Files
Bubberstation/code/modules/buildmode/submodes/advanced.dm
Celotajs 190d0a0384 Replace alert usage with tgui_alert (#58419)
Pretty much every alert() call is replaced with tgui_alert, except one I replaced with tgalert as a fallback. If tgui_alert exists, why not use it?
2021-05-20 22:43:27 +12:00

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/datum/buildmode_mode/advanced
key = "advanced"
var/atom/objholder = null
// FIXME: add logic which adds a button displaying the icon
// of the currently selected path
/datum/buildmode_mode/advanced/show_help(client/c)
to_chat(c, "<span class='notice'>***********************************************************</span>")
to_chat(c, "<span class='notice'>Right Mouse Button on buildmode button = Set object type</span>")
to_chat(c, "<span class='notice'>Left Mouse Button + alt on turf/obj = Copy object type</span>")
to_chat(c, "<span class='notice'>Left Mouse Button on turf/obj = Place objects</span>")
to_chat(c, "<span class='notice'>Right Mouse Button = Delete objects</span>")
to_chat(c, "")
to_chat(c, "<span class='notice'>Use the button in the upper left corner to</span>")
to_chat(c, "<span class='notice'>change the direction of built objects.</span>")
to_chat(c, "<span class='notice'>***********************************************************</span>")
/datum/buildmode_mode/advanced/change_settings(client/c)
var/target_path = input(c, "Enter typepath:", "Typepath", "/obj/structure/closet")
objholder = text2path(target_path)
if(!ispath(objholder))
objholder = pick_closest_path(target_path)
if(!objholder)
tgui_alert(usr,"No path was selected")
return
else if(ispath(objholder, /area))
objholder = null
tgui_alert(usr,"That path is not allowed.")
return
/datum/buildmode_mode/advanced/handle_click(client/c, params, obj/object)
var/list/modifiers = params2list(params)
var/left_click = LAZYACCESS(modifiers, LEFT_CLICK)
var/right_click = LAZYACCESS(modifiers, RIGHT_CLICK)
var/alt_click = LAZYACCESS(modifiers, ALT_CLICK)
if(left_click && alt_click)
if (istype(object, /turf) || istype(object, /obj) || istype(object, /mob))
objholder = object.type
to_chat(c, "<span class='notice'>[initial(object.name)] ([object.type]) selected.</span>")
else
to_chat(c, "<span class='notice'>[initial(object.name)] is not a turf, object, or mob! Please select again.</span>")
else if(left_click)
if(ispath(objholder,/turf))
var/turf/T = get_turf(object)
log_admin("Build Mode: [key_name(c)] modified [T] in [AREACOORD(object)] to [objholder]")
T = T.ChangeTurf(objholder)
T.setDir(BM.build_dir)
else if(ispath(objholder, /obj/effect/turf_decal))
var/turf/T = get_turf(object)
T.AddElement(/datum/element/decal, initial(objholder.icon), initial(objholder.icon_state), BM.build_dir, FALSE, initial(objholder.color), null, null, initial(objholder.alpha))
log_admin("Build Mode: [key_name(c)] in [AREACOORD(object)] added a [initial(objholder.name)] decal with dir [BM.build_dir] to [T]")
else if(!isnull(objholder))
var/obj/A = new objholder (get_turf(object))
A.setDir(BM.build_dir)
log_admin("Build Mode: [key_name(c)] modified [A]'s [COORD(A)] dir to [BM.build_dir]")
else
to_chat(c, "<span class='warning'>Select object type first.</span>")
else if(right_click)
if(isobj(object))
log_admin("Build Mode: [key_name(c)] deleted [object] at [AREACOORD(object)]")
qdel(object)