Files
Bubberstation/code/modules/buildmode/submodes/fill.dm
Celotajs 190d0a0384 Replace alert usage with tgui_alert (#58419)
Pretty much every alert() call is replaced with tgui_alert, except one I replaced with tgalert as a fallback. If tgui_alert exists, why not use it?
2021-05-20 22:43:27 +12:00

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#define FILL_WARNING_MIN 150
/datum/buildmode_mode/fill
key = "fill"
use_corner_selection = TRUE
var/atom/objholder = null
/datum/buildmode_mode/fill/show_help(client/c)
to_chat(c, "<span class='notice'>***********************************************************</span>")
to_chat(c, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
to_chat(c, "<span class='notice'>Left Mouse Button + Alt on turf/obj/mob = Delete region</span>")
to_chat(c, "<span class='notice'>Right Mouse Button on buildmode button = Select object type</span>")
to_chat(c, "<span class='notice'>***********************************************************</span>")
/datum/buildmode_mode/fill/change_settings(client/c)
var/target_path = input(c, "Enter typepath:" ,"Typepath","/obj/structure/closet")
objholder = text2path(target_path)
if(!ispath(objholder))
objholder = pick_closest_path(target_path)
if(!objholder)
tgui_alert(usr,"No path has been selected.")
return
else if(ispath(objholder, /area))
objholder = null
tgui_alert(usr,"Area paths are not supported for this mode, use the area edit mode instead.")
return
deselect_region()
/datum/buildmode_mode/fill/handle_click(client/c, params, obj/object)
if(isnull(objholder))
to_chat(c, "<span class='warning'>Select an object type first.</span>")
deselect_region()
return
..()
/datum/buildmode_mode/fill/handle_selected_area(client/c, params)
var/list/modifiers = params2list(params)
if(LAZYACCESS(modifiers, LEFT_CLICK)) //rectangular
if(LAZYACCESS(modifiers, ALT_CLICK))
var/list/deletion_area = block(get_turf(cornerA),get_turf(cornerB))
for(var/beep in deletion_area)
var/turf/T = beep
for(var/atom/movable/AM in T)
qdel(AM)
// extreme haircut
T.ScrapeAway(INFINITY, CHANGETURF_DEFER_CHANGE)
for(var/beep in deletion_area)
var/turf/T = beep
T.AfterChange()
log_admin("Build Mode: [key_name(c)] deleted turfs from [AREACOORD(cornerA)] through [AREACOORD(cornerB)]")
// if there's an analogous proc for this on tg lmk
// empty_region(block(get_turf(cornerA),get_turf(cornerB)))
else
var/selection_size = abs(cornerA.x - cornerB.x) * abs(cornerA.y - cornerB.y)
if(selection_size > FILL_WARNING_MIN) // Confirm fill if the number of tiles in the selection is greater than FILL_WARNING_MIN
var/choice = tgui_alert(usr,"Your selected area is [selection_size] tiles! Continue?", "Large Fill Confirmation", list("Yes", "No"))
if(choice != "Yes")
return
for(var/turf/T in block(get_turf(cornerA),get_turf(cornerB)))
if(ispath(objholder,/turf))
T = T.ChangeTurf(objholder)
T.setDir(BM.build_dir)
else if(ispath(objholder, /obj/effect/turf_decal))
T.AddElement(/datum/element/decal, initial(objholder.icon), initial(objholder.icon_state), BM.build_dir, FALSE, initial(objholder.color), null, null, initial(objholder.alpha))
else
var/obj/A = new objholder(T)
A.setDir(BM.build_dir)
log_admin("Build Mode: [key_name(c)] with path [objholder], filled the region from [AREACOORD(cornerA)] through [AREACOORD(cornerB)]")
#undef FILL_WARNING_MIN