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https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-11 10:11:09 +00:00
Creates update_name and update_desc Creates the wrapper proc update_appearance to batch update_name, update_desc, and update_icon together Less non-icon handling code in update_icon and friends Signal hooks for things that want to change names and descriptions 99%+ of the changes in this are just from switching everything over to update_appearance from update_icon
174 lines
4.0 KiB
Plaintext
174 lines
4.0 KiB
Plaintext
/turf/open/floor/holofloor
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icon_state = "floor"
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holodeck_compatible = TRUE
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thermal_conductivity = 0
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flags_1 = NONE
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var/direction = SOUTH
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/turf/open/floor/holofloor/attackby(obj/item/I, mob/living/user)
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return // HOLOFLOOR DOES NOT GIVE A FUCK
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/turf/open/floor/holofloor/tool_act(mob/living/user, obj/item/I, tool_type)
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return
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/turf/open/floor/holofloor/burn_tile()
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return //you can't burn a hologram!
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/turf/open/floor/holofloor/break_tile()
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return //you can't break a hologram!
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/turf/open/floor/holofloor/plating
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name = "holodeck projector floor"
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icon_state = "engine"
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/turf/open/floor/holofloor/chapel
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name = "chapel floor"
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icon_state = "chapel"
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/turf/open/floor/holofloor/chapel/bottom_left
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direction = WEST
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/turf/open/floor/holofloor/chapel/top_right
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direction = EAST
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/turf/open/floor/holofloor/chapel/bottom_right
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/turf/open/floor/holofloor/chapel/top_left
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direction = NORTH
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/turf/open/floor/holofloor/chapel/Initialize(mapload)
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. = ..()
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if (direction != SOUTH)
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setDir(direction)
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/turf/open/floor/holofloor/white
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name = "white floor"
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icon_state = "white"
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/turf/open/floor/holofloor/plating/burnmix
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name = "burn-mix floor"
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initial_gas_mix = BURNMIX_ATMOS
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/turf/open/floor/holofloor/grass
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gender = PLURAL
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name = "lush grass"
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icon_state = "grass0"
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/grass/Initialize()
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. = ..()
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icon_state = "grass[rand(0,3)]"
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/turf/open/floor/holofloor/beach
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gender = PLURAL
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name = "sand"
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icon = 'icons/misc/beach.dmi'
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icon_state = "sand"
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/beach/coast_t
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gender = NEUTER
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name = "coastline"
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icon_state = "sandwater_t"
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/turf/open/floor/holofloor/beach/coast_b
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gender = NEUTER
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name = "coastline"
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icon_state = "sandwater_b"
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/turf/open/floor/holofloor/beach/water
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name = "water"
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icon_state = "water"
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bullet_sizzle = TRUE
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/turf/open/floor/holofloor/asteroid
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gender = PLURAL
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name = "asteroid sand"
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icon_state = "asteroid"
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/asteroid/Initialize()
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icon_state = "asteroid[rand(0, 12)]"
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. = ..()
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/turf/open/floor/holofloor/basalt
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gender = PLURAL
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name = "basalt"
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icon_state = "basalt0"
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/basalt/Initialize()
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. = ..()
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if(prob(15))
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icon_state = "basalt[rand(0, 12)]"
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set_basalt_light(src)
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/turf/open/floor/holofloor/space
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name = "\proper space"
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icon = 'icons/turf/space.dmi'
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icon_state = "0"
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/turf/open/floor/holofloor/space/Initialize()
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icon_state = SPACE_ICON_STATE // so realistic
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. = ..()
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/turf/open/floor/holofloor/hyperspace
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name = "\proper hyperspace"
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icon = 'icons/turf/space.dmi'
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icon_state = "speedspace_ns_1"
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/hyperspace/Initialize()
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icon_state = "speedspace_ns_[(x + 5*y + (y%2+1)*7)%15+1]"
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. = ..()
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/turf/open/floor/holofloor/hyperspace/ns/Initialize()
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. = ..()
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icon_state = "speedspace_ns_[(x + 5*y + (y%2+1)*7)%15+1]"
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/turf/open/floor/holofloor/carpet
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name = "carpet"
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desc = "Electrically inviting."
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icon = 'icons/turf/floors/carpet.dmi'
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icon_state = "carpet-255"
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base_icon_state = "carpet"
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floor_tile = /obj/item/stack/tile/carpet
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET)
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canSmoothWith = list(SMOOTH_GROUP_CARPET)
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/carpet/Initialize()
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. = ..()
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addtimer(CALLBACK(src, /atom/.proc/update_appearance), 1)
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/turf/open/floor/holofloor/carpet/update_icon()
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. = ..()
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if(intact && smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
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QUEUE_SMOOTH(src)
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/turf/open/floor/holofloor/wood
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icon_state = "wood"
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/snow
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gender = PLURAL
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name = "snow"
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desc = "Looks cold."
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icon = 'icons/turf/snow.dmi'
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icon_state = "snow"
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slowdown = 2
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bullet_sizzle = TRUE
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/snow/cold
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initial_gas_mix = "nob=7500;TEMP=2.7"
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/turf/open/floor/holofloor/dark
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icon_state = "darkfull"
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