Files
Bubberstation/code/modules/admin/sound_emitter.dm
Jared-Fogle 7d3fd4355f Everything that uses maptext now uses the class that makes it actually readable (#55420)
Adds a MAPTEXT macro that wraps the given text in the maptext class, the thing we use for Runechat to make it so you can actually read it. Everything that sets maptext now uses this.
2020-12-10 23:25:46 +00:00

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#define SOUND_EMITTER_LOCAL "local" //Plays the sound like a normal heard sound
#define SOUND_EMITTER_DIRECT "direct" //Plays the sound directly to hearers regardless of pressure/proximity/et cetera
#define SOUND_EMITTER_RADIUS "radius" //Plays the sound to everyone in a radius
#define SOUND_EMITTER_ZLEVEL "zlevel" //Plays the sound to everyone on the z-level
#define SOUND_EMITTER_GLOBAL "global" //Plays the sound to everyone in the game world
//Admin sound emitters with highly customizable functions!
/obj/effect/sound_emitter
name = "sound emitter"
desc = "Emits sounds, presumably."
icon = 'icons/effects/effects.dmi'
icon_state = "shield2"
invisibility = INVISIBILITY_OBSERVER
anchored = TRUE
density = FALSE
opacity = FALSE
alpha = 175
var/sound_file //The sound file the emitter plays
var/sound_volume = 50 //The volume the sound file is played at
var/play_radius = 3 //Any mobs within this many tiles will hear the sounds played if it's using the appropriate mode
var/motus_operandi = SOUND_EMITTER_LOCAL //The mode this sound emitter is using
var/emitter_range = SOUND_EMITTER_ZLEVEL //The range this emitter's sound is heard at; this isn't a number, but a string (see the defines above)
/obj/effect/sound_emitter/Destroy(force)
if(!force)
return QDEL_HINT_LETMELIVE
. = ..()
/obj/effect/sound_emitter/singularity_act()
return
/obj/effect/sound_emitter/singularity_pull()
return
/obj/effect/sound_emitter/examine(mob/user)
. = ..()
if(!isobserver(user))
return
. += "<span class='boldnotice'>Sound File:</span> [sound_file ? sound_file : "None chosen"]"
. += "<span class='boldnotice'>Mode:</span> [motus_operandi]</span>"
. += "<span class='boldnotice'>Range:</span> [emitter_range]</span>"
. += "<b>Sound is playing at [sound_volume]% volume.</b>"
if(user.client.holder)
. += "<b>Alt-click it to quickly activate it!</b>"
//ATTACK GHOST IGNORING PARENT RETURN VALUE
/obj/effect/sound_emitter/attack_ghost(mob/user)
if(!check_rights_for(user.client, R_SOUND))
examine(user)
return
edit_emitter(user)
/obj/effect/sound_emitter/AltClick(mob/user)
if(check_rights_for(user.client, R_SOUND))
activate(user)
to_chat(user, "<span class='notice'>Sound emitter activated.</span>", confidential = TRUE)
/obj/effect/sound_emitter/proc/edit_emitter(mob/user)
var/dat = ""
dat += "<b>Label:</b> <a href='?src=\ref[src];edit_label=1'>[maptext ? maptext : "No label set!"]</a><br>"
dat += "<br>"
dat += "<b>Sound File:</b> <a href='?src=\ref[src];edit_sound_file=1'>[sound_file ? sound_file : "No file chosen!"]</a><br>"
dat += "<b>Volume:</b> <a href='?src=\ref[src];edit_volume=1'>[sound_volume]%</a><br>"
dat += "<br>"
dat += "<b>Mode:</b> <a href='?src=\ref[src];edit_mode=1'>[motus_operandi]</a><br>"
if(motus_operandi != SOUND_EMITTER_LOCAL)
dat += "<b>Range:</b> <a href='?src=\ref[src];edit_range=1'>[emitter_range]</a>[emitter_range == SOUND_EMITTER_RADIUS ? "<a href='?src=\ref[src];edit_radius=1'>[play_radius]-tile radius</a>" : ""]<br>"
dat += "<br>"
