_icon_state
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var/current_config = "[starting_config]" || "[target?.greyscale_config]"
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config = SSgreyscale.configurations[current_config]
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if(!(current_config in allowed_configs))
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config = SSgreyscale.configurations["[allowed_configs[pick(allowed_configs)]]"]
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var/list/config_choices = list()
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for(var/config_string in allowed_configs)
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var/datum/greyscale_config/config = text2path("[config_string]")
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config_choices[initial(config.name)] = config_string
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src.allowed_configs = config_choices
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ReadColorsFromString(starting_colors || target?.greyscale_colors)
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if(target)
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RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/ui_close)
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refresh_preview()
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/datum/greyscale_modify_menu/Destroy()
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target = null
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user = null
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return ..()
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/datum/greyscale_modify_menu/ui_state(mob/user)
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return GLOB.always_state
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/datum/greyscale_modify_menu/ui_close()
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qdel(src)
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/datum/greyscale_modify_menu/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "GreyscaleModifyMenu")
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ui.open()
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/datum/greyscale_modify_menu/ui_data(mob/user)
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var/list/data = list()
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data["greyscale_config"] = "[config.name]"
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var/list/color_data = list()
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data["colors"] = color_data
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for(var/i in 1 to config.expected_colors)
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color_data += list(list(
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"index" = i,
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"value" = split_colors[i]
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))
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data["generate_full_preview"] = generate_full_preview
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data["unlocked"] = unlocked
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data["refreshing"] = refreshing
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data["sprites_dir"] = dir2text(sprite_dir)
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data["icon_state"] = icon_state
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data["sprites"] = sprite_data
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return data
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/datum/greyscale_modify_menu/ui_act(action, params)
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. = ..()
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if(.)
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return
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switch(action)
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if("select_config")
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var/datum/greyscale_config/new_config = input(
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usr,
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"Choose a new greyscale configuration to use",
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"Greyscale Modification Menu",
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"[config.type]"
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) as anything in allowed_configs
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new_config = allowed_configs[new_config]
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new_config = SSgreyscale.configurations[new_config]
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if(!isnull(new_config) && config != new_config)
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config = new_config
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queue_refresh()
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if("load_config_from_string")
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if(!(params["config_string"] in allowed_configs))
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return
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var/datum/greyscale_config/new_config = SSgreyscale.configurations[params["config_string"]]
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if(!isnull(new_config) && config != new_config)
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config = new_config
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queue_refresh()
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if("toggle_full_preview")
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if(!generate_full_preview && !unlocked)
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return
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generate_full_preview = !generate_full_preview
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queue_refresh()
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if("recolor")
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var/index = text2num(params["color_index"])
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split_colors[index] = lowertext(params["new_color"])
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queue_refresh()
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if("recolor_from_string")
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ReadColorsFromString(lowertext(params["color_string"]))
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queue_refresh()
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if("pick_color")
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var/group = params["color_index"]
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var/new_color = input(
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usr,
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"Choose color for greyscale color group [group]:",
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"Greyscale Modification Menu",
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split_colors[group]
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) as color|null
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if(new_color)
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split_colors[group] = new_color
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queue_refresh()
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if("select_icon_state")
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var/new_icon_state = params["new_icon_state"]
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if(!config.icon_states[new_icon_state])
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return
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icon_state = new_icon_state
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queue_refresh()
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if("apply")
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apply_callback.Invoke(src)
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if("refresh_file")
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if(!unlocked)
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return
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if(length(GLOB.player_list) > 1)
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var/check = alert(
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user,
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{"Other players are connected to the server, are you sure you want to refresh all greyscale configurations?\n
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This is highly likely to cause a lag spike for a few seconds."},
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"Refresh Greyscale Configurations",
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"Yes",
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"Cancel"
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)
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if(check != "Yes")
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return
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SSgreyscale.RefreshConfigsFromFile()
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queue_refresh()
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if("change_dir")
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sprite_dir = text2dir(params["new_sprite_dir"])
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queue_refresh()
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/datum/greyscale_modify_menu/proc/ReadColorsFromString(colorString)
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var/list/raw_colors = splittext(colorString, "#")
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split_colors = list()
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for(var/i in 2 to length(raw_colors))
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split_colors += "#[raw_colors[i]]"
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/datum/greyscale_modify_menu/proc/queue_refresh()
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refreshing = TRUE
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addtimer(CALLBACK(src, .proc/refresh_preview), 1 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
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/datum/greyscale_modify_menu/proc/refresh_preview()
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for(var/i in length(split_colors) + 1 to config.expected_colors)
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split_colors += rgb(100, 100, 100)
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var/list/used_colors = split_colors.Copy(1, config.expected_colors+1)
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sprite_data = list()
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var/list/generated_icon_states = list()
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for(var/state in config.icon_states)
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generated_icon_states += state // We don't want the values from this keyed list
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sprite_data["icon_states"] = generated_icon_states
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if(!(icon_state in generated_icon_states))
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icon_state = target.icon_state
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if(!(icon_state in generated_icon_states))
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icon_state = pick(generated_icon_states)
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var/image/finished
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if(!generate_full_preview)
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finished = image(config.GenerateBundle(used_colors), icon_state=icon_state)
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else
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var/list/data = config.GenerateDebug(used_colors.Join())
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finished = image(data["icon"], icon_state=icon_state)
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var/list/steps = list()
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sprite_data["steps"] = steps
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for(var/step in data["steps"])
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CHECK_TICK
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var/image/layer = image(data["steps"][step])
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var/image/result = image(step)
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steps += list(
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list(
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"layer"=icon2html(layer, user, dir=sprite_dir, sourceonly=TRUE),
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"result"=icon2html(result, user, dir=sprite_dir, sourceonly=TRUE)
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)
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)
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sprite_data["finished"] = icon2html(finished, user, dir=sprite_dir, sourceonly=TRUE)
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refreshing = FALSE
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/datum/greyscale_modify_menu/proc/Unlock()
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allowed_configs = SSgreyscale.configurations
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unlocked = TRUE
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/datum/greyscale_modify_menu/proc/DefaultApply()
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target.set_greyscale_config(config.type, update=FALSE)
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target.greyscale_colors = "" // We do this to force an update, in some cases it will think nothing changed when it should be refreshing
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target.set_greyscale_colors(split_colors)
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