dat += "<a href='?src=\ref[src];play=1'>Play Sound</a> (interrupts other sound emitter sounds)"
var/datum/browser/popup = new(user, "emitter", "", 500, 600)
popup.set_content(dat)
popup.open()
/obj/effect/sound_emitter/Topic(href, href_list)
..()
if(!ismob(usr) || !usr.client || !check_rights_for(usr.client, R_SOUND))
return
var/mob/user = usr
if(href_list["edit_label"])
var/new_label = stripped_input(user, "Choose a new label.", "Sound Emitter")
if(!new_label)
return
maptext = MAPTEXT(new_label)
to_chat(user, "<span class='notice'>Label set to [maptext].</span>", confidential = TRUE)
if(href_list["edit_sound_file"])
var/new_file = input(user, "Choose a sound file.", "Sound Emitter") as null|sound
if(!new_file)
return
sound_file = new_file
to_chat(user, "<span class='notice'>New sound file set to [sound_file].</span>", confidential = TRUE)
if(href_list["edit_volume"])
var/new_volume = input(user, "Choose a volume.", "Sound Emitter", sound_volume) as null|num
if(isnull(new_volume))
return
new_volume = clamp(new_volume, 0, 100)
sound_volume = new_volume
to_chat(user, "<span class='notice'>Volume set to [sound_volume]%.</span>", confidential = TRUE)
if(href_list["edit_mode"])
var/new_mode
var/mode_list = list("Local (normal sound)" = SOUND_EMITTER_LOCAL, "Direct (not affected by environment/location)" = SOUND_EMITTER_DIRECT)
new_mode = input(user, "Choose a new mode.", "Sound Emitter") as null|anything in mode_list
if(!new_mode)
return
motus_operandi = mode_list[new_mode]
to_chat(user, "<span class='notice'>Mode set to [motus_operandi].</span>", confidential = TRUE)
if(href_list["edit_range"])
var/new_range
var/range_list = list("Radius (all mobs within a radius)" = SOUND_EMITTER_RADIUS, "Z-Level (all mobs on the same z)" = SOUND_EMITTER_ZLEVEL, "Global (all players)" = SOUND_EMITTER_GLOBAL)
new_range = input(user, "Choose a new range.", "Sound Emitter") as null|anything in range_list
if(!new_range)
return
emitter_range = range_list[new_range]
to_chat(user, "<span class='notice'>Range set to [emitter_range].</span>", confidential = TRUE)
if(href_list["edit_radius"])
var/new_radius = input(user, "Choose a radius.", "Sound Emitter", sound_volume) as null|num
if(isnull(new_radius))
return
new_radius = clamp(new_radius, 0, 127)
play_radius = new_radius
to_chat(user, "<span class='notice'>Audible radius set to [play_radius].</span>", confidential = TRUE)
if(href_list["play"])
activate(user)
edit_emitter(user) //Refresh the UI to see our changes
/obj/effect/sound_emitter/proc/activate(mob/user)
var/list/hearing_mobs = list()
if(motus_operandi == SOUND_EMITTER_LOCAL)
playsound(src, sound_file, sound_volume, FALSE)
return
switch(emitter_range)
if(SOUND_EMITTER_RADIUS)
for(var/mob/M in GLOB.player_list)
if(get_dist(src, M) <= play_radius)
hearing_mobs += M
if(SOUND_EMITTER_ZLEVEL)
for(var/mob/M in GLOB.player_list)
if(M.z == z)
hearing_mobs += M
if(SOUND_EMITTER_GLOBAL)
hearing_mobs = GLOB.player_list.Copy()
for(var/mob/M in hearing_mobs)
if(M.client.prefs.toggles & SOUND_MIDI)
M.playsound_local(M, sound_file, sound_volume, FALSE, channel = CHANNEL_ADMIN, pressure_affected = FALSE)
if(user)
log_admin("[ADMIN_LOOKUPFLW(user)] activated a sound emitter with file \"[sound_file]\" at [AREACOORD(src)]")
flick("shield1", src)
#undef SOUND_EMITTER_LOCAL
#undef SOUND_EMITTER_DIRECT
#undef SOUND_EMITTER_RADIUS
#undef SOUND_EMITTER_ZLEVEL
#undef SOUND_EMITTER_GLOBAL